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Next Developer Interview Topic Request: Mechlab / Variants


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#1 Vexgrave Lars

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Posted 29 March 2012 - 09:23 AM

Please provide more information on the capabilities and rules governing the mechlab and creating variants. There are many concerned players as to how the outcome will affect the game.

Specifically please break out any place that PG is diverging from "canon" rules and the reasons for those changes.

Just to put it to bed.

Humbly

Edited by Vexgrave Lars, 29 March 2012 - 09:24 AM.


#2 Mechteric

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Posted 29 March 2012 - 09:39 AM

Pretty sure I read not a few hours ago that the next Dev blog will talk about this subject

Edited by CapperDeluxe, 29 March 2012 - 09:39 AM.


#3 Vexgrave Lars

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Posted 29 March 2012 - 09:50 AM

Hoorah! Where at Capper?

Edited by Vexgrave Lars, 29 March 2012 - 09:59 AM.


#4 Paul Inouye

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Posted 29 March 2012 - 10:05 AM

We're taking requests? Since when?

Next Dev Blog I will be talking about my favorite soup and sandwich combinations. Grilled cheese with tomato soup... mmmmmmmmmm





yeah we're talking about 'Mech Warfare and MechLab. Mason is on crack if he thinks the Maurader is showing up in the game.

#5 Vexgrave Lars

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Posted 29 March 2012 - 10:17 AM

View PostPaul Inouye, on 29 March 2012 - 10:05 AM, said:

We're taking requests? Since when?

Next Dev Blog I will be talking about my favorite soup and sandwich combinations. Grilled cheese with tomato soup... mmmmmmmmmm





yeah we're talking about 'Mech Warfare and MechLab (and Grimm sez "how you should be building the Marauder")


I asked with humility.

Huge fan of Grilled Cheese and tomato soup by the way, I'll take mine with a fresh sprig of basil, and some bacobits and jalepeno in the cheese.

Thanks for the tiny font, totally concur with your add on to my question, get the Marauder up there!

Edited by Vexgrave Lars, 29 March 2012 - 10:25 AM.






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