If you could add four mechs not in the game, what would they be?
#181
Posted 27 October 2012 - 10:53 AM
The Orion is a good generalist machine that should really get the in both for history and to give Marik a heavy to represent them.
Grasshoppers are awesome. That is all.
The game also needs the Banshee, because the Banshee-S is the best level 1 assault.
#182
Posted 27 October 2012 - 11:52 AM
Cyclops - Everyone love Electronic Warfare in a Mech that got enough Firepower and Armor to rend its own Electronik's useless because he just toasts his Enemy's.
Bushwacker - I Love that Mech from MW 3 and 4
Deimos - Mekteks lovly AC/2 Mech
Edited by Sinnersaix, 27 October 2012 - 11:53 AM.
#183
Posted 27 October 2012 - 12:04 PM
#184
Posted 27 October 2012 - 12:25 PM
#185
Posted 27 October 2012 - 12:25 PM
Light: Urbanmech. Just because I'd like to see a light with a different playstyle than "GOTTA GO FAST". Plus it'll give another ultra cheap option for new players, other than the Flea.
Medium: Firestarter. Assuming flamers get a boost so that they're actually useful in some capacity, that is. It would be nice to have a unit that focuses on a somewhat uncommon weapon, and besides, you could make it into a decent laserboat if you don't like flamers.
Heavy: This was hard. Honestly, I wanted to say Merlin, if only because it's an old favorite, but it doesn't have enough available variants to use the MWO exp system properly, at least at the current point in the timeline. So I ended up going with the Quickdraw. A fast heavy with good jumping abilities and a lot of variants. As with the Urbanmech up in the lights, it would be nice to have a heavy that fit a different playstyle than what we have.
Assault: Hard choice, since we'll actually have a pretty good spread for assault playstyles with the Atlas, Stalker, Highlander, and Awesome. So in the end, I say the Devastator. We don't have a true ballistics focused assault on the list now, because the Highlander and Atlas both have theirs mounted in just one spot, as opposed to the 'stator's mirrored left/right setup.
#186
Posted 27 October 2012 - 03:48 PM
Light
Nexus(Just 5 years away from 3050)
Medium
Ursus (C'mon, instead of death's head, you get death's torso )
Heavy
Glass Spider (What the rifleman wished it was)
Assault
Hard to call between Stone Rhino and Grand Crusader. I love both of these designs as I'd play either of these well in the game.
Beyond Assault...
Omega (150 tons of whoop ***, 3x gauss and 2x LB10's)
#187
Posted 27 October 2012 - 04:01 PM
I would go with:
1. Battlemaster
2. Warhammer
3. Maurader
4. Locust
#188
Posted 27 October 2012 - 04:17 PM
Hatamocho-chi design for the DC.
Thug-- Star League Era
Black Knight--Star League Era
Bombadier--Star League Era
#189
Posted 27 October 2012 - 04:19 PM
http://fc07.devianta...ord-d4t2zrm.jpg Seriously how can you not WANT THIS
Edited by Mavairo, 27 October 2012 - 04:40 PM.
#190
Posted 27 October 2012 - 04:32 PM
shayne77, on 11 October 2012 - 09:12 PM, said:
Battle master is questionable due to the artwork rights. While I would LOVE to see the other three, they are def out due to copyright infringement.
Question: could they keep the design and recreate the art work? Something that didn't look like the original? That other battler each game is doing that with all of their mechs... Lets bring these old favs back!
#191
Posted 27 October 2012 - 04:33 PM
#192
Posted 27 October 2012 - 04:38 PM
i think there need to be at least two close combat mechs, with terrifying movement
#193
Posted 28 October 2012 - 10:27 AM
Light:
Cougar --> http://www.sarna.net/wiki/Cougar
Medium:
Uziel --> http://www.sarna.net/wiki/Uziel
Heavy:
Mad Cat --> http://www.sarna.net...i/Mad_Cat_Mk_II
Assault:
Daishi --> http://www.sarna.net/wiki/Daishi
This one is my personal favorites. It is the only mech I can think of that gives the Atlas a run for it's money. I was very disappointed to see that it wasn't put into the game.
#194
Posted 28 October 2012 - 10:40 AM
If they make it in, it means I must have reached heaven
#195
Posted 28 October 2012 - 11:02 PM
Gives Gauss Cat pilots something to look forward too
Yes it is exactly half the speed of the Gauss Cat but boast twice the lovely gauss firepower.
60 point damage in the CT or sides (if there is an XL or ammo without CASE there) should pretty much drop anything that is below an assault. A Heavy might survive if all armor is in the front, which means they are butt naked in the rear.
=========================
Annihilator ANH-1P Gausszilla
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3051
Cost: 8,416,667 C-Bills
Battle Value: 2,218
Chassis: Star League MN-01 Endo-Steel
Power Plant: Nissan 200 Fusion Engine
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Starshield Special-b Standard Armor
Armament:
4 Grizzard 200 Gauss Rifles
Manufacturer: Unknown
Primary Factory: Outreach
Communications System: Garret T19-G
Targeting and Tracking System: Wasat Aggressor Type 5
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 2 CT, 3 LT, 3 RT, 2 LA, 2 RA, 1 LL, 1 RL
Engine: Fusion Engine 200 8.50
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 LL, 1 RL
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 264 16.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 41
Center Torso (rear) 10
L/R Torso 21 34
L/R Torso (rear) 8
L/R Arm 17 26
L/R Leg 21 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 7 15.00
Gauss Rifle LA 1 7 15.00
Gauss Rifle RT 1 7 15.00
Gauss Rifle LT 1 7 15.00
@Gauss Rifle (16) RT - 2 2.00
@Gauss Rifle (16) LT - 2 2.00
@Gauss Rifle (8) HD - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 22
2 5 6 6 0 4 0 Structure: 8
Special Abilities: SRCH, ES, SEAL, SOA
Edited by EDMW CSN, 28 October 2012 - 11:05 PM.
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