Can you increase their repair costs by rendering their chassis asunder...?
I have a suggestion: If you take out your enemy by destroying their center torso, the game should record their damage profile at that point in time and forward those numbers to the repair/refit functions later on. However, as far as the gameplay GUI is concerned, I think we should be allowed to fire upon our defeated foes until they're glass if want to... but don't charge them any more c-bills to repair their chassis than it would have cost them to repair their Mech as it was right after the time they "died."
How does anyone else feel about this? I don't want to encourage an environment of humiliation or unsportsmanlike conduct, but I do remember all those games where you can blow apart your enemies after they're dead... and we all know that's fun. I don't think you should have to pay out-of-pocket for it, though.
Edit: I'd like to emphasize, once again, that I'm not blatently advocating the act of dismembering your opponents. I just know people are gonna want to do it. There are many here with us who will be honoring various codes of battlefield conduct, and we agree that mutilating enemy Mechs is either a waste of resources or morally reprehensible, or both; I just feel that you can't just squat on others who want to blow stuff up, and you can't leave people there watching their bank account get blown apart by some cusswordy person because allowing unsportsmanlike conduct that financially punishes the victim will seriously turn people off from the game.
I guess this would be moot if the Devs have already decided that, or the game's already programmed in a way that fallen chassis can't be further damaged for whatever reason. It would be nice if someone who knew about the situatoin could graciously enlighten us... *cough*cashgh*cough*
Edited by Prosperity Park, 17 March 2012 - 02:00 PM.