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Advice needed


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#1 Tempworker

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Posted 14 October 2012 - 05:01 PM

Starting out..
Picking up a founders pack to support the cause..
it says I have to pick my founders mech immediately..
not in beta, so am not up on the mechanics (have played older mechwarrior games)

Before I decide which founder mech I want..:

when I play will my chosen mech tonnage restrict my gaming options?

(I dont want to pick atlas, and find that I continually exceed all available tonnage allowances.. maybe I go smaller. Obvioucly, playing the game would allow me to know if this matters.. but, again, Im not in the beta and have to make the choice NOW)

Just how much adaptation can I make to my mech?
(I seem to recall my favorite ride in mercenaries was an energy heavy Catapult. no jets.. if im stuck with always having LRM ammo issues.. maybe I go even smaller)

How viable is scouting?
(I will admit.. the spider has always held a huge appeal.. and an ecm raven always made it into my mechcommander lances.. a jenner might be nice.. but not if Im going to join a match and hear 7 guys go .. "Oh gee great.. I was just saying we needed only 35 more tons... medium lasers will really help")

I realize much of this data might be availble surfing the forums.. but If I have to pick a mech.. and am hoping to get my pack in the next 24.. any advice would be a help

#2 Connor Pratima

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Posted 14 October 2012 - 05:22 PM

  • You can buy any mech you want with C-bills or MC.
  • Mods are limited by weight, available slots, and hardpoints.
  • Scouting... depends on your play style. Some scouts live, some manage to kill, some just get blown to bits.


#3 CobraFive

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Posted 14 October 2012 - 05:34 PM

You can download the beta, play around for a while, then change your mech choice.

#4 Bansheedragon75

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Posted 14 October 2012 - 05:35 PM

With the elite pack you have you can only choose 1 mech.
There is one available for each weight class.

You dont have to use your founders mech though.
You can purchase and pilot any mech you want ingame, there are no restrictions on that in any way.

Weapons are limited to Hardpoints.
There are 3 types of hradpoints.
Energy, Ballistic and Missile.
So what you can put on your Mech depends on what hardpoints are available on that mech.
You cannot put energy weapons like lasers in a ballistic or missile slot, same goes for the other weapons.

Scouting is very viable int his game.
As a scout its your job to locate the enemy and tell your team where they are.
If you as a scout target an enemy mech, the others on your team will be able to see and target that mech as well.
This can be used by someone with LRMs to fire at that mech even if they do not have Line Of Sight.

The only difference a founders mech have from the other mehcs is a different paint job and a permanent 25% C-bill bonus.
The founders mechs are the Prime variants of their weight class.
The prime variant of the Catapult you mention is primarily a Missile boat.
If you want to run with Energy weapons you need to purchase a different variant of it.

Hope this answers your questions.

#5 Redshift2k5

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Posted 14 October 2012 - 05:58 PM

There are no tonnage allowances at this time

The matchmaker pairs you vs an equal weight class on the opposing team. If a team is 2 2 2 2 then the enemy team will (most likely) be 2 2 2 2.

There will always be other players playing in Assault mechs to drop on the opposing force.

#6 Metafox

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Posted 14 October 2012 - 08:16 PM

It sounds like you've already got some good advice, but I'd also go on to suggest that you steer clear of the founder's hunchback. It sacrifices missile and energy hardpoints for extra ballistic hardpoints, and you'll be hard-pressed to make use of more than one ballistic hardpoint on a medium mech.





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