Personalize our NPCs/staff
#1
Posted 23 March 2012 - 02:20 AM
I was thinking it would be kick *** to have Apone as my Lance Sergeant
or maybe another marine sergeant could fill the position.
[Mind the language...]
Lancemates would also be cool, see the crew of Serenity for examples
and many others.
What are your thoughts? Who would you want? Would you pay for them?
#2
Posted 23 March 2012 - 04:20 AM
#3
Posted 23 March 2012 - 06:55 AM
Edited by =Outlaw=, 23 March 2012 - 06:55 AM.
#4
Posted 23 March 2012 - 07:50 AM
"PAUL! Where's that coffee I asked for?!"
But, seriously, if we have NPC's to talk to us, then we'd need pre-recorded briefing/debriefings, or mission descriptions, or whatnot that's typically associated with Single Player Campaigns. I can't think of too many situations when everyone in MW:O would need the same prerecorded messages for anything other than ISN Feeds, Corporate Advertisements for weapons/Mechs/Tech, and Solaris broadcasts.
Edited by Prosperity Park, 23 March 2012 - 07:52 AM.
#5
Posted 23 March 2012 - 09:04 AM
#6
Posted 23 March 2012 - 10:45 AM
#7
Posted 23 March 2012 - 12:57 PM
#8
Posted 23 March 2012 - 11:39 PM
I'd even go as far as suggest the similar hiring mechanics to work for hiring fire support teams(for use with commander skills) or maybe even spy teams, which could provide pre-match briefing with some info on the enemy team composition. The latter could be a bit over the top but I think you get the idea.
#9
Posted 24 March 2012 - 08:00 AM
Siilk, on 23 March 2012 - 11:39 PM, said:
Liking it but...
...or for House/Clan units be assigned better mechanics as your loyalty points increase? Would be another carrot/stick for them.
Mercs/Pirates could hire/fire at will but House/Clan units are at the mercy of their own conduct. Yes?
#10
Posted 24 March 2012 - 09:59 AM
Morashtak, on 24 March 2012 - 08:00 AM, said:
...or for House/Clan units be assigned better mechanics as your loyalty points increase? Would be another carrot/stick for them.
Mercs/Pirates could hire/fire at will but House/Clan units are at the mercy of their own conduct. Yes?
Hmmm... Interesting thought. I concur, this would be a good thing to have. Additionally, each House's staff could have some unique traits, unavailable for the outsiders or low-rank warriors. Like elite Draconis tech teams being extremely efficient and hard-working, resulting in faster repairs and upgrades while FedCom could have some high-tech gadgets available to selected high-up pilots etc.
#11
Posted 24 March 2012 - 11:47 AM
#12
Posted 24 March 2012 - 05:07 PM
Anita Chess, on 24 March 2012 - 11:47 AM, said:
So many [sexist, rude, salacious....] comments to be made here.
I think you might run afoul of [AFFC, MRBC, DCMS, FWLM, KA or CCAF] hiring practices though.
I definitely want you to have the opportunity to do so though. Ethnicity should also be selectable. If I am creating a Capellan unit I should be able to have Chinese (or russian, I know) mechwarriors and techs. Same goes for Japanese or arab for the DCMS and English, French, German or Irish for the AFFC.
#13
Posted 25 March 2012 - 12:24 PM
#14
Posted 25 March 2012 - 01:19 PM
So here's an idea. We have already been told (I forget which Dev Q&A) that faction players can use loyalty points to unlock prestige regiments (7th Ghost please!). Wouldn't it be nice if the faces of the people you interact with between battles reflected this. To use the Ghost Regiments as an example, the generic japanese briefing officer which plain vanilla Kuritans get would be replaced by a woman from the Yakuza.
#15
Posted 25 March 2012 - 10:04 PM
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