Will we ever see Omni Mechs
#1
Posted 12 October 2012 - 09:00 PM
#2
Posted 12 October 2012 - 09:03 PM
With the Prime, Alpha, etc, you get the benefit of using those names in the game, as well as having the mechs look like what they're carrying (ie missiles ina missile rack, etc)
#3
Posted 12 October 2012 - 09:10 PM
#4
Posted 12 October 2012 - 09:41 PM
The introduction of the Clans will be a major headache, as you will have to try and balance them through economy, and community warfare, as well as a match making system. It might also be handled by if you want to play as a Clanner, then your gonna have to bid your way into battle, and the game setup if done correctly would make the battles stacked against you numbers wise, due to the technological advantage of clan tech.
#5
Posted 13 October 2012 - 04:36 AM
/thread.
#6
Posted 13 October 2012 - 05:24 AM
Clan Invasion starts march 3050. We are currently in 3049 timeline with each passing day in "realtime". So figure for yourself from the current state of game, to what it should look like and then add extra time for creating Omni mechs and fitting the Invasion Clans into a community warfare design. So In the year 2013, probably in august or later Omnis can become available as DLC for paying Clanners
-----Red Dox
#7
Posted 13 October 2012 - 08:35 PM
#8
Posted 14 October 2012 - 02:09 PM
Edited by Jason Radick, 14 October 2012 - 02:12 PM.
#9
Posted 14 October 2012 - 02:20 PM
Red Dox, on 13 October 2012 - 05:24 AM, said:
Clan Invasion starts march 3050. We are currently in 3049 timeline with each passing day in "realtime". So figure for yourself from the current state of game, to what it should look like and then add extra time for creating Omni mechs and fitting the Invasion Clans into a community warfare design. So In the year 2013, probably in august or later Omnis can become available as DLC for paying Clanners
-----Red Dox
NOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#10
Posted 14 October 2012 - 04:15 PM
#12
Posted 14 October 2012 - 04:31 PM
#13
Posted 14 October 2012 - 04:51 PM
#14
Posted 14 October 2012 - 04:56 PM
#15
Posted 14 October 2012 - 05:16 PM
Edited by DarkBazerker, 14 October 2012 - 05:17 PM.
#16
Posted 14 October 2012 - 06:26 PM
#17
Posted 14 October 2012 - 08:17 PM
DarkBazerker, on 14 October 2012 - 05:16 PM, said:
THat's what I suspect. True free placement of weapons won't be possible, with all the variants (Prime, Alpha, Beta, etc) that Omnis have, this would be the best compromise.
As for balancing, the likely manner is by using less clan mechs in a game than inner sphere mechs. 5 to 8 and 10 to 12 have been thrown around as numbers.
#18
Posted 16 October 2012 - 12:55 PM
#19
Posted 16 October 2012 - 01:04 PM
Tronword, on 16 October 2012 - 12:55 PM, said:
Maybe not.
But Endo Steel Internal Structure, Ferro-Fibrous Armor, XL Engine and Double Heat Sinks on a OmniMech?
If you're so fond of their technology that you wouldn't want to play without it, that's fine, but let's not pretend that the Clans were ever created with any semblance of balance in mind.
That said, and to actually answer the OP - the developers have stated that the Clans and their OmniMechs might eventually make it into the game, post-release, in maybe a year or so.
Edited by Lorcan Lladd, 16 October 2012 - 01:07 PM.
#20
Posted 16 October 2012 - 01:10 PM
Jason Radick, on 14 October 2012 - 02:09 PM, said:
ISN News Flash
InnerSphereNews, on 28 August 2012 - 05:00 AM, said:
You don't read many of the ISN News Flash's do you?? Timeline has been right on so far...
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