#241
Posted 26 October 2012 - 12:55 PM
- DHS working not properly
- the loosers effectivly lost CB while the winners got only very small amounts
- customizing a mech in the mechlab is a pita, if you dont plan what you want to do in some external tool PRIOR to setting up your mech, you pay shitloads of CB for nuthin'
- had some volleys on the caustic map, exploded cos i didn't even cool down (mech was not shutdown, just standing still /fired no weapons/ after not shutting down due to overheat? (possible bug) for about 20 seconds, then watched my mech explode piece by piece while heat bar was still at or beyond 100% - and i wasn't even close to the crater area
please fix this soon, as this is imho no playable state when you use advanced tech stuff (repair bills and heat issue mainly)
#242
Posted 26 October 2012 - 01:14 PM
Great job with the patch guys, hope the knockdown get's reimplemented. Had in interesting case of getting stuck in between the containers and building at lower cap in the river city map. I somehow managed to get stuck in an infinite falling state, where my jump jets weren't refilling. I was unable to become unstuck. I know that pre-patch I would of "fallen over" at some point and have been placed over the geometry. A strange side effect of that system is that it seemed to work as a"unsticking" mechanic.
#243
Posted 26 October 2012 - 01:28 PM
#244
Posted 26 October 2012 - 01:30 PM
#245
Posted 26 October 2012 - 01:45 PM
#246
Posted 26 October 2012 - 01:49 PM
KEEP UP WITH THE GREAT JOB!!!
#247
Posted 26 October 2012 - 02:02 PM
Dracol, on 26 October 2012 - 01:45 PM, said:
Ahh, thank you for that reassurance.
#248
Posted 26 October 2012 - 02:22 PM
Founders mechs are no longer considered a separate variant.
All my mech xp that was in my AS7-DF was refunded in the AS7-D on top of what I had in my AS7-D.
It makes since I guess, since they were the same any way.
Just thought it was funny that I had 125,000 mech xp in the D.
I can't use all of that xp in that mech tree. Could convert to gxp using mc(aka real money) but who wants to do that.
I had master in the DF and the D.
Was a little disappointed because now I have to buy a different Atlas, grind on that one just so I can get back to where I was in the D and the RS.
C'est la beta.
Edited by LarryAcuff, 26 October 2012 - 02:26 PM.
#249
Posted 26 October 2012 - 02:50 PM
Tokra, on 26 October 2012 - 04:05 AM, said:
Devs said this already endless times. It was posted and said more than once. Spend all your current MC on stuff to try around. You will get them back.
Open Beta start now at 29th from last infos.
And just avoid the questions that may happen again:
Quote
Enjoy and use your credits and MC untill monday. Test around, try stuff out.
#250
Posted 26 October 2012 - 03:00 PM
Droknar, on 26 October 2012 - 12:53 PM, said:
All engines have 10 heat sinks included in their weight. Any engine under a 250 rating needs crits to mount them. It is glitched in that it will let you launch without them, but otherwise working as intended.
#251
Posted 26 October 2012 - 04:43 PM
#252
Posted 26 October 2012 - 04:54 PM
#253
Posted 26 October 2012 - 06:17 PM
#254
Posted 26 October 2012 - 06:42 PM
Edited by Lorehunter, 26 October 2012 - 08:24 PM.
#255
Posted 26 October 2012 - 08:54 PM
A. the removal of collision
B. the highly unreliable hit detection after this patch
after the patch, cases where ppl r shooting and hitting in their client but missing server side has bloated like mad... it affected ppl regardless of their latency (which makes no sense but that's what we've been getting reports of from the thread) and for ppl with significant latency, it made lag shooting exponentially more difficult than before because of the erratic and unreliable deflection amount they have to do now to score a hit server side. (and they can't use the client information to gauge it properly anymore).
They most definitely are working on point A with the collision while they rework it...
I am far more concerned with point B because i've not heard of PGI response on them or if they know what's wrong with either the hit registry or the netcode.
#256
Posted 27 October 2012 - 12:22 AM
#257
Posted 27 October 2012 - 02:31 AM
If you lose with these items equipped you go negative.
I played on my own for a bit after everyone I play with went offline and I had to switch everything back to standard for my CBill count was dropping fast after losing a few times with pugs.
Is this intentional? Like the price you pay for going for advanced Mech selections?
#258
Posted 27 October 2012 - 02:57 AM
You will still get positive income however as long as you do not equip all at once, IN PARTICULAR:
FF is the one i'd avoid at all cost unless i absolutely have no other choice.
Each FF armor is essentially twice as expensive as normal armor...
and since you ALWAYS lose armor first as you get shot, putting such expensive piece of equipment that you lose all the time is a very inefficient investment overall unless if there's a bigger concern overriding it.
At least in the case of DHS or XL, you won't have to repair or replace them if you didn't get them destroyed which means you are fine as long as you didn't get wrecked.
but FF you can't avoid really unless you don't get hit AT ALL since any damage you suffer will burn away your expensive armor...
Incidentally, endo steel cost almost no more than the regular frame, making them a very efficient investment if you have spare crit slot and high tonnage.
So unlike the other advanced gear, even if you get wrecked, endo won't set you back any more expensive than the normal frame.
#259
Posted 27 October 2012 - 03:00 AM
Gladiatorron, on 26 October 2012 - 04:43 PM, said:
Do you even read anything? You WILL lose anything when it goes open. Your Credits will be reset zu zero and your bought mechs will vanish. You get back your starting MC and founder mechs and thats it.
They said more than once that there will be resets in closed beta, and that there will be a final last reset when open beta starts. So why are you suddenly complaining?
#260
Posted 27 October 2012 - 03:02 AM
I guess we wont be seeing much FF out in the battlefield.
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