

In case anyone on non-beta forums was wondering about the slowdown
#1
Posted 24 October 2012 - 10:13 AM
#2
Posted 24 October 2012 - 10:27 AM
superbob, on 24 October 2012 - 10:13 AM, said:
yep it is, and now the forums are on the verge of collapse. lol
#3
Posted 24 October 2012 - 10:30 AM
#4
Posted 24 October 2012 - 10:36 AM

#5
Posted 24 October 2012 - 10:36 AM

#6
Posted 24 October 2012 - 11:00 AM
#7
Posted 24 October 2012 - 11:01 AM
#8
Posted 24 October 2012 - 11:09 AM
#9
Posted 24 October 2012 - 11:16 AM
#10
Posted 24 October 2012 - 11:16 AM
Its to their credit that they are more honest and open then some **********************************
all I would like is to see the Notes.
#11
Posted 24 October 2012 - 11:36 AM
So if any of the devs read this then I say keep up the good work, many of us support your decisions

However as Finn said, some patchnotes would be nice just to keep us going...

Edited by The Raptor, 24 October 2012 - 11:37 AM.
#12
Posted 24 October 2012 - 11:51 AM
#13
Posted 24 October 2012 - 12:00 PM

#14
Posted 24 October 2012 - 12:02 PM

The future of MWO. (edit: That says 9fps because I didn't know they'd nuke the picture size)
This taken a few moments ago before my ragequit, at beyond minimum, some settings forced by Nvidia firmware to be even lower. Windowed because it performs better. But still this.
Let me put it this way. Their keeping my 120$ hinges on the next patch:
allowing my fps to be consistently above 10 (I don't think that's asking too much)
preventing the exact same mech from behaving differently one game to the next
at least addressing the type of exploits that yield gausscats, streakcats, lagshield commandos going 150+
so much as filling in the text descriptions for weapons and items, ITS NOT THAT MUCH TO ASK
informing us IN ADVANCE of a patch delay
informing us IN ADVANCE of a patch delay (second time because well it happened a second notable time)
improving stability such that I'm not the only non-blackscreened/laggedout/dc'd player on a team (or so I'm not one of those useless drop spots lost to a random blackscreen)
improving in-game communication so that a few people thrown to the winds of matchmaking don't instantly lose to a well-trained 8-person team all in Teamspeak
including maybe so much as trying to get drop weights anywhere similar, is that possible?
NOT SUGGESTING THAT WHAT WE PRESENTLY HAVE IS READY FOR OPEN BETA
at least attempting to not go overboard on rebalances to ruin the culprit and imba the underdog, if I overcorrected as hard as pirhana, I'd have wrecked every time I got behind the wheel
My god. I'm genuinely becoming concerned for the future of Mechwarrior. These people bought the rights to my favorite franchise. The results...are...
worrying
Edited by Kobura, 24 October 2012 - 12:03 PM.
#15
Posted 24 October 2012 - 12:06 PM
Kobura, on 24 October 2012 - 12:02 PM, said:
That's what I got on vista 32bit using latest nvidia drivers... Try installing older drivers, these worked fine for me. Alternatively, try a 64bit OS, if you're on 32bit.
#16
Posted 24 October 2012 - 12:09 PM
#17
Posted 24 October 2012 - 12:13 PM
superbob, on 24 October 2012 - 12:06 PM, said:
That's what I got on vista 32bit using latest nvidia drivers... Try installing older drivers, these worked fine for me. Alternatively, try a 64bit OS, if you're on 32bit.
64bit, but yes on the latest drivers, I foolishly tried to upgrade to the 3xx.xx something from 280.26 which I'd had for over a year. What a ****** I was thinking that upgraded drivers would yield more compatibility/performance...
(that wasn't sarcasm, I violated the prime rule of graphics drivers: IF IT WORKS DO NOT EFF WITH IT)
#18
Posted 24 October 2012 - 12:20 PM
Problem?
#19
Posted 24 October 2012 - 12:27 PM


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