PPCs: The Game
#1
Posted 27 March 2012 - 07:54 PM
Listen, PPCs are fricken awesome. Trust me, I've loved them since I first slammed one into a pirate Javelin's face. But there's other weapons. No really, there are. With so much emphasis on role warfare, I am genuinely concerned that battlefields will look like one big blue lightning storm. I'd like everyone to consider some alternatives to the classic Particle Projection Cannon, so that we can see some nice variety on the field.
Discuss.
#2
Posted 27 March 2012 - 07:57 PM
#3
Posted 27 March 2012 - 07:59 PM
It'll be the same for LRM20s, AC20s, and to a lesser extent Large Lasers. Higher punch value.
#4
Posted 27 March 2012 - 08:00 PM
The HvAC10 "Hyper Velocity Autocannon 10". Great range, great damage.
Similar damage and range, comes with AP.
http://www.sarna.net...y_Autocannon/10
#5
Posted 27 March 2012 - 08:12 PM
but people will gravitate to the cheesiest mechs and weapons, what ever they may be in MWO
#6
Posted 27 March 2012 - 08:12 PM
One does not bring a knife to a gun fight.
"IF" matches degrade into PPC fests... it's only because it's the dominate weapon on the battlefield...
That said, A lot of this speculation is based on previous MW iterations... I suspect until proven otherwise, PGI may have something up their puffy pirate sleeves that balances the issue.
#7
Posted 27 March 2012 - 08:17 PM
MacabreDerek, on 27 March 2012 - 07:59 PM, said:
It'll be the same for LRM20s, AC20s, and to a lesser extent Large Lasers. Higher punch value.
Small lasers are actually a bit of a staple for me personally. Any extra tonnage left from customization usually gets taken up by a SLAS or two. Every little bit helps. SRM2s seem to be a bit worthless without vehicles or infantry to fire on, but Machine Guns I feel are a great way to keep fire on a 'mech when up close and personal. It puts pressure on your foe. If s/he doesn't deal with you laying into them with twin machine guns, they'll certainly start to feel it. Yeah, it's more of an anti-personnel weapon, but used the right way it can chip off some decent armor.
LRM20s can be countered with good cover or AMS.
AC/20s have very limited range, so a good pilot will stay clear of any 'mech packing one of those.
Large Lasers produce significant heat, without the devastation of a PPC. I think they're a pretty balanced long-ranged weapon.
#8
Posted 27 March 2012 - 08:23 PM
DaZur, on 27 March 2012 - 08:12 PM, said:
One does not bring a knife to a gun fight.
"IF" matches degrade into PPC fests... it's only because it's the dominate weapon on the battlefield...
That said, A lot of this speculation is based on previous MW iterations... I suspect until proven otherwise, PGI may have something up their puffy pirate sleeves that balances the issue.
Eh, I'm less worried about the PPC being overpowered and more concerned that the sheer number of teams that will utilize the PPC will cause a very dull patch of battles. The PPC ranks among the more terrifying weapons in 'mechwarrior, along with the Autocannon 20, Gauss Rifle, and Arrow IV, as it deserves to be. But as another pilot has put it already, a lot of people are coming from Mechwarrior 4, having no experience outside of it. As we know, MW4 really pushed pilots to use big 'mechs with bigger weapons, so I guess I'm just hoping that phases out quickly.
#9
Posted 27 March 2012 - 08:25 PM
#11
Posted 27 March 2012 - 08:31 PM
mwhighlander, on 27 March 2012 - 08:00 PM, said:
The HvAC10 "Hyper Velocity Autocannon 10". Great range, great damage.
Similar damage and range, comes with AP.
http://www.sarna.net...y_Autocannon/10
I would really love to see a long range cannon that is not closer to a machine gun. it would make the bushwhacker make more sense as a sniper, as it stands the AC10 dose not go far enough to be a sniper.
anyway the PPC is not an issue IMO it's a slow cycle weapon with projectile velocity, if done right it should be very difficult to use.
#12
Posted 27 March 2012 - 08:43 PM
EDIT: That said, I kind of find myself a little sad we're not starting a bit earlier than 3049, double heat sinks and zomgop ClanTech are just around the corner. >.<
EDIT 2:
mwhighlander, on 27 March 2012 - 08:00 PM, said:
The HvAC10 "Hyper Velocity Autocannon 10". Great range, great damage.
Similar damage and range, comes with AP.
http://www.sarna.net...y_Autocannon/10
That's cool, but we won't have a HvAC for a decade. Gauss has been in production for 9 years.
Also, Gauss rifles are great, they're like ballistic PPCs, but they take up a LOT of crit-space, and while their ammo is inert, the rifle itself is not, and explodes for massive damage when it's crit.
Edited by William Petersen, 27 March 2012 - 08:46 PM.
#13
Posted 27 March 2012 - 08:44 PM
Edited by FinnMcKool, 27 March 2012 - 08:44 PM.
#14
Posted 27 March 2012 - 08:53 PM
Wolfhound
Crab
Black Knight
Awesome
These are the choices people who cheese it out in the board game make and I wouldn't expect any less.
Those who like to cheese it out but feel "better" about their choices:
Fire Javelin
7F Jenner
K2 Catapult
3S Banshee
Highlander...
I can go on and on. But, the easiest way to tell, "OMG why would you choose A because it uses B and B sucks!"
#15
Posted 27 March 2012 - 09:00 PM
PPC's, AC20's, and the other big guns look amazing, but they have too many drawbacks to be primary weapons. As mentioned above PPCs run too hot to be a main gun, and AC20's absolutely eat ammo.
#16
Posted 27 March 2012 - 09:22 PM
#17
Posted 27 March 2012 - 09:26 PM
#18
Posted 27 March 2012 - 09:37 PM
Weapon destroyed.
Weapon destroyed.
Weapon destroyed.
"Really?"
Weapon destroyed.
Weapon destroyed.
Weapon destroyed.
Weapon destroyed.
"SHUT UUUUP! I know I'm done!"
Weapon destroyed.
Weapon destroyed.
Ah, fond memories of Mechwarrior III... Fun stuff. Running up to an AC20-loaded Annihilator with an unarmored Puma and flaming it into a nuclear-powered mushroom cloud of death was true comedy. People raged at me for that.
Edited by Dragonicism, 27 March 2012 - 09:38 PM.
#19
Posted 27 March 2012 - 09:43 PM
Namwons, on 27 March 2012 - 09:26 PM, said:
New laser mechanics?
EDIT: I'd kind of like to see 'really long' cycle times on all the weapons so that SRMs go back to being useful as crit-seekers. It would make weapon *volume* means something again.
Without, I can't really see a defined role for SRMs (or M.Guns, since there's no infantry), aside from a self-handicap by way of ammo explosion risk.
Edited by William Petersen, 27 March 2012 - 10:03 PM.
#20
Posted 27 March 2012 - 09:50 PM
Edited by DaMuncha, 27 March 2012 - 09:51 PM.
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