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Pls make mech falling in battle more realistic


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#1 XManBG

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Posted 23 March 2012 - 12:38 PM

Hello everybody,

from the demo videos I could notice that damaged meches are falling on the ground very unrealistic, i.e. too quick and abrupt, as if they are made of plastic and not weighing a couple of tons.

Sincerely

#2 T0RC4ED

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Posted 23 March 2012 - 12:46 PM

I will agree, the jenner face plant looked kinda weak. I think alot of the other mech falls looked on par though. We have to take into account that when the mech fails it has usually had some momentum or like in some of the kill shots they got hit with an AC20 which depending on the angle can level some mechs easily.
It would also be good to take into account that the actuators in the torso and legs on the Atlas for example are circular so upon total systems failures the actuators which are not locked in place IE park mode would realistically go into an un restricted state causing the mech to fall rapidly.
Im no physics professor, but thats my explanation :D

Edited by T0RC4ED, 23 March 2012 - 12:59 PM.


#3 Aegis Kleais

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Posted 23 March 2012 - 12:54 PM

View PostXManBG, on 23 March 2012 - 12:38 PM, said:

Hello everybody,

from the demo videos I could notice that damaged meches are falling on the ground very unrealistic, i.e. too quick and abrupt, as if they are made of plastic and not weighing a couple of tons.

Sincerely

The footage is of a pre-alpha build; you can't expect any form of finality with it; it merely is showcasing game basics.

Did you notice too that Mechs did not get slowed by entering water? The Atlas was able to move at full speed (54KPH) while in the water.

Animation rigging can be done at a later time. At the time of the build they merely had to indicate that the Mech was dead. I, too, hope that a simple fall on it's face/back isn't the only animation that's done on death in the end.

Edited by Aegis Kleaisâ„¢, 23 March 2012 - 12:54 PM.


#4 XManBG

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Posted 23 March 2012 - 01:01 PM

Try to imagine what would be if 30 tons of steel are falling because of broken leg, or just because of lost balance of some pushing or shooting impulse!! :D some momentum or impulse in the direction of incomming bullets or lasers would be fine... but I'm talking about the falling weight, which has to look heavy also during falling and hitting the ground. For example - if you see a big mech, you are expecting to see it moving slower and running slower because of its intended mass. The same with the falling...

Edited by XManBG, 23 March 2012 - 01:03 PM.


#5 Aegis Kleais

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Posted 23 March 2012 - 01:04 PM

I'm hoping that the experience of being in a falling Mech is one to remember.

Hopefully too, "dead" mechs can animate in one of 5-10 different animations (not pre-canned) when dead, rather than just falling over instantly.

#6 T0RC4ED

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Posted 23 March 2012 - 01:08 PM

View PostXManBG, on 23 March 2012 - 01:01 PM, said:

Try to imagine what would be if 30 tons of steel are falling because of broken leg, or just because of lost balance of some pushing or shooting impulse!! :D some momentum or impulse in the direction of incomming bullets or lasers would be fine... but I'm talking about the falling weight, which has to look heavy also during falling and hiting the ground. For example - if you see a big mech, you are expecting to see it moving slower and running slower because of its intended mass.


Im following, Im sure they will patch it up pior to the launch date like Aegis said.

View PostAegis Kleais™, on 23 March 2012 - 01:04 PM, said:

I'm hoping that the experience of being in a falling Mech is one to remember.

Hopefully too, "dead" mechs can animate in one of 5-10 different animations (not pre-canned) when dead, rather than just falling over instantly.

The devs said we as pilots cant die so it would be cool to see the tumble to the ground from way up in the cockpit of an atlas. I just hope we dont get a lame quick eject or something like that.

Edited by T0RC4ED, 23 March 2012 - 01:09 PM.


#7 Aegis Kleais

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Posted 23 March 2012 - 01:16 PM

View PostT0RC4ED, on 23 March 2012 - 01:08 PM, said:

The devs said we as pilots cant die so it would be cool to see the tumble to the ground from way up in the cockpit of an atlas. I just hope we dont get a lame quick eject or something like that.

I'd like it to be random.

Sometimes you might be killed before your mech takes a few steps and falls over. Other times, you'll be alive and will watch as the Mech falls to the ground and explodes inside the cockpit to kill you (not permanently of course). And then there will be times where you will hopefully be rewarded if you eject (and get to watch that experience as well of being blasted into the air and having the chute deploy.

The less static it is, the better off I feel we'll be :D

#8 XManBG

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Posted 23 March 2012 - 01:22 PM

Yeh, I will fight for sure with more pleasure to the bitter end, if I could see how my opponent is hard falling in one of many different surprising ways to the ground... It would very well keep up the motivation...

#9 T0RC4ED

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Posted 23 March 2012 - 01:27 PM

View PostAegis Kleais™, on 23 March 2012 - 01:16 PM, said:

I'd like it to be random.

Sometimes you might be killed before your mech takes a few steps and falls over. Other times, you'll be alive and will watch as the Mech falls to the ground and explodes inside the cockpit to kill you (not permanently of course). And then there will be times where you will hopefully be rewarded if you eject (and get to watch that experience as well of being blasted into the air and having the chute deploy.

The less static it is, the better off I feel we'll be :D

I personaly hope the mech death at least goes along with how it was destroyed, ive seen some games fail really badly at death animations. I doubt these devs will, but just thought I would throw that out there

#10 Aegis Kleais

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Posted 23 March 2012 - 01:29 PM

View PostT0RC4ED, on 23 March 2012 - 01:27 PM, said:

I personaly hope the mech death at least goes along with how it was destroyed, ive seen some games fail really badly at death animations. I doubt these devs will, but just thought I would throw that out there

Agreed. Forces being applied, explosions on damaged areas imparting force during it's death throws. It'd be sweet!

#11 guardiandashi

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Posted 23 March 2012 - 01:38 PM

death possibilities
mech just stops and stands there (arms possibly going limp)
mech explodes
mech falls over (a variety)
mech falls over and if damage occurs to an ammo bin it explodes
mech falls over (on its back) ammo explosion (cased) blows it back upright, or upright and then it falls on its face

additional variations of these types of animations based on a model of what damage is sustained





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