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HD Cockpit Damage


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#1 Harney

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Posted 17 October 2012 - 01:38 PM

Hi All

As this game is only in 1st perspective only and in my opinion is the only way it should be.

What do you peeps think of HD Cockpit damage within the game.

I know these kind effects can be demanding but i am sure these kind of things are possible.

For me it would add another level of realism.



For example..

Cracked glass, burns & marks ect on outside of cockpit glass getting far worse the more your damaged even more so if your hit within that area (but random damage texture placement each time for more realism)

Internal components sparking again getting worse the more your damaged

Parts bits falling flying off around cockpit

More flashing lights for critical damage within cockpit

Smoke within cockpit

-----

Feel free to add lets build up what we could have to add more realism....

#2 Wolfclaw

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Posted 17 October 2012 - 01:42 PM

Been suggested numerous times. Just sayin

#3 FlareUKCS

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Posted 17 October 2012 - 01:46 PM

Problem is that players will just turn off the effects, and if they cant will complain that it kills thier FPS and there should be a option to disable it... which would result in everyone disabling it.
Theres enough howling at the filters that emulate blinding snow and smoke effects, and unsanctioned means to disable such filters.

Would end up as a waste of developer resources, but it does sound good in theory.

#4 Adrienne Vorton

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Posted 17 October 2012 - 02:01 PM

View PostHarney, on 17 October 2012 - 01:38 PM, said:


Smoke within cockpit
.


Posted Image

yep, just want an ashtray in mine pls...

Edited by Adrienne Vorton, 17 October 2012 - 02:01 PM.


#5 SmithMPBT

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Posted 17 October 2012 - 02:01 PM

View PostFlareUKCS, on 17 October 2012 - 01:46 PM, said:

Problem is that players will just turn off the effects, and if they cant will complain that it kills thier FPS and there should be a option to disable it... which would result in everyone disabling it.
Theres enough howling at the filters that emulate blinding snow and smoke effects, and unsanctioned means to disable such filters.

Would end up as a waste of developer resources, but it does sound good in theory.


Like "Vehicle Vibration in Sniper Mode" in World of Tanks...

#6 ICUBurn

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Posted 17 October 2012 - 02:08 PM

They had this in MechWarrior3 it was always there. ahh the sounds of the glass cracking when hit. memories.

#7 Randodan

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Posted 17 October 2012 - 02:24 PM

The more immersive, the better. As long as we can enable/disable those function in the light of 3D performance.

#8 Grendel408

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Posted 17 October 2012 - 02:35 PM

I'm usually smoking in the cockpit of my 'Mech anyways... why add realism I can do on my own? :)

#9 Lord Ikka

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Posted 17 October 2012 - 02:52 PM

The cracked glass after your cockpit armor is gone seems fun, but I'd rather have more work done on maps/Mechs right now than minor cosmetic details.

#10 Wolfclaw

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Posted 17 October 2012 - 06:30 PM

View PostRandodan, on 17 October 2012 - 02:24 PM, said:

The more immersive, the better. As long as we can enable/disable those function in the light of 3D performance.


Goes back to what a previous poster said, it will just be turned off by majority of players to gain an advantage on others.

#11 Cpt Grunge

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Posted 17 October 2012 - 06:43 PM

In the books it's not just any kind of glass, it's "Ferro Glass". Not any kind of glass can stand up to Lrms, Srms, Lasers, PPC's, Gauss, and there uncles dog. It doesn't really crack in the books, it just breaks and the reason it breaks is from stress and damage of it being hit so many times and it ends up killing the pilot. It's like a motor cycle helmet, when it cracks it us useless at the speed your going (in this case damage of the weapons) it will shatter at the next fall (or hit) and be no use to the wearer (or pilot) so you would die. So cracking Ferro Glass would have to be the shot before you die, and it wouldn't destroy your mech it would kill you, and in this game there isn't a real human to kill. So it would be pointless really. Smoke within the **** pit is cool and would be awesome just like the books. There weren't burn marks on the Ferro Glass just burning bubbling paint from lasers. And parts and bits flying around the **** pit sounds like it might cause a drop in fps or something technical causing lag or some kind of delay. Cause if 12 people in a match and there bobble head flying in there face and Vegas Dice on a mirror it would probably do something bad! Just my input, some of your ideas would be cool though, I didn't mean to rain on your parade.

#12 Harney

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Posted 18 October 2012 - 08:07 AM

I understand that certain gfx efx can be demanding but i am sure simple glass scarring on the outside would not be and me personally i would love the challenge of it being harder to see out ....of cause the scarring would be slightly transparent.

Yes i understand the devs have a lot on there hands at the moment but this is just a thought for things to come.

.....Right i have just fixed my old disco smoke machine & got an old CRT monitor that i have smashed parts of screen but still shows the picture ok... oh i have also a red police light strobe...Right so when my mech does go critical i hit my big red button which has been wired to activate all my props so from my TFT monitor its switches to the smashed CRT srceen this giving a sense of damaged cockpit the police stobe starts a flashing and the smoke machine starts a smoking ....as for bits flying around the cockpit i have had to make do with items on string swaying around in front of me.....Its not ideal but i suppose it will have to do for now..... ;=)

Ps... i did try fireworks to begin with but that was an epic fail allmost burt down my house...

Edited by Harney, 18 October 2012 - 08:09 AM.


#13 xZaOx

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Posted 18 October 2012 - 08:14 AM

I'm pretty sure the devs said they would implement something similar, but i'm sure that way down the road. We need to get the basics in first like matchmaking and the meta game.

#14 Renic

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Posted 18 October 2012 - 11:30 AM

Wow man you really went all out didn't ya, some people really love MechWarrior. course i can't really say anything i used to have one of those battle-tech mech pods in my house in a room set up to look like a gantry.

#15 Renic

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Posted 18 October 2012 - 11:35 AM

Though i do have to say for the devs, I think the shadows should be animated, I have noticed that when walking with the sun (or other light source behind me) that my shadow appears static and has no animation past changing shape based on the direction my mech is facing the shadows should be animated to reflect the mechs wakling and running. I also think it would be awesome if you could run up to a mech, look into it's canopy and see a figure inside the cockpit instead of glass that's not transparent from the outside. Plus, when the mech moves, seeing the pilot's body move with his mech, so he looks more realistic than a plastic figure glued to his seat in a plastic model.

View PostFlareUKCS, on 17 October 2012 - 01:46 PM, said:

Problem is that players will just turn off the effects, and if they cant will complain that it kills thier FPS and there should be a option to disable it... which would result in everyone disabling it.
Theres enough howling at the filters that emulate blinding snow and smoke effects, and unsanctioned means to disable such filters.

Would end up as a waste of developer resources, but it does sound good in theory.


Then set it so that it can't be turned off.

Edited by Renic, 18 October 2012 - 11:35 AM.


#16 Randodan

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Posted 18 October 2012 - 11:41 AM

Of course the shadows should be animated. Otherwise it looks silly. I thought this was so obvious that I didn't report it and simply assume that the devs are a) aware and :) fixing it. :)

#17 Zulu Alpha Irish

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Posted 08 November 2012 - 12:15 AM

i think MW3 got it right. subtle damage effects like a scratch or pock marks etc. on the window. these don't of course need to be prominent at all, or block your vision and i hardly think damage effects of this nature could effect graphic performance considering all the other effects happening already outside the cockpit. although not something important in comparison to the work that really needs to be done, it still creates immersive feeling i would want to see in the end product.

#18 Vassago Rain

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Posted 08 November 2012 - 12:20 AM

We were gonna get MW3 styled stuff with latest patch, but no.

#19 Valder

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Posted 08 November 2012 - 12:46 AM

View PostVassago Rain, on 08 November 2012 - 12:20 AM, said:

We were gonna get MW3 styled stuff with latest patch, but no.

Yeeeeeah, what happened with that? It was in the patch notes....

#20 lsp

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Posted 08 November 2012 - 12:58 AM

People would say hd cockpit damage is op. I can imagine the cry's now, if your view is obscured.





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