1. Mech Warfare - The embodiment of Mech to Mech combat. This has been beaten to death in the forums, revived, then beaten to death some more, I'm not really going to do much with it, others more well versed in the BT/TT/MW history can masticate this to death.
2. Role Warfare - The ability for player’s to customize their experience to suit their own style of gameplay. Honestly I'm a bit nervous about this one, as for some reason (call it PTSD from other MMOs) it seems to open the door to P2W (yes I know, there's been repeated announcements about there being no P2W) . It seems an avatar based skill system = xp grindfest, and pigeonholes that pilot into a certain level/type/tonnage (which is icky).
3. Community Warfare -The ability to let the players take part in epic combat for territorial control. Ok, this is match/team/clan/ battles, not a fan of the wording 'Community' for some reason it brings images of recruiting people on Facebook for ingame crap *NO!* or steaming your friends to signup *NOx2!* so you get stuff. Match or Team Warfare might have been a better term, we'll see.
4. Information Warfare - Bring a new element to the battlefield that incorporates information technology to help control the fight. I don't understand this at all, it's a pillar? isn't it a game play mechanic? the others are pillars because they are functional aspects of the game, this one seems more just a function of the first two (your mech/pilot has the ability to affect in game information). That's not necessarily a pillar of the game, unless it is able to affect the information to ALL players outside of the instanced battle you are in, correct?
I'm not a fan of the wording for 3. and I'm a bit confused by 4. (most likely because I'm on a need to know basis and I don't need to know) but I would think that 3, could be defined more succinctly as Match or Tournament Warfare and 4. as Customization, adding some blurbs about what you can tweak, and moving Information Warfare under 2.
Just a thought, feel free to discuss...
Edited by Kaemon, 18 November 2011 - 11:13 AM.