Projectiles, how will they work?
#1
Posted 26 March 2012 - 08:30 AM
the way I'm hoping for is larger projectiles also have a much lower velocity, an AC2 travailing a staggering 2km/sec while an AC20 travels 500m/s
that being said AC10 would be a bit more of a viable sniping weapon provided the pilot is good enough to account for lead and drop.
also with this velocity differences light Gauss rifles and AC2s should be almost necessary to hit good light and medium pilots at a distance.
#2
Posted 26 March 2012 - 08:41 AM
#3
Posted 26 March 2012 - 08:47 AM
But My AC 20's Will Deafen You
'Cause Thats MEAN
#4
Posted 26 March 2012 - 08:51 AM
just my 0.02. Would be nice to see though.
#5
Posted 26 March 2012 - 09:01 AM
If not, well i'll be happy too
#6
Posted 26 March 2012 - 09:03 AM
Lt Trevnor, on 26 March 2012 - 08:41 AM, said:
just using these number for examples, I would sort of expect cannons be be far more potent than they are today, some howitzers today throw a 200 pound shell upwards to 1300m/s.
@
Dnarvel
and you bring up a good point about the aiming system in this game however even in MW4 there was projectile velocity albeit about 2km/s because it will reach the draw distance of 1km in a half second. yet me and many other were capable of leading PPCs and ACs that that range.
the trick is no to have the auto correction after 250 meters or so and past that have them cross at 1km. I think that's how it worked in MW4 I could be wrong.
or we could have gun cams chrohounds style but that's asking a lot.
Edited by Steamroller Stig, 26 March 2012 - 09:05 AM.
#7
Posted 26 March 2012 - 09:22 AM
Edited by Fetladral, 26 March 2012 - 09:23 AM.
#8
Posted 26 March 2012 - 09:40 AM
#9
Posted 26 March 2012 - 09:42 AM
#11
Posted 26 March 2012 - 09:56 AM
Because sometimes not hitting what you're aiming at is not fun.
That is why I mostly use shotguns.
#12
Posted 26 March 2012 - 10:11 AM
Kaemon, on 26 March 2012 - 09:56 AM, said:
Because sometimes not hitting what you're aiming at is not fun.
That is why I mostly use shotguns.
Hmmm.... good point, we need a scattergun XD.
#13
Posted 26 March 2012 - 10:23 AM
Dnarvel, on 26 March 2012 - 10:11 AM, said:
Hmmm.... good point, we need a scattergun XD.
Like many pieces of advanced technology, Lubalin Ballistics' unique autocannons became LosTech in 2840 during the maelstrom of the early Succession Wars. The Clans however retained the knowledge to produce the advanced materials the LB-X used, and had adapted and expanded the technology to produce LB-X versions of all autocannon classes two decades earlier. Long noted for their affection for autocannons, thanks to the Helm Memory Core the Federated Suns regained the ability to produce the original LB-X 10 in 3035, and using this weapon and Clan-tech salvage were able to introduce Inner Sphere versions of the other LB-X classes in 3058.
#14
Posted 26 March 2012 - 10:25 AM
Quote
Miracles.
#17
Posted 26 March 2012 - 10:36 AM
InnerSphereNews, on 14 March 2012 - 09:05 AM, said:
[DAVID] With minimum ranges, it depends on how justified we can be in putting them into the game without them being silly. For PPCs, there’s mentions in the lore about they don’t reach a full charge at close ranges so as not to damage the attacker’s own electronic systems. LRMs, being meant for long range, do not necessarily arm before they clear a certain distance. But it’s harder to justify why you can’t accurately fire an Autocannon/2 or Autocannon/5 up close, other than it was a balance to their long range in the tabletop game, so they won’t be affected by any sort of minimum range. The tabletop long ranges, on the other hand, we’re interpreting as the maximum effective range. Lasers, AC slugs, and whatnot will travel past this range, but will begin to do less and less damage, and the effects of gravity on any sort of physical projectile will make it harder to hit your target. Missiles reaching the limits of their range will automatically detonate.
#20
Posted 26 March 2012 - 11:10 AM
Magnets, how do they work!?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users