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FoV within the cockpit
#1
Posted 20 March 2012 - 08:24 AM
#2
Posted 20 March 2012 - 08:33 AM
http://mwomercs.com/...nchback-cockpit
#3
Posted 20 March 2012 - 08:37 AM
#4
Posted 20 March 2012 - 08:41 AM
#5
Posted 20 March 2012 - 08:59 AM
#6
Posted 20 March 2012 - 09:14 AM
I think the best cockpit vies are in the ArmA series wich is natural and then if you need a better view you can zoom in and then have your optics/scope view
#7
Posted 20 March 2012 - 09:23 AM
Bryan Ekman, on 20 March 2012 - 08:59 AM, said:
Thaaaaat's not good.You guys know that some players can get motion sick when their FoV is too low right?Especially when the whole Mechs cockpit is shaking from walking with the mech or gettin fired at.
I think you should include an option.
If you can't include it then PLEASE make the FoV high enough.Not like cowadoody where you are FORCED to play with a FoV of 55 which is redonkulous on PC.
Edited by sirius89, 20 March 2012 - 09:24 AM.
#8
Posted 20 March 2012 - 09:59 AM
Asmeroth, on 20 March 2012 - 08:41 AM, said:
That 360 degree view, was a video monitor style array inside the cockpit that showed a compressed 270 degree FoV via monitor. Apparently is was very difficult to get used to and took years for the Pilot to master.
It has been described as like "having your peripheral vision in view at all times" For most, it was very disconcerting...
#9
Posted 20 March 2012 - 10:08 AM
Bryan Ekman, on 20 March 2012 - 08:59 AM, said:
It's good that advantages are a consideration.
Also consider multi-monitor support and simbuilders who might want to customize that view for their rig/Pit. I'm sure you have.
If the AC20 on a Hunchback limits is ability to look right, that should also happen to pit builders as well, but also fitting in different monitor setup is important, to techies who enjoy it.
Edited by Technoviking, 20 March 2012 - 10:08 AM.
#10
Posted 20 March 2012 - 10:19 AM
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