how will you help during Beta?
#21
Posted 24 March 2012 - 09:06 AM
#22
Posted 24 March 2012 - 12:58 PM
I plan on putting in enough hours not only towards entertainment, but trying to do things that (once I understand how they are supposedly implemented) see if I can break them or cause an issue.
Anything to help out.
#23
Posted 25 March 2012 - 07:28 AM
It should allow me to find and forget most of the bugs that are there.
#24
Posted 25 March 2012 - 09:27 AM
Prosperity Park, on 24 March 2012 - 12:09 AM, said:
- Try to escape the maps;
- Search for unfair or glitchy camping sites/practices and report;
- Look for clipping problems with models and environmental features;
- Test how the different weapons cause different kinesthetic effects on my Mech/cockpit and how they affect gameplay;
- Check which weapon(s) exhibits the best boating profile, optimize my boat(s), then report why I came to that boating conclusion;
- Test heatsink thresholds and find the optimal dmg/time profiles for each weapon system I have time for;
- Try to crash the game with joint team missile boating;
- Determine the number of teammates and circumstances needed for reproducable joint-alpha-one-shot-kills with various loadouts;
- Examine the friendly-fire/booting system for abuse potential or accidental bootings;
- Compare a 3rd party communications program to in-game communications tools;
- Burn holes in Mechs with my lasers.
Now this is Beta testing! +1 for you my friend
#25
Posted 25 March 2012 - 05:58 PM
To those deriding the "freeloaders" (seriously? everyone playing this game will be a freeloader until they pay for something), remember, every system can benefit from some stress testing. The open beta will serve as a good way to see how well their servers hold-up under heavy load, as well as answering the question "do we have enough hardware? too much?".
#26
Posted 26 March 2012 - 04:02 AM
For example Vulture, DireWolf, Catapult, Jenner, Hellbringer where auto kills when you know how in MW2. The StoneRhino had real problems with the arms. you lost them first no matter where you aim at. Seldom last longer as some seconds.
In MW3 where Shadowcat, Direwolf and MadCat in most cases auto kills.
#27
Posted 26 March 2012 - 09:07 AM
Check the artwork for texture issues, fubar'd polygons, etc...
Check the terrain for holes
Check the collision on EVERYTHING (you'll know it's me because I'll be the only one with an Atlas that's flashing red from the hips down... 2 minutes after a drop.)
Crunching the numbers on weapons, armor, ammo counts, weight, heat, and any other info I can get my hands on to test balance
Testing the actual usefulness of the non-weapon selectables (modules, NARC beacons, C3, etc...)
Looking for 'sploitz in the Command View (Can I just spam 'Rally here!' over and over on top of a 'Mech for points?)
Eventually, I might even get up to testing what happens when I shoot another 'Mech!
#28
Posted 26 March 2012 - 11:46 AM
Dlardrageth, on 23 March 2012 - 12:11 PM, said:
Your progress report idea isn't normal for an Open Beta. Sure open beta will put more eyes on the game to find problems, but more importantly it will give them much more realistic loads for the servers, match maker, and it will let them compile and evaluate a buttload of mech performance stats they couldn't determine in the much smaller Alpha and Closed Beta stages.
So the 90% who just log in to play are doing their part too!
#29
Posted 27 March 2012 - 07:36 PM
Sidewinder 619 aka Dwight G
#30
Posted 27 March 2012 - 07:57 PM
Then I'll try to get some ideas together to create a BETA Bug/Fix form people can use so issues are easily captured in a repeatable and easily read format...no one will use them.
Then I'll write a post of the most prevalent issues in BETA and the current comment (if any) on them from the devs....no one will comment.
So basically it'll be just like work...HA!
Edited by Kaemon, 27 March 2012 - 07:58 PM.
#31
Posted 28 March 2012 - 05:32 AM
#32
Posted 28 March 2012 - 06:31 AM
#33
Posted 31 March 2012 - 11:26 AM
*holds out hand for beta key*
#34
Posted 31 March 2012 - 03:16 PM
A bunch of people in one match playing the game in a big scrimmage and making a ton of lag.
#35
Posted 31 March 2012 - 05:27 PM
I echo others' comments about just getting a LOT of people out there playing, and seeing how the hardware and code stands up. That's as big a test as anything I mentioned above (an no less important). We don't want the servers going down, or the sofware locking up after a 12 hrs PA is coming to a head, now do we?
House Jurai likes to win, fair and square. As such, we WILL be reporting anything that looks like and exploit, and we hope that the devs will listen. THAT will make a great game. And that's what we all want, after all, right?
Tai-shu [HJ]-Maxtac Jurai
"diamondo no hitomi"
Warlord of The House Jurai
#36
Posted 01 April 2012 - 03:27 PM
Go Team!
#37
Posted 09 April 2012 - 08:37 AM
And report it about three days later.
Goasl 1:Glitch into a building, find it has no view/collision data from the inside, and scan/scout/NARC opposing mechs from the comfort of the nearest office building.
#38
Posted 09 April 2012 - 08:50 AM
Title: No Download Link Exists for Beta
Status: Verified
Keywords: download, impatient, gimme, jonesing
Reported: 2012-04-09 12:48:04 PM EST by AegisKleais™
Product: MechWarrior Online
Component: Installation
Version: 0.03.2a
Platform: Windows PC
Importance: Critical
Assiged To: Kyle Polulak
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