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Charge ******** Tactics must be fixed


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#1 High Xoltage

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Posted 04 October 2012 - 10:34 PM

There is a new tactic I am seeing

A group of mechs will assemble. There will be at least one light mech. The light mech's purpose is to charge and knock over an enemy light mech. This group will then ******** the felled mech.

This means that anyone wanting to avoid this BS tactic will have to choose a medium mech or heavier. If this tactic spreads, noone will run light mechs

rethink this

Edited by High Xoltage, 04 October 2012 - 11:48 PM.


#2 Sean von Steinike

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Posted 04 October 2012 - 10:40 PM

Huh?

#3 Ter Ushaka

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Posted 04 October 2012 - 11:46 PM

Become a better pilot and learn to avoid getting knocked over.

#4 High Xoltage

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Posted 05 October 2012 - 12:01 AM

View PostTer Ushaka, on 04 October 2012 - 11:46 PM, said:

Become a better pilot and learn to avoid getting knocked over.


*clapclapclap* You have said nothing useful.

#5 Karl Streiger

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Posted 05 October 2012 - 12:02 AM

A light mech that knock another light mech to the ground hit the deck, too.
A light mech that run into a formation of enemy mechs, got knocked down and guned down deserves no better.
Heck i even stopped from time to time light mechs with my Atlas because i "walked" over them.

#6 High Xoltage

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Posted 05 October 2012 - 12:09 AM

Listen, in the board game, getting charged meant a chance... a CHANCE of getting knocked over... this is 100%... that's no good. Fixing this would fix this BS griefing tactic.

#7 Karl Streiger

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Posted 05 October 2012 - 12:15 AM

Well in TT the Charge Attack was a option.
In MWO ...two mechs moving with 130 kph at each other who has charged whom?

#8 High Xoltage

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Posted 05 October 2012 - 02:00 AM

View PostKarl Streiger, on 05 October 2012 - 12:15 AM, said:

Well in TT the Charge Attack was a option.
In MWO ...two mechs moving with 130 kph at each other who has charged whom?


As if there are only ever head on collisions.

#9 Karl Streiger

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Posted 05 October 2012 - 02:19 AM

When one Mech charges in another it should be clear who kissed the ground.
However do you have any chance to avoid falling through skill?

I don't think so. To let the charged mech fall to the ground at 100% is fair to let him kiss the deck because of "dice" rolling isn't

#10 Ter Ushaka

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Posted 05 October 2012 - 06:55 PM

View PostHigh Xoltage, on 05 October 2012 - 12:01 AM, said:


*clapclapclap* You have said nothing useful.

Every tactic has a counter. Learn the counter, learn to become a better pilot, stop complaing about "well in the board game hurf-blurf", or you'll likely continue to play MWO face down. :D

#11 Helaman

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Posted 12 October 2012 - 06:48 PM

That said it could be a nice "buff" you can buy with experience that you have a reduced chance of falling over due to charge and you instead slide off to one side when that happens... shouldn't even be too difficult to code.

#12 Sir Roland MXIII

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Posted 12 October 2012 - 07:05 PM

First off, this is a legitimate tactic that has it's roots in the table top game, and in real life. Second, being tackled is not solely a choice of your opponent, it also involves a form of consent from you in not doing anything to avoid it. Can you avoid it 100% of the time? No, neither should you be able to. But saying it's a 100% chance is BS, only way to be tackled 100% of the time is by LETTING yourself be knocked down. It takes two or more to tackle, if you play a light mech that's moving predictably, then you make it easier for them to tackle you. DOn't want to be tackled? THen learn the Three D's of Dodgeball, man.

Thirdly, tackling / ramming is a form of melee combat. Lots of people, myself included, want melee combat in this game. This is partly because no real world military goes without a melee fighting capacity, even in the air forces where guns = knife fighting. Soldiers are often taught wrestling or martial arts which incorporate such. Melee combat is and always will be a fact of life, but MOST of the reason people want melee combat in this game is because it's been a part of BattleTech and (I assume) MechWarrior in the past. So it would be a real shame if there wasn't melee combat in MW:O - and ramming / tackling IS a part of melee combat.

Lastly, just because people come here and gripe about a tactic being broken, OP, IMBA, whatever, it is still just that - GRIPING. So learn to deal with it, avoid it, or use it yourself. Because life is pain, and there's two things you can do about that: either you can't take it and you gripe about it, or you toughen up and deal some pain back.

Edited by Sir Roland MXIII, 12 October 2012 - 07:08 PM.


#13 Ulysses Jacobi

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Posted 12 October 2012 - 08:10 PM

In the TT game physical attacks don't simply knock you down with minor leg damage, larger 'mechs can crush smaller ones using the tactic. A heavily armored hovercraft can basically ram the legs off of a medium 'mech, given enough momentum.

I think the issue here is the meta effect, where for about five seconds a 'mech that is targeted with weapons fire after being knocked over is basically helpless.

Having said that I think it's an interesting tactic, one which the victim on one occasion may have to try it out the next for a little fun.

#14 Jay Kerensky

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Posted 13 October 2012 - 05:08 AM

Death from above, by jump capable mechs, is a legit tactic in Battle Tech, so ramming a mech in MWO - all good baby.

You could try using a light with jump jets and see how they look running underneath you :D

#15 Stickjock

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Posted 13 October 2012 - 07:31 AM

View PostHelaman, on 12 October 2012 - 06:48 PM, said:

That said it could be a nice "buff" you can buy with experience that you have a reduced chance of falling over due to charge and you instead slide off to one side when that happens... shouldn't even be too difficult to code.


Well... they're planning on something "close" to that...

Quote

  • Charging – A special attack that allows the pilot to drive their BattleMech into an enemy BattleMech without sustaining too much damage
  • DFA Damage Reduction – Reduces the amount of damage caused by performing a Death From Above attack


There's even one for the DFA Jay mentions... :)

#16 pesco

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Posted 13 October 2012 - 07:50 AM

When everybody uses light mechs for tackling, nobody uses light mechs?

Oh, you mean only the tacklers will?

What will the tackler do when there is nothing to tackle?

#17 flashdrive

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Posted 13 October 2012 - 01:41 PM

sorry but the guy that told you to become a better pilot is right in every game there is some crap tactic that gets popular but you can't expect the devs to fix every little thing that new players gripe about just learn to play man, and stop coming to forums to cry about your lack of skill please, YOUR MAKING YOURSELF LOOK BAD!!!

Edited by flashdrive, 13 October 2012 - 01:41 PM.


#18 Jay Kerensky

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Posted 13 October 2012 - 10:51 PM

View Postflashdrive, on 13 October 2012 - 01:41 PM, said:

sorry but the guy that told you to become a better pilot is right in every game there is some crap tactic that gets popular but you can't expect the devs to fix every little thing that new players gripe about just learn to play man, and stop coming to forums to cry about your lack of skill please, YOUR MAKING YOURSELF LOOK BAD!!!

"You're", not YOUR. Sorry pet hate, if you're going to berate someone - spell it correctly :D

Yes, yes, grammar ****, I know. If it's any consolation, however, I agree with you :P

#19 B1zmark

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Posted 14 October 2012 - 03:03 AM

View PostHigh Xoltage, on 05 October 2012 - 12:01 AM, said:


*clapclapclap* You have said nothing useful.


No he's right. learn to avoid people rushing you down.

If you'd said "Fix jenners knocking over heavy/assault mechs" i would have been on-board with this idea. However, light Vs Light knocking each over is legit and IMO a serious element in the finite balance of light mechs in this game. If you cant knock them over then you need to take some of the speed/firepower away. Choose.

#20 The Muke Of Dania

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Posted 15 October 2012 - 10:34 AM

Honestly, the charging attacks don't need to be removed, just changed. If I ram a guy standing still going 110Km/h and I land on top of him, how the hell does he get up faster than me? A mech shouldn't be able to stand up if it's got another mech on top of it.





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