

#1
Posted 15 November 2012 - 11:27 PM
Cats seem to be taking way more damage to take down than what their armor weight suggests.
Cat armor weight is the same as a hunchback but take much more punishment to get through their armor.
They also have less armor than a dragon, but dragons feel like they have less armor than cats.
I thought maybe my aim was just off for a few games. But now its very clear to me that they are much tougher than their armor weight suggests.
Is this intended and a just fail at patch notes?
#2
Posted 16 November 2012 - 02:45 AM
#3
Posted 16 November 2012 - 03:24 AM
#4
Posted 16 November 2012 - 03:38 AM
Simple rule: The heavier the mech, the more armor it can carry!
#5
Posted 16 November 2012 - 03:40 AM
Yesterday, it took me more then 6 salvo's (double SRM4) at minimum range (no misses) in the back of a CAT-A1 to even dent it's armor. It took me 3 or 4 salvo's to strip the back of a CNT.
I thought I just had met the only guy to steel-plate his back more then the front...
#6
Posted 16 November 2012 - 03:53 AM
you take your friend, ask him to take Cat, put all center torso 84 armor to the front(84/0). You take any other mech that is able to have 84 armom at the center. Both of you take as many small lasers as possible(more you will have, less time the test will take

You both start video capturing. It better to have voice chat for both of you.
You enter battle as premade, ask people not to desturb you. You taket the position in 80-40 m in front of
- Cata, start shoot in him SLs one by one and count, when he will be without his center torso armor he will tell you to stop. This will tell us "small lasers hits to take of 84 armor from Cata".
- He starts to shoot in you, and count, after you will stop him, you will have "small lasers hits to take of 84 armor from notCata"
You compare this 2 numbers, and receive an answer.
Why put all aromor to center and take small lasers? => in order to minimize inaccuracy of measurements. You can also make 3-5 such tests and take avarage.
PS If some stupid scout will be at your base in a couple of minutes after round started

PS2 videos from both of you will allow to recheck you calculations, as they can be synced by the round time countdown.
Edited by Radosvet, 16 November 2012 - 03:57 AM.
#7
Posted 16 November 2012 - 04:06 AM
Edited by MrJJ, 16 November 2012 - 04:07 AM.
#8
Posted 16 November 2012 - 04:14 AM
MrJJ, on 16 November 2012 - 04:06 AM, said:
Ok, with internals interest you just shoot till it dies, then in next battle he will shoot in you till your death... Just 2x match increase.... if we are betta testers why not ;?)
Edited by Radosvet, 16 November 2012 - 04:15 AM.
#9
Posted 16 November 2012 - 06:32 AM
without a 2D bargraph HTAL however it is hard to really know what is going on here.
#10
Posted 16 November 2012 - 06:53 AM
Grym, on 15 November 2012 - 11:27 PM, said:
Cats seem to be taking way more damage to take down than what their armor weight suggests.
Cat armor weight is the same as a hunchback but take much more punishment to get through their armor.
They also have less armor than a dragon, but dragons feel like they have less armor than cats.
I thought maybe my aim was just off for a few games. But now its very clear to me that they are much tougher than their armor weight suggests.
Is this intended and a just fail at patch notes?
It's funny you said this. Yesterday I had a MYRIAD of deaths in my Catapult and I felt the exact opposite. LIke I had some kinda rice paper on. When I checked, it was even FERRO, and my Mech was just dying left and right much earlier than I expected.
#11
Posted 16 November 2012 - 06:59 AM
#12
Posted 16 November 2012 - 07:19 AM
Egomane, on 16 November 2012 - 03:38 AM, said:
Simple rule: The heavier the mech, the more armor it can carry!
quote for emphasis. Armor has nothing to do with variant or chassis, its purely based on mech weight.
MrJJ, on 16 November 2012 - 04:06 AM, said:
A lot of people try to take out cats heads, those that arent great shots end up shooting CT a lot. Some cat pilots put more emphasis on front end armor over rear armor because they can basically do a 180 degree torso twist so can control where they take damage usually (if its just one source).
Edited by Asmosis, 16 November 2012 - 07:19 AM.
#13
Posted 16 November 2012 - 09:27 AM
#14
Posted 16 November 2012 - 09:41 AM
#15
Posted 16 November 2012 - 09:52 AM
#16
Posted 16 November 2012 - 10:11 AM
Aegis Kleais, on 16 November 2012 - 06:53 AM, said:
Ferro does not give you better armor its just lighter armor to reduce weight
Sid Vishus, on 16 November 2012 - 02:45 AM, said:
Ferro does not give you better armor its just lighter armor to reduce weight
Edited by fxrsniper, 16 November 2012 - 10:11 AM.
#17
Posted 16 November 2012 - 11:46 AM
#18
Posted 16 November 2012 - 11:54 AM
edit - I put in a post after two nights of playing with my team and we had difficulties with catapults.
Edited by MavRCK, 17 November 2012 - 11:40 AM.
#19
Posted 16 November 2012 - 02:23 PM

#20
Posted 17 November 2012 - 10:49 AM
It's taking more than 3-4 alphas to core a red / stripped center torso catapult. As an accurate pilot, this is frustrating and annoying because lesser pilots are dishing far more damage than they deserve to. Prehaps the hit boxes could be altered rather than the internals or criticals?
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