SteelWarrior, on 12 October 2012 - 01:53 AM, said:
Yea I have no idea how it isnt more popular. I mean in essence the rules are simple. A game of Battletech is similar to a game of Axis and Allies in most ways, expect for the turns progress faster. Buy the box set for like 50 bucks. Grab 1-3 friends and get started. 1 mech each to learn. Painting is optional though its alot of fun once you get into it. But even just using the models. I mean....Battletech.....or Monopoly.....Easy choice for me.
I was thinking when i bought my box set maybe id throw up some youtube videos teaching the game or giving basic painting lessons.
BT is still pretty complicated, especially compared to other TT games. As far as I can tell, many-would-be players are chilled, if you throw the recent rules and standards at them. Unfortunately, the game gets even worse, considering that almost every newer weapon has it own set of special rules. In addition, some of the recently introduced tech is either extremely overpowered (for example HPPCs, or IJJ), almost useless (for example Bombast lasers, or iHG), or unplayable (for example different kind of armor, like reactice, or reflective armor) for anything but PC supported gameplay (i.e. MegaMek), or just plain stupid (like XXL engines, which are extremely overprized, an BLR-6X Battlemaster costs more, than a Leopard Dropship).
Unfortunately, the game developers don't realize, that the rapid introduction of ever newer, more complicated rules killed of MW:DA in the first place, and are doing the same to BT itself.
In addition, many of the old players (you know, not old people, but people who play BT for a long time

) I know, are severly annoyed, because the line developers screwed up the storyline pretty well. In fact, the post 3052-storyline has almost nothing in common with the original 3025-BT-universe. I am not talking about the Clans, or Operation Revival, though...
Edited by Tharkan Stuermer, 24 July 2013 - 09:40 PM.