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Can your Mech be further damaged after "death" during a match?


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#1 Felicitatem Parco

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Posted 17 March 2012 - 01:46 PM

I'm wondering how the game is programmed in regards to what happens when you fire upon an "expired" BattleMech chassis after you defeat them. Can you blast their arms and legs off after they hit the dirt? That'd be fun, but -

Can you increase their repair costs by rendering their chassis asunder...?

I have a suggestion: If you take out your enemy by destroying their center torso, the game should record their damage profile at that point in time and forward those numbers to the repair/refit functions later on. However, as far as the gameplay GUI is concerned, I think we should be allowed to fire upon our defeated foes until they're glass if want to... but don't charge them any more c-bills to repair their chassis than it would have cost them to repair their Mech as it was right after the time they "died."

How does anyone else feel about this? I don't want to encourage an environment of humiliation or unsportsmanlike conduct, but I do remember all those games where you can blow apart your enemies after they're dead... and we all know that's fun. I don't think you should have to pay out-of-pocket for it, though.


Edit: I'd like to emphasize, once again, that I'm not blatently advocating the act of dismembering your opponents. I just know people are gonna want to do it. There are many here with us who will be honoring various codes of battlefield conduct, and we agree that mutilating enemy Mechs is either a waste of resources or morally reprehensible, or both; I just feel that you can't just squat on others who want to blow stuff up, and you can't leave people there watching their bank account get blown apart by some cusswordy person because allowing unsportsmanlike conduct that financially punishes the victim will seriously turn people off from the game.

I guess this would be moot if the Devs have already decided that, or the game's already programmed in a way that fallen chassis can't be further damaged for whatever reason. It would be nice if someone who knew about the situatoin could graciously enlighten us... *cough*cashgh*cough*

Edited by Prosperity Park, 17 March 2012 - 02:00 PM.


#2 cinco

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Posted 17 March 2012 - 01:57 PM

you can shoot at it, but nothing happens.

#3 Felicitatem Parco

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Posted 17 March 2012 - 02:03 PM

View Postcinco, on 17 March 2012 - 01:57 PM, said:

you can shoot at it, but nothing happens.

So you can hide behind invincible shields made from a dead Mech...? Or bullets go right through the chsssis?

Edited by Prosperity Park, 17 March 2012 - 02:04 PM.


#4 ictaris

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Posted 17 March 2012 - 02:16 PM

i think they will let the defeated mechs fall into a position, where u can only hide parts of your own mech (for instance your lower leg), but never something vital in its full scale.

of course this can create some strange situations (like a wrecked mech laying on a hill and a mech approaching behind it, partly covered), but this i think should be part of the "simulation"-experience. at least it feels kind of real to me that way.

Edited by ictaris, 17 March 2012 - 02:16 PM.


#5 Namwons

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Posted 17 March 2012 - 02:16 PM

i would like the reactor to still be vulnerable after death. so you can nuke it and maybe get some enemy mechs caught in the blast radius

#6 ictaris

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Posted 17 March 2012 - 02:25 PM

that reactor-shooting should be an option, yes. of course including additional changes in environment.

#7 Victor Morson

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Posted 17 March 2012 - 03:45 PM

I was talking about this with a friend the other day; it'll be hilarious/awful if you can inflict more damage on downed 'mechs, because you could troll weaker teams by keeping their last member alive (and thus the match going) while just inflicting as much horrendous damage on their teammates as possible. It'd be really, really mean and is a shoe-in for happening if this is the case.

I'm all for being able to do damage to living 'mechs, but given the consistent repair costs, it'd be a bit much to allow this kind of salt-in-wound rubbing once it's out of the fight. Potentially hilarious, but still wrong.

Edited by Victor Morson, 17 March 2012 - 03:56 PM.


#8 TimberJon

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Posted 17 March 2012 - 03:53 PM

I thought about that for the purpose of using the reactor and/or unspent munitionslike a bomb, but then it is more work for the devs and doesn't really enhance gameplay. Also, if a salvage system is provided... Everyone could go for a "scorched earth" play style and possibly unbalance the salvage system. I say no to damaging salvageable assets. But maybe if there is a way to tell if all their weapons have been destroyed and therefore not eligible for any kind of salvage.

Edited by TimberJon, 17 March 2012 - 03:57 PM.


#9 Nik Van Rhijn

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Posted 17 March 2012 - 05:37 PM

Reactors in general don't explode, thats a MW PC game "invention". I agree with the OP that they should record damage as at "death" for repair purposes.

#10 FinnMcKool

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Posted 17 March 2012 - 06:14 PM

This does beg the question about salvage ,

who gets it and how , or is it even in the game?

Could be repairs are for the winners , losers

need to buy a new Mech or buy back the dead

Mech from the winners , either way it wouldnt make

sense to hurt it anymore than needs be,

#11 Siilk

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Posted 18 March 2012 - 12:26 PM

Finn is right, the answer is quite simple: salvage. The less damage incapacitated enemy mechs have, the more salvage income winning team would get. Sure, you can trash enemy mech until it crumbles into dust but you will have nothing to salvage afterwards. And, judging by MW1, MW2:mercs and MW4:mercs logistics, salvage often makes the lion's share of merc lance income. As(if I got that correctly from what dev have said in their blog posts) players would not be able to loose their mechs completely, it would be a choice of increasing enemy repair cost vs increasing your income. So, in pub games, there would not be any point in trashing a fallen enemy mech as it wouldn't make much sense to kiss your salvage cbills goodbye just to make random pubber pay more for his repairs.

#12 Morashtak

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Posted 18 March 2012 - 05:55 PM

Agree with;

At launch "freeze" the repair bill at time of Mech death. Allow subsequent damage in case anyone is hiding behind it. This allows any unexploded ammo to be feared and/or target-able.

IF/WHEN salvage is (ever) implemented peer pressure (I would say common sense but this is the Internet) should alleviate most non-necessary damage after "death".

#13 Helmer

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Posted 18 March 2012 - 06:25 PM

Daeron from the NGNG podcast was the GDC and watched the devs playing. He stated that it appeared the mech chasis did stay put after it went down, however, the Dev went on the fight someone else so he was unsure if it "despawned" or not. And there wasn't any mention of further damaging it.

Guess we will see!

#14 Wherewolf

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Posted 19 March 2012 - 02:57 PM

Salvage is a good idea, together with Mech overload/explosion. That way you could use a downed mech as advantage (shield) but that could also backfire on you.
Also, when salvage is used, how will this effect the winning or losing team? For instance:
When I loose, my mech goes down. Then our team WINS the match/battle and the game is over. What happens to the salvage?
In this case, it would only be fair to be able to claim the salvaged parts, since our team won.
But what would happen if my team lost?

The question here is really, how lifelike are the devs going to make the Mech Universe they are creating?





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