zorak ramone, on 04 April 2012 - 11:29 AM, said:
I strongly suggest that the dev team consider limitations (as described in this thread) to the following:
-Armor and Engine modifications (I suggest completely locked down or a fixed range of modification)
-Internal Structure ("""realism""" says it should be completely locked down)
-Number of weapons per hardpoint (I suggest one)
-Size of weapons per hardpoint (I suggest similar sizes ... no MGuns hanging from the Atlas's hip)
By the way, I appreciate your attention to the thread.
I second most of Z's points. Retaining the uniqueness of each chassis is a really important consideration that I think you guys should make a priority.
If a simplified hardpoint system is the only nod to uniqueness, there's simply not enough there to differentiate more than a couple of 'mechs in each weight class. In MW3, there was no point in having more than one 50 tonner, because they were totally interchangeable. I think that's almost undeniably a bad thing. The new system is better, but I don't think it's quite enough.
InnerSphereNews, on 04 April 2012 - 09:00 AM, said:
As per tabletop rules, each weight class of BattleMech has a maximum amount of armour it can sustain and this will be reflected in MechWarrior Online.
Limiting armour (and speed, which the blog didn't talk about) are a great additional way to differentiate chassis that I think you're not making the most of. I think you should really consider limiting speed to +/- 10% of the default engine, and armour to +/- 20% (?) of stock. That gives players space to customise while retaining identity of the chassis.
As an example, take something like the javelin versus the firefly. I realise that neither is in the game right now, but they're good examples. Both are jumping 30t mechs that have similar beam and missile hardpoints, depending on variant. The firefly has a low top speed and lots of armour, while the javelin is faster but is made of paper. Those are useful differences that would allow both 'mechs to be in the game side-by-side and occupy different roles. You lose that if you allow major engine refits and use only a max armour value per weight class.
InnerSphereNews, on 04 April 2012 - 09:00 AM, said:
The stats of a Large Laser are five tons, two critical slots, energy weapon. We can put in its place, any energy weapon(s) that stay within the maximum weight and space threshold.
I'd like a clarification on the LL example. If the player deleted a heat sink and moved the criticals around a little, could they mount a PPC in that slot? Could I use an AC2's ballistic hardpoint to mount a gauss if I tinkered enough?
If that's the case, even those couple of 'mechs will all tend towards the same configs. That's just not enough restraints. I strongly recommend limiting hardpoints not just to B/E/M but to sizes as well, so that players cannot mount a weapon (much) larger than the one they switched out. I also think it should cost one hardpoint per weapon, so that you cannot replace an AC10 with 7 machine guns (or vice versa).
InnerSphereNews, on 04 April 2012 - 09:00 AM, said:
Jump Jets in MechWarrior Online are chassis specific. If a BattleMech comes with Jump Jets, then a player can add/remove as they wish.
[...]
Equipment swaps are performed exactly the same as weapons. As long as there is space and tonnage available, things like AMS, ECM, TAG etc. can be put into any appropriate spot on a BattleMech.
I'm glad you've chosen to make jump jets chassis specific. I would be happier to see the other “special” electronics like AMS, ECM etc made chassis specific as well, especially if they're as useful as they were in MW4. You don't want ECM/BAP/AMS to be on every single 'mech.
Honestly, MWO's system is really much simpler than the one in this thread but I also think it's pretty elegant. I was back-tracking from MW4, Z was building something in the middle, and PGI have more or less gone straight from heavy metal pro and just limited weapon switching. That's more familiar to the TT guys and gets to the same place. My concern is that it gives a little too much flexibility and wastes a few great opportunities to differentiate chassis within each weight type.
Edited by Belisarius†, 04 April 2012 - 04:58 PM.