There are times when I'm playing with a friend, or that some person says 'everyone on me' where I find myself flailing around trying to find the person in question. Line of sight is broken easily... and through the cockpit you usually are resigned to only the blue arrows pointing out where a teammate is.
There is just one problem... the blue arrow actually dose not say WHO it is pointing out... just that there is someone there. You have to get your cursor actually over someone to see what their name is. An overall kind of clunky mechanic.
Can we have the option to toggle names to be listed above aforesaid blue arrow? Or even implement something like a service tag number for brevity's sake. It would help eliminate a lot of confusion during team play... at least for me.
Thoughts?


Teammate Names in the HUD
Started by Dact, Oct 24 2012 11:20 PM
6 replies to this topic
#1
Posted 24 October 2012 - 11:20 PM
#2
Posted 24 October 2012 - 11:32 PM
If you hold "Q" it will display the targeting information (i.e. name, mech, percentage armor etc.) of any allies and enemies you have on screen.
#3
Posted 24 October 2012 - 11:36 PM
Using the Battlegrid key (B by default) it will show who is where on your team, use at your own risk though, as it takes up the entire screen.
#4
Posted 25 October 2012 - 08:40 AM
Thanks for the tips. I will do both. But still, it would be nice to be able to toggle names. Its just much less of an obstacle now, more of an annoyance.

#5
Posted 25 October 2012 - 10:30 AM
would be nice to have your teammates names on the HUD to one side. with the percentage of health/armour
#6
Posted 25 October 2012 - 10:53 PM
The battlemap does take up a sizeable portion of the screen (I'd hardly call it all) but it is rather cluttered and I find it difficult to parse in the midst of combat as the angled lines to the names isn't the most intuitive thing around, but since the game has stuck me in a very light mech I don't have much time to be using it so I'm guessing that I'm just not used to it. Maybe you will be. I like the "q" method.
I'm not sure that I'd want a stat screen with 7 other names and numbers on it clogging up my screen. There's only so much real estate at 1920*1080, and as much as I want to grab one of those cheaper monitors on eBay to go to a higher resolution (since the mainstream makers have been languishing @ 1080 for years and years now) there's no way my GPU could drive the game at them until at least Tenerife, and I'm sure I'm not alone on that. I'd bet that 1920*1080 isn't even the resolution of the majority of MWO players
I'm not sure that I'd want a stat screen with 7 other names and numbers on it clogging up my screen. There's only so much real estate at 1920*1080, and as much as I want to grab one of those cheaper monitors on eBay to go to a higher resolution (since the mainstream makers have been languishing @ 1080 for years and years now) there's no way my GPU could drive the game at them until at least Tenerife, and I'm sure I'm not alone on that. I'd bet that 1920*1080 isn't even the resolution of the majority of MWO players

#7
Posted 03 December 2012 - 09:12 AM
Q works fine for me with one issue: the names move too much!
It's a pain to hit Q and then try to track the bouncing name long enough to see exactly who it is.
PGI, please, don't perfectly anchor the names to the mech movement. It will work much better if the names float smoothly instead of jinking around with every step of the mech.
It's a pain to hit Q and then try to track the bouncing name long enough to see exactly who it is.
PGI, please, don't perfectly anchor the names to the mech movement. It will work much better if the names float smoothly instead of jinking around with every step of the mech.
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