Sometimes, The Team *needs* A Rambo
#1
Posted 09 November 2012 - 04:07 PM
For example, the team is staying in a tight formation on Forest Colony and ends up pinned down in one of the narrow canyons. The entire enemy team is at the exit, denying passage, but also prevented from advancing by your team. A standoff. I've seen this happen a number of times, and it gets frustrating with each team peeking out and taking a pot shot or two then scurrying back for cover before a flood of LRMs or gauss slugs pepper their position.
It's Rambo time.
To break the stalemate someone needs to fall back and use tunnels or cover to sneak around and flank the enemy position. It can't be everyone, or their spotters will see it coming. But a lone Rambo should be able to get close and then charge in with guns blazing (or pulse lasers... pulsing?). Hit them fast and hard, make them pay attention. Is this suicide? Almost certainly. But this is suicide with a purpose, which separates a true Rambo from some noob who runs out and gets killed 20 seconds into a fight. While the enemy is busy dealing with Rambo, the rest of the team can advance and unload on the broken enemy line.
It may be bad for your K/D ratio, the repair bill might hurt, but sometimes dying is teamwork.
#2
Posted 09 November 2012 - 04:11 PM
#3
Posted 09 November 2012 - 04:11 PM
#4
Posted 09 November 2012 - 04:12 PM
Edited by lsp, 09 November 2012 - 04:13 PM.
#5
Posted 09 November 2012 - 04:18 PM
I've done it with both, ready to accept the fact my mech is about 'eat it'. Then again, I generally only did this with my pre-mades as with too many PUGS, doing this would result in nothing. Because they didn't take advantage of what you were doing.
Sometimes the move is also obviously a distraction. So it takes some judgement to realize what you're doing is working, and to notice when the other team obviously isn't biting (and strategically retreat before it's too late).
Edited by Monsoon, 09 November 2012 - 04:18 PM.
#6
Posted 09 November 2012 - 04:22 PM
I was a Streakcat. Half of the enemy team had LRMs. My team decided to full out brawl the other half of the enemy team in front of their LRM boats. I knew ahead of time, because of the radar, my team was in trouble. It doesn't take many times playing against 4 LRM boats to know this.
Anyways, I ran to the far left and came within 300m of the LRM boats before they saw me. Instead of lobbing LRMs off the hill at my team, I made them turn 180 and run down the hill at me. My team continued on to kill the enemy brawlers/scouts, while I took out one LRM boat and died. The LRM boats then continued to have to turn around and run back up the hill. By then, they were outnumbered and we won.
Edited by Stone Wall, 09 November 2012 - 04:27 PM.
#7
Posted 09 November 2012 - 04:23 PM
aspect, on 09 November 2012 - 04:11 PM, said:
Yup a typical 'squirrel' move...go fishing and see how many fish come out 'a-biting'. The other is having that fast mech hit the base and see how many of the enemy go back to 'defend'. If they aren't in communication with each other, allot of times you'll end up with (typically) 4 mechs headed back, leaving a 7-4 advantage for the rest of your team.
Edited by Monsoon, 09 November 2012 - 04:24 PM.
#8
Posted 09 November 2012 - 04:25 PM
Keeping the push going when the tides turn wins matches
#9
Posted 09 November 2012 - 04:43 PM
Leetskeet, on 09 November 2012 - 04:25 PM, said:
Keeping the push going when the tides turn wins matches
Sure, and sometimes a lone K2 PPC and Larges can distract and keep 4 mechs of the same size back at their base dealing out enough damage that when his finishes off the rest because it was essentially 6 on 3(both sides had a disconnect). The other teams is damaged enough that they roll right over the 4 that were trying to kill that lone mech that was unharassed on his way to their base.
We have had mechs that did not stay with the group and the were the ones that essentially won the game for us. Either because it was two base rushing groups and that lone mech distracted them long enough or we got distracted by that lone mech or two.
Not always a valid tactic but certain times it was needed at the time for that particular match. Problem is you never really know until after the match is over how well it worked.
Edited by Sirous, 09 November 2012 - 04:44 PM.
#10
Posted 09 November 2012 - 05:07 PM
Sirous, on 09 November 2012 - 04:43 PM, said:
Sometimes, he's the Rambo your team deserves, but not the one it needs right now...
#11
Posted 09 November 2012 - 05:11 PM
#12
Posted 09 November 2012 - 05:25 PM
#13
Posted 09 November 2012 - 05:27 PM
lsp, on 09 November 2012 - 04:12 PM, said:
The real trick to using this tactic is having your team capitalize upon the shock attack of the "Rambo".Without a team to take advantage of the situation you will end up down one mech just as the man said.
The other night on Frozen city my group decided on a cave rush.So I could either support the plan or go off plan.
I supported the cave rush.As my Atlas was rounding the bend to the enemy opening our Jenner pilot comes tearing back down the tunnel typing in chat "don't go out there" not a perfect piece of recon data but helpful.
At this point we had all our assets in the tunnel ready to break out an brawl.To turn back now would mean loosing momentum.
I say to my team "I'm charging follow me out"...
My Atlas breaks cover to see all 8 enemy mechs standing in the open facing the cave.They were prepared to defend from a cave rush.They were not prepared to defend from a psychopath in an Atlas backed by 7 unengaged mechs.
I accounted for three kills one hunchback and two dragons (and the right missile pod of a catapult) before I was out of the fight.
The rest of my team took no further loses and exterminated a "prepared" enemy. Communicating your intent to go all "Rambo" and having the rest of your team capitalize upon it is key.
#14
Posted 27 November 2012 - 06:42 PM
#15
Posted 27 November 2012 - 06:45 PM
#16
Posted 27 November 2012 - 06:47 PM
#17
Posted 27 November 2012 - 07:12 PM
BOTA49, on 27 November 2012 - 06:47 PM, said:
I'm sure quotes like this are why the Wang was the first hero mech available.
On topic, I've done and seen the sac move before. It works enough to keep it in the toolbox; sometimes you don't even die if your team can back up the crazy fast enough. It's a tactic like any other, it could apply sometimes and other times not. If the other team believes you to be a real Rambo you can also use that against them. "Easy" bait for a nice ambush.
#18
Posted 27 November 2012 - 07:16 PM
#19
Posted 27 November 2012 - 07:17 PM
gregsolidus, on 27 November 2012 - 07:16 PM, said:
unless you know to Rambo in after your sides have clashed. and you need some aiming skill for this to work.
Rambo'ing in at the start is a new player move.
#20
Posted 27 November 2012 - 07:18 PM
Edited by G4M3R, 27 November 2012 - 07:22 PM.
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