Feelings on legging/heading?
#21
Posted 02 November 2011 - 03:58 PM
#22
Posted 02 November 2011 - 03:59 PM
Leggings i believe should be possible but hard based upon durability of the load bearing structure supporting a 20+ ton machine should be as strong as any part of the machine and that hitting directly the servo level components of such a machine should be limited to the difference in area the component is compared to the area the particular weapon covers.
A large laser should have an surface area much larger than the individual servo even exposed after armor and can only damage the component based upon the percentage of the surface area of the component takes up.
#23
Posted 02 November 2011 - 04:03 PM
I don't think that people shouldn't do it: Its the game, not the players. And I don't think it should be removed.
For example in other gaming, think of headshots in like... Battlefield or CoD. If you aim for the aidshot you're more likely to miss then if you aim for the body.Its hard to pull off but has massive reward. This is good, it encourages and rewards skill. But legging, as its been done in most MW games, it takes no real skill ("Aim down") so there's no reason not to do it every time.
#24
Posted 02 November 2011 - 04:08 PM
#25
Posted 02 November 2011 - 04:11 PM
Good times in MW3 + 4. Granted MW3 leg kill was pretty crappy.
Like many have said, leg damage should be the following...
1) acuator/myomer damage, limping
2) leg destroyed, fall down (Mw2:Mercs style)
3) Both legs destroyed, serious damage, potential death (depending on how the rest of your tin can was holding up prior)
Bear in mind, it would take A LOT of ordinance to actually cut through all that metal to completely severe a 'mech's leg to force it to fall down. While aiming for the leg to greatly reduce mobility is simply good tactics, it may just be easier to aim for the head/CT for the fast kill. But man it is fun to toy with a cocky pilot. I plan on doing a lot of legging, stripping and leaving the poor bastid' for the vultures. No need to kill him if he isn't a threat. Let him bask in his own misery, teach 'em to put armor on those legs the hard way.
Edited by mwhighlander, 02 November 2011 - 04:15 PM.
#26
Posted 02 November 2011 - 06:17 PM
Unless you are a Clansman engaged in Zellbrigen with a Fellow Clansman , then The Clan code must be adhered to.
What is interesting is if we cannot be Clan and we are forced to Play as IS, will people immerse themselves in that role, and take on the traits and habbits of the Freeborn?
#27
Posted 02 November 2011 - 06:21 PM
#28
Posted 02 November 2011 - 06:23 PM
Guess playing on SJ servers does that to you.
#29
Posted 02 November 2011 - 06:27 PM
#30
Posted 02 November 2011 - 06:30 PM
#31
Posted 02 November 2011 - 06:35 PM
also dually noted from the great Dead Eye...
"If your going to die try to scream a lot so I know that I'm all alone"
#32
Posted 02 November 2011 - 06:40 PM
Used to do it in MW4 when it was situationally viable. People used to take armour points from their head, rear and legs to boost their LT, CT and RT and maximize their payload. Their payload does them no good when they're 5kms from the fight.
As said before, if a pilot doesn't want to put armour there, it's not on me to not shoot there.
The only thing I will say, it would be REALLY cool if in the future of this game (or an expansion) when the Clans are introduced as a playable side/association that skill points/reputation points/whatever were docked by using headshots or legging an opponent as the Clans DID believe that these methods were dishonourable.
#33
Posted 02 November 2011 - 06:41 PM
#34
Posted 02 November 2011 - 07:12 PM
taxman, on 02 November 2011 - 06:17 PM, said:
Legging or head capping is not forbidden in Zellbrigen.
Plus there is the issue that interpretation differs per Clan, some are orthodox, others are more flexible.
#35
Posted 02 November 2011 - 07:53 PM
#36
Posted 02 November 2011 - 07:57 PM
As for what happens when legged? Fall flat on your face, but should be able to prop up if you have both arms (ala tabletop)
And headshots, keep em. just make em hard to pull off.
#37
Posted 02 November 2011 - 07:59 PM
#38
Posted 02 November 2011 - 08:27 PM
Damaging the mech on a landing should only happen if you dont carefully throttle.(meaning you cant just floor it up and expect a smooth drop.if you dont punch it a second or so before you hit you deserve damage)
#39
Posted 02 November 2011 - 08:35 PM
If targeting is made difficult then the head and leg shot are that much harder to pull off, so the torso
becomes the main target.
DL
#40
Posted 02 November 2011 - 08:37 PM
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