Volthorne, on 30 March 2012 - 01:03 AM, said:
Siilk, have you been paying attention to ANYTHING that's been said? MechWarrior = term for pilot *IN* the battlemech. Without BattleTech, there is no MechWarrior, simply because they'd all be sitting on their *****, twiddling their thumbs.
You guys just love to play with wording, aren't you? Oh kaaaaay. MechWarrior™, the video game franchise,
is based on Battletech™, the tabletop game, and shares some key aspects of Battletech™, the fictional universe. But MechWarrior™, the video game franchise,
is not Battletech™, the tabletop game and not everything in MechWarrior™, the video game franchise 100% compliant to Battletech™, the fictional universe. And it will be better for MWO, which tries to be a spiritual successor of MechWarrior™, the video game franchise to stay that way.
Volthorne, on 30 March 2012 - 01:03 AM, said:
The reasons why MW games have never featured melee is because of coding limitations, and hardware limitations. A lot of those games would have been made back when Quake (original) would have been considered "decent" in both graphics and scripting departments (no melee attacks there either).
No melee attacks in what games? Games of that period? There was a sh1tton of games with melee at that times, aforementioned Quake being one of them. It would be quite simple to add something similar to Quake's axe attack or Duke Nukem's mighty foot to MW2(or even 1 for that matter) but melee was deliberately left out, it was purely devs' design decision because it was better that way.
Volthorne, on 30 March 2012 - 01:03 AM, said:
Not a question of "if" anymore, so much debate sparked in this thread
Hardly so. There was no confirmation of kicking/punching.
Volthorne, on 30 March 2012 - 01:03 AM, said:
Direct-fire support lining up a shot on a friend? punch him in the back of the head to mess with his aiming. Ambushed by an Hunchback while piloting a Commando? Run around behind him and kick a leg out from under him (and then run the hell away as fast as you can, provided you're still alive to make the kick).
Ramming and DFA are what you need. I mean how will you even make your beloved melee attack in such situation without charging and ramming the target? Stop right in front of it before punching? Oh, and ranged attack is still way more appropriate in such situation that anything above. You know, with all that fancy weapons, your mech is loaded with.
Oppi, on 30 March 2012 - 05:18 AM, said:
Not having melee attacks ruins the sim style, because in a "real" mech fight you just would not frikkin stand there and do nothing if your heat score was too high to shoot and you had the option to just shove your arm in someones cockpit instead.
Ok, if you want to be that accurate with wording, it ruins
MW(again, as in MW™, the videogame) style.
Oppi, on 30 March 2012 - 05:18 AM, said:
Do you honestly think that this
insane contraption that places the cockpit in front of everything else, making the pilot a meatshield for the reactor,
An insane design?
Seriously?
Oppi, on 30 March 2012 - 05:18 AM, said:
having no plausible way of reloading the missile pods (which are perfect targets for snipers btw, because they stand out so much and will cause a fine ammo explosion when hit) and would constantly keep hitting it's hip and legs with it's own arms if the torso was turned more than about 20 degrees looks more plausible than a warhammer, which is one of the designs ripped off some anime stuff that you were just talking about ? This is ridiculous.
btw : Nearly every second Clan mech shares one or two of the issues I just pointed out at the Timberwolf example.
True. You just forgot to mention that this could be applied to
any mech. Guess why? Because tall bipedal design is not really practical for a weapon platform to begin with. Hence you point is moot.
Paladin1, on 30 March 2012 - 06:04 AM, said:
You know, I just realized something here. You're hung up on MW having a different vibe than TT but I didn't realize fully what you were talking about until just now. The reason that previous MW games had a slightly different vibe was because they, for the most part, focused on the Clans, who refuse to utilize physical combat!
Reread this:
Siilk, on 29 March 2012 - 11:12 AM, said:
Clan-centred? Hardly so. Of all 9 MW games(and that would be MW1, MW2, MW2:GBL, MW2:Mercs, MW3, MW3:PM, MW4, MW4:BK and MW4:Mercs), only 2 (MW2 and MW2:GBL) have Clan warriors as protagonists. All the rest are purely IS based, with Clans posing purely as "big baddies". The most popular and successful ones are both of Mercs' incarnation BTW, both strictly IS-bound.
In what way is that "
for the most part, focused on the Clans"?
Solis Obscuri, on 30 March 2012 - 09:52 AM, said:
Because you consider a punch and a laser beam to be the same thing, or just because it nerfs the infighting ability of the classic I.S. designs a little more?
If you have any troubles understanding the point I made, let me rephrase it again. I have no concern in damaging abilities of melee whatsoever. My concern is purely game style/mood/aesthetics being ruined by mechs bitchslapping each other, simply as that.