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Physical Combat
Started by Ezekial Karn, Mar 26 2012 11:57 AM
15 replies to this topic
#1
Posted 26 March 2012 - 11:57 AM
In previous mechwarrior video games I have noted the lack of physical combat. This is something that has been missing from the series for far to long as only the clanners were against physical combat and were one of the things that gave the inner sphere a edge in fighting against them. It also has left out several very enjoyable mechs such as the Hatchetman or Axeman even the 100 ton Beserker!
Physical combat was also a way for Assult mechs to keep light mechs from ramming their legs and locking them in position while they pummel their legs with light weapons. A good swift kick from a 80+ ton mech to a light mech was not happy to say the least. Thus Implimenting something of this nature would be a boon to the game and keep people from ramming / running into mechs and opening fire while locking them into position and preventing them from moving. (try it in any older MW game it works)
I also feel that punching another mech can be usefull if you say run out of ammo on a mostly ammo based mech. It keeps you in the fight even if you have very little in the way of weaponry available. If physical combat becomes available then so do manuvers like death from above which a crippled one legged mech can do (even if he blows up doing it he then gets explosion damage on who he lands on as well). I have always favored my Hatchet mechs and think they should be in this game.
If this game is supposed to represent not only the video games but the table top games as well and from what I have seen it is trying to do this then I really think you guys need to impliment physical mech combat to the game as well.
Physical combat was also a way for Assult mechs to keep light mechs from ramming their legs and locking them in position while they pummel their legs with light weapons. A good swift kick from a 80+ ton mech to a light mech was not happy to say the least. Thus Implimenting something of this nature would be a boon to the game and keep people from ramming / running into mechs and opening fire while locking them into position and preventing them from moving. (try it in any older MW game it works)
I also feel that punching another mech can be usefull if you say run out of ammo on a mostly ammo based mech. It keeps you in the fight even if you have very little in the way of weaponry available. If physical combat becomes available then so do manuvers like death from above which a crippled one legged mech can do (even if he blows up doing it he then gets explosion damage on who he lands on as well). I have always favored my Hatchet mechs and think they should be in this game.
If this game is supposed to represent not only the video games but the table top games as well and from what I have seen it is trying to do this then I really think you guys need to impliment physical mech combat to the game as well.
#2
Posted 26 March 2012 - 11:59 AM
Only the billionth time it's come up.
http://mwomercs.com/...developer-qa-1/
Is there any particular aspect of the combat which you felt needed to be radically revised and/or updated?
[DAVID] The greatest challenge when it comes to combat would be properly implementing melee combat. As a result, this is something that we’re going to put on hold until we know we can do it right. As for more traditional aspects of MechWarrior® combat, we want to make sure that there exists a proper balance to the different weight classes of ‘Mechs, so that they each have their own distinct uses, and encourage good team play when used together.
http://mwomercs.com/...developer-qa-1/
Is there any particular aspect of the combat which you felt needed to be radically revised and/or updated?
[DAVID] The greatest challenge when it comes to combat would be properly implementing melee combat. As a result, this is something that we’re going to put on hold until we know we can do it right. As for more traditional aspects of MechWarrior® combat, we want to make sure that there exists a proper balance to the different weight classes of ‘Mechs, so that they each have their own distinct uses, and encourage good team play when used together.
#3
Posted 26 March 2012 - 12:01 PM
verybad, on 26 March 2012 - 11:59 AM, said:
Only the billionth time it's come up.
http://mwomercs.com/...developer-qa-1/
Is there any particular aspect of the combat which you felt needed to be radically revised and/or updated?
[DAVID] The greatest challenge when it comes to combat would be properly implementing melee combat. As a result, this is something that we’re going to put on hold until we know we can do it right. As for more traditional aspects of MechWarrior® combat, we want to make sure that there exists a proper balance to the different weight classes of ‘Mechs, so that they each have their own distinct uses, and encourage good team play when used together.
http://mwomercs.com/...developer-qa-1/
Is there any particular aspect of the combat which you felt needed to be radically revised and/or updated?
[DAVID] The greatest challenge when it comes to combat would be properly implementing melee combat. As a result, this is something that we’re going to put on hold until we know we can do it right. As for more traditional aspects of MechWarrior® combat, we want to make sure that there exists a proper balance to the different weight classes of ‘Mechs, so that they each have their own distinct uses, and encourage good team play when used together.
Most excelent I have only recently been reading the posts and forums so I was unaware of this aspect! TY for the info.
#4
Posted 26 March 2012 - 12:10 PM
We should make the QA a Pinned topic... :S
#5
Posted 26 March 2012 - 12:16 PM
DFA, "charging" and ramming will be the only physical combat at release.
#7
Posted 26 March 2012 - 12:50 PM
I look forward to jump capable mechs doing the headstomp. (Rubs hands evilly).
#9
Posted 26 March 2012 - 01:08 PM
i get what u saying if they have arms y not use them. by if u get even close to use you melee weap the other dude will be opening season on swinging arm ans theres no way u can escape his line of fire at that point
#10
Posted 26 March 2012 - 02:14 PM
I was happy when they said dfa and charging will be in game, That tells me they are working towards more melee. while i like dfa i so cant wait till punching/kicking are put into game. I am so waiting for the day i can see a mech get junk-punched. That will be great. Also waiting for the hatchets and swords to get their full use. I always hated seeing someone in a axeman or hatchetman and unable to use their weapon. It just becomes a waste of tonnage that could be used for any ranged weapon.
#11
Posted 26 March 2012 - 05:17 PM
May the odds be ever in your favor !
#12
Posted 26 March 2012 - 05:30 PM
what i wanna see.
is a Atlas clothelining a wide open throttaled light or medium mech. then watch as that smaller mech flips and twists in the air before crashing to the ground
at that point,i'll happily come to the forums and state that the game is fully compleate.
untill then, i'll dream and wish.
*NOTE* i do NOT drive assualt mechs so this "COULD" be done to me as well
is a Atlas clothelining a wide open throttaled light or medium mech. then watch as that smaller mech flips and twists in the air before crashing to the ground
at that point,i'll happily come to the forums and state that the game is fully compleate.
untill then, i'll dream and wish.
*NOTE* i do NOT drive assualt mechs so this "COULD" be done to me as well
#14
Posted 26 March 2012 - 05:44 PM
I am happy.
The thought of a Hatchetman 5S lives. Meanwhile the catapult does it's victory dance on the head of a hunchback who gets to close and forgets to check his six while lighting up some light mech.
The thought of a Hatchetman 5S lives. Meanwhile the catapult does it's victory dance on the head of a hunchback who gets to close and forgets to check his six while lighting up some light mech.
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#15
Posted 26 March 2012 - 05:53 PM
I just want the game to acknowledge that if two cars that crash into each other at 40 kph completely wrecks both vehicles, then a Jenner going 80 kph that slams into an Atlas going 45 kph should have some effect. I don't want bumper mechs out there, and nothing would be more terrifying than a Centurion making a suicide run towards your command mech (though I don't believe the damage should be critical, but it should have an impact
Spoiler
Edited by Hawkeye 72, 09 April 2012 - 07:01 AM.
#16
Posted 26 March 2012 - 06:33 PM
hoping for someday for the Punch/Punch/Kick to be more than a TT tactic
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