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Cats Alot Tought Than Usual

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#1 Grym

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Posted 15 November 2012 - 11:27 PM

Something ive noticed after a saw a similar post.

Cats seem to be taking way more damage to take down than what their armor weight suggests.

Cat armor weight is the same as a hunchback but take much more punishment to get through their armor.

They also have less armor than a dragon, but dragons feel like they have less armor than cats.

I thought maybe my aim was just off for a few games. But now its very clear to me that they are much tougher than their armor weight suggests.

Is this intended and a just fail at patch notes?

#2 Sid Vishus

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Posted 16 November 2012 - 02:45 AM

maybe sum like me alter the armer values from back to front and buy ferrous and yes it is way harder to kill and endo sceliton

#3 Circles End

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Posted 16 November 2012 - 03:24 AM

This may be a dumb question, but are you sure you are hitting the mech? (in reference to the hitbox known bug)

#4 Egomane

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Posted 16 November 2012 - 03:38 AM

You do know that you can modify the amount of armor a mech carries up to the limit of the weight class?

Simple rule: The heavier the mech, the more armor it can carry!

#5 Vosje

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Posted 16 November 2012 - 03:40 AM

Well, I would like to know the same.

Yesterday, it took me more then 6 salvo's (double SRM4) at minimum range (no misses) in the back of a CAT-A1 to even dent it's armor. It took me 3 or 4 salvo's to strip the back of a CNT.
I thought I just had met the only guy to steel-plate his back more then the front...

#6 Radosvet

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Posted 16 November 2012 - 03:53 AM

it is easy to check:

you take your friend, ask him to take Cat, put all center torso 84 armor to the front(84/0). You take any other mech that is able to have 84 armom at the center. Both of you take as many small lasers as possible(more you will have, less time the test will take :)).
You both start video capturing. It better to have voice chat for both of you.
You enter battle as premade, ask people not to desturb you. You taket the position in 80-40 m in front of
- Cata, start shoot in him SLs one by one and count, when he will be without his center torso armor he will tell you to stop. This will tell us "small lasers hits to take of 84 armor from Cata".
- He starts to shoot in you, and count, after you will stop him, you will have "small lasers hits to take of 84 armor from notCata"
You compare this 2 numbers, and receive an answer.

Why put all aromor to center and take small lasers? => in order to minimize inaccuracy of measurements. You can also make 3-5 such tests and take avarage.

PS If some stupid scout will be at your base in a couple of minutes after round started ;), and will hit one of you, then such test cant be treated as valid....
PS2 videos from both of you will allow to recheck you calculations, as they can be synced by the round time countdown.

Edited by Radosvet, 16 November 2012 - 03:57 AM.


#7 MrJJ

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Posted 16 November 2012 - 04:06 AM

I have noticed cats take a lot of fire power to core. Center torso has some crazy hit points in some matches. In others they fall apart just like normal. And i am talking about after punching through armor and trying to destroy internals.

Edited by MrJJ, 16 November 2012 - 04:07 AM.


#8 Radosvet

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Posted 16 November 2012 - 04:14 AM

View PostMrJJ, on 16 November 2012 - 04:06 AM, said:

I have noticed cats take a lot of fire power to core. Center torso has some crazy hit points in some matches. In others they fall apart just like normal. And i am talking about after punching through armor and trying to destroy internals.

Ok, with internals interest you just shoot till it dies, then in next battle he will shoot in you till your death... Just 2x match increase.... if we are betta testers why not ;?)

Edited by Radosvet, 16 November 2012 - 04:15 AM.


#9 Corvus Antaka

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Posted 16 November 2012 - 06:32 AM

I'll throw in that I have noticed that a lot of catapults when stripped to deep red internal seem to need a bunch of extra shots before dying...maybe there is a bug here? I've seen this happen on an atlas 1-2 times too.

without a 2D bargraph HTAL however it is hard to really know what is going on here.

#10 Aegis Kleais

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Posted 16 November 2012 - 06:53 AM

View PostGrym, on 15 November 2012 - 11:27 PM, said:

Something ive noticed after a saw a similar post.

Cats seem to be taking way more damage to take down than what their armor weight suggests.

Cat armor weight is the same as a hunchback but take much more punishment to get through their armor.

They also have less armor than a dragon, but dragons feel like they have less armor than cats.

I thought maybe my aim was just off for a few games. But now its very clear to me that they are much tougher than their armor weight suggests.

Is this intended and a just fail at patch notes?

It's funny you said this. Yesterday I had a MYRIAD of deaths in my Catapult and I felt the exact opposite. LIke I had some kinda rice paper on. When I checked, it was even FERRO, and my Mech was just dying left and right much earlier than I expected.

#11 AtomicFrawg

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Posted 16 November 2012 - 06:59 AM

OMFG! NERF THE CATS!

#12 Asmosis

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Posted 16 November 2012 - 07:19 AM

View PostEgomane, on 16 November 2012 - 03:38 AM, said:

You do know that you can modify the amount of armor a mech carries up to the limit of the weight class?

Simple rule: The heavier the mech, the more armor it can carry!

quote for emphasis. Armor has nothing to do with variant or chassis, its purely based on mech weight.

View PostMrJJ, on 16 November 2012 - 04:06 AM, said:

I have noticed cats take a lot of fire power to core. Center torso has some crazy hit points in some matches. In others they fall apart just like normal. And i am talking about after punching through armor and trying to destroy internals.


A lot of people try to take out cats heads, those that arent great shots end up shooting CT a lot. Some cat pilots put more emphasis on front end armor over rear armor because they can basically do a 180 degree torso twist so can control where they take damage usually (if its just one source).

Edited by Asmosis, 16 November 2012 - 07:19 AM.


#13 Meatsnacks

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Posted 16 November 2012 - 09:27 AM

I have literally no armor on my twin AC-20 Cat's legs... doesn't really matter since everybody's running for their lives from me haha. 1 Headshot = X_X

#14 Anariaq

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Posted 16 November 2012 - 09:41 AM

Think it is random how things are. When I run around with my cat i get killed easily when I lose my armor. But have encountered 1 cat that I shot 5 times in the back with AC20 after he has lost the armor. But I overheated before I could kill him. While I was in overheated state I saw one that shot him with 1 ml at his front and he died instantly. Was in my wang at the time. Was wondering if it was lagshield, but did see that he did got hit everytime after 2 shot. Because I keep checking if I hit him at the 2d thing.

#15 Mongoose Trueborn

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Posted 16 November 2012 - 09:52 AM

You guys just had low dice rolls.

#16 fxrsniper

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Posted 16 November 2012 - 10:11 AM

View PostAegis Kleais, on 16 November 2012 - 06:53 AM, said:

It's funny you said this. Yesterday I had a MYRIAD of deaths in my Catapult and I felt the exact opposite. LIke I had some kinda rice paper on. When I checked, it was even FERRO, and my Mech was just dying left and right much earlier than I expected.

Ferro does not give you better armor its just lighter armor to reduce weight

View PostSid Vishus, on 16 November 2012 - 02:45 AM, said:

maybe sum like me alter the armer values from back to front and buy ferrous and yes it is way harder to kill and endo sceliton

Ferro does not give you better armor its just lighter armor to reduce weight

Edited by fxrsniper, 16 November 2012 - 10:11 AM.


#17 xZaOx

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Posted 16 November 2012 - 11:46 AM

Ive noticed this too. Once they are red crit, they take a couple extra shots then they used to.

#18 MavRCK

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Posted 16 November 2012 - 11:54 AM

I asked this question to my lancemates the other day. It's taking quite a few extra hits to take one out -- too many when facing a streak cat, imo.

edit - I put in a post after two nights of playing with my team and we had difficulties with catapults.

Edited by MavRCK, 17 November 2012 - 11:40 AM.


#19 WVAnonymous

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Posted 16 November 2012 - 02:23 PM

I just chalked it up to "after my 1000th drop in a Cat, I'm getting better at this". :)

#20 MavRCK

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Posted 17 November 2012 - 10:49 AM

Was the critical - center torso changed in the catapult?

It's taking more than 3-4 alphas to core a red / stripped center torso catapult. As an accurate pilot, this is frustrating and annoying because lesser pilots are dishing far more damage than they deserve to. Prehaps the hit boxes could be altered rather than the internals or criticals?





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