New Art Style? Thoughts?
#21
Posted 02 November 2011 - 06:01 PM
Let's face it - the mech art in the various TROs - for the most part - have been bad to sub-par. It's only VERY recently (TRO 3067 and up) that they have been starting to improve.
#22
Posted 02 November 2011 - 07:41 PM
Can't forget the Archer and T-bolt. Really I would love to see em all
Edited by CrescentHawk, 02 November 2011 - 07:43 PM.
#23
Posted 02 November 2011 - 07:51 PM
#24
Posted 02 November 2011 - 07:51 PM
#25
Posted 02 November 2011 - 08:48 PM
A huge, huge deal to me is damage models. Sure, you can reflect a mech that has its limb blown off, but if I blow away all his armor on a certain part of the mech, I want to see INTERNALS! I want to see **** comin' out of his mech's guts if I open it up with a laser, I want to see craters in his armor if I hit it with AC or missiles....give that to me, and you'll go a long way towards "selling" the feeling that I'm in a war zone....and that's what I want.
Edited by Drakken, 02 November 2011 - 08:50 PM.
#26
Posted 02 November 2011 - 09:14 PM
#27
Posted 02 November 2011 - 09:54 PM
#28
Posted 02 November 2011 - 10:20 PM
I really did not like the Atlas in the trailer. But this new concept is breath taking.
#29
Posted 02 November 2011 - 10:24 PM
FlyingDebris DeviantArt
The link above connects to FlyingDebris' art gallery which includes Battletech among other things.
The link below connects to content some may consider violent. User discretion is advised.
You know you want to...
Edited by andrew harvey, 02 November 2011 - 10:24 PM.
#30
Posted 02 November 2011 - 10:49 PM
andrew harvey, on 02 November 2011 - 10:24 PM, said:
You know you want to...
So that's WHERE it was! I could not for the life of me understand why his gallery was so limited. **** you deviantart and your multiple gallery sections!
Like I said though, the new MWO Atlas looks a bit too modern-Western, Bayformer-esque to me. Like it'll make WOOP WOOP WHIIIRRRR sounds when it moves its head around. I much prefer that image of the Atlas. Imposing, but doesn't try to so hard to be "realistic" that it falls on its face (and loses some teeth).
Brotip: "military" and "utilitarian" does not mean more visible gizmos and doodads on a machine. If anything, a realistic mech would have very simple and smoothed armor sections to prevent bullet traps and gaps in armor. A 40K Space Marine is a reasonable design for that exact reason, decorative elements aside, if you want an example.
#31
Posted 03 November 2011 - 12:44 AM
Mech art being mature. This are tanks, armour, you see that!
Then again the mech art we saw in books is notoriously bad, with some few exceptions.
About time someone with skill is looking into it - awesome, even the Jenner and Hunch is looking great!
Edited by Odin, 24 November 2011 - 08:33 AM.
#32
Posted 03 November 2011 - 01:11 AM
#33
Posted 03 November 2011 - 01:35 AM
If that's how good all the mechs will look I am going to have a tough time deciding what to pilot.
Edited by FireBlood, 03 November 2011 - 01:36 AM.
#34
Posted 03 November 2011 - 02:41 AM
#35
Posted 03 November 2011 - 03:09 AM
#36
Posted 03 November 2011 - 03:37 AM
#37
Posted 24 November 2011 - 04:18 AM
I have to say of the heavy mechs of the period I never really thought much of the Dragon/Grand Dragon.
It always looked like it had a big nose.
But the new rendering of it I think looks pretty ominous and imposing. So a big thumbs up from me!
Generally I think the art for this game is looking pretty good.
#38
Posted 24 November 2011 - 06:44 AM
Might just be my opinion but the large number of Battletech art pieces he has done I don't think I have found one I did not like.
#39
Posted 24 November 2011 - 07:06 AM
Often feels like half of the BT universe is stuck in the '80s. If the trade off for avoiding more of that ^ is some more similarities in artistic elements - I'll take it. Besides, sometimes the variety goes a little too far and you have mechs that look like they're from Macross fighting stuff from the Gundam series alongside Warhammer Titans.
Edited by lahyenne, 24 November 2011 - 07:07 AM.
#40
Posted 24 November 2011 - 07:11 AM
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