Jump to content

How can people who lose frequently afford the c-bills to keep playing?


108 replies to this topic

#101 Ezekial Karn

    Member

  • PipPip
  • 23 posts

Posted 26 March 2012 - 12:18 PM

View PostProsperity Park, on 26 March 2012 - 11:39 AM, said:

So far the Game Developers have said there will be no AI Bot Opponents or significant single-player gameplay.

They are trying to gear this game to be enjoyable by the most people possible, which includes the crowd who doesn't always enjoy PvP Online games. An advantage that MW:O has over other PvP games is that, since MW:O is based on a Sim, you get fewer people who are in for just the rush or the joy of defeating others; MechWarriors play for the joy of playing.


Lets hope so I cant stand games where people only care about K/D ratio and where it isnt even really a mission and everyone just starts shooting gets pretty lame fast.

#102 Katalis

    Rookie

  • 8 posts

Posted 27 March 2012 - 06:48 AM

View PostTryg, on 26 March 2012 - 09:41 AM, said:


The flaw in a setup like this, aside from the fact that it assumes someone will learn the ins and outs of piloting a mech in one or two matches, which, if you haven't played at least one of the previous titles, getting used to piloting a mech will take a little more then that, especially considering the use of a throttle as opposed to the more common movement from other games the newer sorts will be accustomed to.


It was a generic number. I agree that it will probably take more than 2 matches for new players to get use to piloting a mech.

View PostTryg, on 26 March 2012 - 09:41 AM, said:

But the main flaw in it, is that how do you code a system to tell the difference between someone rushing the enemy lines, and a scout who's rushing into the field only to get picked off by a lucky shot or ambush?

As smart and powerful as computing is today...it is still relatively ignorant when it comes to discerning motive. Take two accounts, both of which for arguments sake have identical 'average' stats. One rushes in with the intent of getting killed, the other rushes in planning on designating some targets for his commander or a lance of fire support mechs. Both are taken down quick by the enemy side. To the computer, these players both just did the exact same thing, where in reality, one was just exceedingly unlucky and the other was trying to get himself killed.

Because of things like this, relying on coding to determine intent...is going to be quite difficult, because unless it's blatently obvious, the computer will be too dumb to understand the difference between bad play and bad luck.


The system is going to have a database. I would expect that the players performance (duration, and contributions to the match) would be tracked. Lets use your example of two accounts with identical average stats. The first player (Abby) is only in it to get c-bills and XP and doesn't care about winning. However non-participation (standing at the starting point) doesn't provide the c-bills and XP. So Abby charges right up the center getting blasted away in seconds. The scound player (Scout) heads out to tag targets and gets hit by a lucky shot, he still manages to tag the mech that took him out.

Now lets take this a little further. Five matches later, Abby is still charging into the enemy and dieing. Scout is really haivng a bad day and has been headshot at the start of every match. Still he has been able to tag at least one mech in each match for his unit. Even though Scout is trying he is still performing badly. Abby isn't trying and just performing badly.

Now after each match the commanders should get to report on the other unit members, and the unit members should report on the commanders. Abby gets a negative report from the commander for disobeying orders. While Scout gets a positive for following orders, but a side note to get some scouting lessons.

The computer then adds the positive and negative reports to the performance review and the players are rewarded accordingly. During the first match the reward would be similar. But each successive match would have the reward vary with Abby getting less and less, while Scout's reward would remain about the same for each match (I am assuming that the outcome of the match is the same and the reward is the same). Poor performance with a positive rating should not be as heavily penalized. But there should still be a penalty.

Scout may need to learn how to scout but he is trying. Abby may play well once in a while, but the poor behavior she has built up will still impact her rewards. Until she has offset the negative rating with more positive play she shouldn't gain full rewards.

Note while the player is ranked as green the increased penalty should only be reduced c-bills and XP for poor performance and a negative rating from other players. Once the player is ranked as a regular, if they have a negative rating or gain one, then the penalty should become more strict. Example: Abby is a regular and wins her match. She has particpated, this time, but with a negative rating her employer will no longer pay for full repairs on the mech. If her negative rating drops low enough she may even be required to pay for all repairs. Her house may even take away her starting mech and give her a different one that is already damaged and she has to pay to repair.

Added to that, building up a negative rating will mean that Abby is less likely to be invited into matches and can only get pugs. She would also have the problem that most mercenary bands wouldn't want her, as her presence would reduce the value of contract offers.

I am likely going to be trying hard but be a poor player in the beginning. I don't want people who are actually trying to be severly penalized, but they should still be penalized. On the other hand, people who rarely try most of the time should feel the affects as their poor play is costing other players as well.

#103 00dlez

    Member

  • PipPipPipPipPipPip
  • 488 posts
  • LocationSt. Louis, MO

Posted 27 March 2012 - 07:08 AM

@Katalis (didn't want to quote such a long post)

Relying on users to input this data every round is a fine theory, but I don't think it will translate well in practice. Who decides the "commander"? What if the commander is just a mean guy who rates everyone poorly every match? The Commander gets a bad rating? Clearly you've never visited internet forums before... Some men just want to watch the world burn.

Reading your post I thought it might be easier to vote for a team MVP (not yourself, required to leave match) and team detractor (Abby in your example, and one could opt to not pick one if everyone played well.)
Again, I'm not in love with this. A mess of faction players could vote down a lone wolf just to be jerks, etc.

Best solution is a simple black list. At the end of the match, I can click to blacklist certain players such as Abby and elect not to play with them again. If Abby wants to grind out $/XP in such a fashion, she can go ahead, I honestly don't care, so long as it doesn't detract from my enjoyment and competitive play.

Edited by 00dlez, 27 March 2012 - 07:09 AM.


#104 OnLashoc

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,094 posts
  • Google+: Link
  • LocationColumbus, OH

Posted 27 March 2012 - 08:00 AM

Thats why you play and learn to get better.

If you suck, you lose, game over, sorry start over... It's a part of life, survival of the fittest in my opinion.

Check this out lol

Edited by OnLashoc, 27 March 2012 - 08:14 AM.


#105 Zhanna Kerensky

    Member

  • PipPipPip
  • 56 posts
  • LocationOutreach

Posted 27 March 2012 - 01:59 PM

View Post00dlez, on 27 March 2012 - 07:08 AM, said:


Best solution is a simple black list. At the end of the match, I can click to blacklist certain players such as Abby and elect not to play with them again. If Abby wants to grind out $/XP in such a fashion, she can go ahead, I honestly don't care, so long as it doesn't detract from my enjoyment and competitive play.


Who are you to judge the performance of other MWO players based on your own expectations??? :) That is rather pathetic and discriminating approach and definitely not a solution as it serves noone but yourself and it just opens the box of pandora. Plus you can always setup new character accounts, so all your efforts to control the game would be futile in any case.

I could argue if MWO is not competitive/elitist enough for you, then you and your buddies should go and look for something else to play. This is a game and not about competition, but you and others seem to fail in understanding this. If someone likes to play it in a kamaikaze fashion, then let him/her be, it is surely not your decision to tell other people how to play MWO and in some cases there could be good reasons for manoeuvres that you or others will not agree with and then you would blacklist people based on your 'expert' opinion ... I hope that the developers will not allow this ... if you want to select playing with all of your fancy pants friends you can do so, but imposing rules on other players on how to play/enjoy the game (???) ... I would say you better dismount from the high horse on which you seem to be sitting :) ...

#106 00dlez

    Member

  • PipPipPipPipPipPip
  • 488 posts
  • LocationSt. Louis, MO

Posted 27 March 2012 - 02:05 PM

View PostZhanna Kerensky, on 27 March 2012 - 01:59 PM, said:


Who are you to judge the performance of other MWO players based on your own expectations??? :) That is rather pathetic and discriminating approach and definitely not a solution as it serves noone but yourself and it just opens the box of pandora. Plus you can always setup new character accounts, so all your efforts to control the game would be futile in any case.

I could argue if MWO is not competitive/elitist enough for you, then you and your buddies should go and look for something else to play. This is a game and not about competition, but you and others seem to fail in understanding this. If someone likes to play it in a kamaikaze fashion, then let him/her be, it is surely not your decision to tell other people how to play MWO and in some cases there could be good reasons for manoeuvres that you or others will not agree with and then you would blacklist people based on your 'expert' opinion ... I hope that the developers will not allow this ... if you want to select playing with all of your fancy pants friends you can do so, but imposing rules on other players on how to play/enjoy the game (???) ... I would say you better dismount from the high horse on which you seem to be sitting :) ...

Easy tiger, I don't think you understand my point. The black list is only for my account, not some game wide smudge on another player. If I play with Abby enough that I recognize the fact that she isn't contributing and choose not to be matched with her in the future, what's the problem? Abby can play however she likes and I can play however I like.

The rest of my post specifically speaks against players judging other players....

#107 CeeKay Boques

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 3,371 posts
  • LocationYes

Posted 27 March 2012 - 02:52 PM

View PostZhanna Kerensky, on 27 March 2012 - 01:59 PM, said:

"This is a game and not about competition, but you and others seem to fail in understanding this."


Most games are a competition. I think it might even be a synonym.

I hope you don't judge me for playing competitively. I'll be nice about it. I fully intend to have an ego, directly tied to my mech prowess, which I will quietly stroke or spit on, depending on performance.

Sorry in advance.

#108 Your Worst Nightmare

    Member

  • PipPip
  • 21 posts

Posted 27 March 2012 - 06:24 PM

If you are a merc corps or a lone wolf, I think you have to get the C-Bills, but if you are in a house, like Davion, :blush: I imagine they would pay you if you survive, so you might be able to repair it indefinitely!

#109 Lomack

    Member

  • PipPipPip
  • 79 posts

Posted 27 March 2012 - 06:31 PM

I would imagine that the cost to get your mech to minimum functionality will be so low that doing nothing in a match and dieing right away will still leave you a few bills ahead of the curve. As you get your mech repaired up to full functionality it may cost a bit more.

I would suggest that for a basic mech even full functionality should be relatively easy to afford even from a match you where you lost. However, once you start outfitting your mech with nice extra toys the repair costs will probably get expensive. Throw a Artemis IV system on your basic mech and your repair costs will be a lot more than if you have the basic module.

There will probably also be a tonage component. It doesn't make sense for a fully outfitted Atlas to the same repair costs as a fully outfitted Hunchback. However, the damage you can do and the survivability of being in an Atlas should allow you to generate higher income to offset the added costs of repair.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users