But I wouldn't have made the whole spotting thing a "free" affair.
If I had made this game, I would have changed things like this:
1) By default, everyone shares RADAR information. This doesn't allow targeting an enemy, but it tells you what else is running around. I may have upgraded the RADAR information a bit so you can at least see on the map and RADAR what class of mech (light to assault) you're detecting.
2) To spot targets for others is a module slot. In addition, C3 and C3i (once they arrive), grant this ability as a free module to members of the respective C3 network.
3) Tag also allows spotting a target for someone else. If you have C3(i) or a module for target sharing, this raises the speed of gaining locks. Tag also directs missiles towards the targeted hit location, if any.
4) NARC allows spotting a target for someone else. Narc also directs missiles towards the target hit location, if any. The Narc has 60 hit points, losing one each second and for every point of damage the hit location takes. (SO it lasts up to 60 seconds.)
5) Homing Missiles require a re-lock after every shot, but are fire & forget afterwards. If no spotter is available for the original target, the missiles head for the last path. Spotters can see which mechs are currently targeted by missiles, so another spotter can try to pitch in.
6) As a missile user, you can also acquire modules that increase your lock time, with additional increases if allies of you are also targeting your target.
By "forcing" these abilities into module slots, player advancement can serve to lead people into a dedicated role, and also create a more definite relevance to modules and roles on the battle field. LRM users will love the one guy that bothered to max out his Scout Modules and can simply relay targeting information for anything he detects.
Of course, for other roles, there would need to be equivalent powerful and interesting modules.
In my list of imagined modules, I probably wouldn't find a single Capture Accelerator however, so it may not be to everyone's liking.
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What would you have done differently? WHat did you expect to have done differently, if you think about all the blogs you read before the game arrived, on your own experiences with previous Mechwarrior tiles or the Battletech table top game or the Mechwarrior roleplaying games? Or just for any other reason?
Edited by MustrumRidcully, 11 January 2013 - 09:43 AM.