

HD Cockpit Damage
#1
Posted 17 October 2012 - 01:38 PM
As this game is only in 1st perspective only and in my opinion is the only way it should be.
What do you peeps think of HD Cockpit damage within the game.
I know these kind effects can be demanding but i am sure these kind of things are possible.
For me it would add another level of realism.
For example..
Cracked glass, burns & marks ect on outside of cockpit glass getting far worse the more your damaged even more so if your hit within that area (but random damage texture placement each time for more realism)
Internal components sparking again getting worse the more your damaged
Parts bits falling flying off around cockpit
More flashing lights for critical damage within cockpit
Smoke within cockpit
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Feel free to add lets build up what we could have to add more realism....
#2
Posted 17 October 2012 - 01:42 PM
#3
Posted 17 October 2012 - 01:46 PM
Theres enough howling at the filters that emulate blinding snow and smoke effects, and unsanctioned means to disable such filters.
Would end up as a waste of developer resources, but it does sound good in theory.
#5
Posted 17 October 2012 - 02:01 PM
FlareUKCS, on 17 October 2012 - 01:46 PM, said:
Theres enough howling at the filters that emulate blinding snow and smoke effects, and unsanctioned means to disable such filters.
Would end up as a waste of developer resources, but it does sound good in theory.
Like "Vehicle Vibration in Sniper Mode" in World of Tanks...
#6
Posted 17 October 2012 - 02:08 PM
#7
Posted 17 October 2012 - 02:24 PM
#8
Posted 17 October 2012 - 02:35 PM

#9
Posted 17 October 2012 - 02:52 PM
#10
Posted 17 October 2012 - 06:30 PM
Randodan, on 17 October 2012 - 02:24 PM, said:
Goes back to what a previous poster said, it will just be turned off by majority of players to gain an advantage on others.
#11
Posted 17 October 2012 - 06:43 PM
#12
Posted 18 October 2012 - 08:07 AM
Yes i understand the devs have a lot on there hands at the moment but this is just a thought for things to come.
.....Right i have just fixed my old disco smoke machine & got an old CRT monitor that i have smashed parts of screen but still shows the picture ok... oh i have also a red police light strobe...Right so when my mech does go critical i hit my big red button which has been wired to activate all my props so from my TFT monitor its switches to the smashed CRT srceen this giving a sense of damaged cockpit the police stobe starts a flashing and the smoke machine starts a smoking ....as for bits flying around the cockpit i have had to make do with items on string swaying around in front of me.....Its not ideal but i suppose it will have to do for now..... ;=)
Ps... i did try fireworks to begin with but that was an epic fail allmost burt down my house...
Edited by Harney, 18 October 2012 - 08:09 AM.
#13
Posted 18 October 2012 - 08:14 AM
#14
Posted 18 October 2012 - 11:30 AM
#15
Posted 18 October 2012 - 11:35 AM
FlareUKCS, on 17 October 2012 - 01:46 PM, said:
Theres enough howling at the filters that emulate blinding snow and smoke effects, and unsanctioned means to disable such filters.
Would end up as a waste of developer resources, but it does sound good in theory.
Then set it so that it can't be turned off.
Edited by Renic, 18 October 2012 - 11:35 AM.
#16
Posted 18 October 2012 - 11:41 AM


#17
Posted 08 November 2012 - 12:15 AM
#18
Posted 08 November 2012 - 12:20 AM
#20
Posted 08 November 2012 - 12:58 AM
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