Posted 27 October 2012 - 03:52 PM
I've been looking forward to the Cicada since I heard it would be in the game. I have loved the fast Scout / Scout-Hunter mechs since TT back in the early 90s.
I still enjoy running around in my Jenners and Commandos, and will continue to do so while learning the differences with this mech.
I don't believe the mech is overpowered, no more than the Gauss-Cats or missile boats (LRM/SRM/SSRM), or what have you. Sure they pack a punch, but they're not all that. If they catch you sleeping, you're toast. If they are a crack-shot, you're toast. If you don't understand 'Situational Awareness', you're toast. If you know their limitations, you can survive just fine, and if their teammates don't back them up, you might take them out. The Cicada is similar . . . It can pack a punch, move quickly, and carry decent armor. It has limitations as well. (I'll leave that for interested parties to figure-out . . . I'm a non-suiscout, after all . . . ) I've taken-out 3 mechs, and neutered a fourth in one match. It was a fluke. Two guys let me stand behind them and core them while they stood still and sniped at my teammates.
I'll reserve final judgement for when the net-code handles the speed better, and when the collisions are back in effect. So far, I enjoy it as much as my other lights, and I look forward to eventually piloting the FireMoth / Dasher from time to time.
Play, enjoy, even the frustrating bits.
Practice radical Lagom, y'all.