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Death From Above.


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#1 dal10

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Posted 02 November 2011 - 01:54 PM

can this game have a realistic model of it? i have never seen it work properly in MW 2-4. if i drop a 70 ton summoner on top of a 50 ton nova's head I don't care how much armor it has that thing is dead. IS version. if i drop my 95-ton highlander on top of a marauder or catapult, they are going to be destroyed by the shear weight. however if this is implemented with realistic damage models, it is going to have to be a massive risk just like it was in the books. sometimes you may get lucky and come out of it undamaged but a lot of times the impact from the hit should send you sprawling after you overbalance and flip you over the mech you just landed on.

#2 saber15

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Posted 02 November 2011 - 02:02 PM

DFAing actually worked well in MW4, it was just unbelievably hard to do, since you needed to build up falling speed to really do damage. Once or twice I've dropped a Marauder II on some poor *******'s head, and it pretty much nearly kills them.

#3 Elucid Ward

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Posted 02 November 2011 - 02:20 PM

DFA would also smash your leg actuators and myomer bundles... infact, I dare say that it would pretty much destroy your legs, and if not, internally maul them through shear metal on metal stress.

Which is why I think it was frowned upon. So sure, have DFA mechanics - but make sure the cost associated is decently high.





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