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Your opinions on the new Cicada?


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Poll: Is this variant overpowered? (127 member(s) have cast votes)

Is this new mech/variant overpowered?

  1. Yes (16 votes [12.31%] - View)

    Percentage of vote: 12.31%

  2. No (93 votes [71.54%] - View)

    Percentage of vote: 71.54%

  3. All the fast mechs are overpowered (21 votes [16.15%] - View)

    Percentage of vote: 16.15%

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#21 jbhewitt

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Posted 27 October 2012 - 02:08 AM



Personally I'm not a big fan of the Cicada - going to stick with my Jenner to make money.

I bought the CDA-3M version and boy it costs a lot to repair.

Also a bit of gameplay with my mate and I - and a guy with 4xmachine gun Cicada

Edited by jbhewitt, 27 October 2012 - 02:13 AM.


#22 maxx2504

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Posted 27 October 2012 - 02:22 AM

Hi !
I have a Cicada CDA-2A with...

- Double Heatsinks
- Ferro Fibrous
- XL 300
- 6 Medium laser


I like it. Its fast, its more reliable than a jenner, its brakes and accelerate very good. The only bad thing is the big cockpit hit zone.


maxx

Edited by maxx2504, 27 October 2012 - 02:25 AM.


#23 Nintenja

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Posted 27 October 2012 - 02:24 AM

I like how the arms are shields and all weapons are fixed to the torso. I hope to see more mechs with cool configurations like that. Like a Cent with a big shield on one arm rather than a weapon.

#24 Dantioch

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Posted 27 October 2012 - 02:38 AM

yes cicada and jenner r totaly overpowert they need way to much dam to go down and on the opposite side they deal way to much dam for the tonnage and sice, allmost impossible to hit and when its like nothing at all some times u see like 3 meds and hvy trying to take them down and jenner/cicada are still able to kill one in a 3 vs 1 becourse they r so hart to hit and like i sayed bevor they take way to much dam bevor they destroyed.
nerve them both.

#25 Dantioch

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Posted 27 October 2012 - 02:46 AM

View Postmaxx2504, on 27 October 2012 - 02:22 AM, said:

Hi !
I have a Cicada CDA-2A with...

- Double Heatsinks
- Ferro Fibrous
- XL 300
- 6 Medium laser


I like it. Its fast, its more reliable than a jenner, its brakes and accelerate very good. The only bad thing is the big cockpit hit zone.


maxx

XL300 lol, standard 300 is an Atlas engine so its lol for a 40 ton mech and 4 to 6 meds or med pulse on a Mech this small and fast, thats simply BS

#26 Suskis

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Posted 27 October 2012 - 03:00 AM

the original Cicada was one of the most useless designs ever. It had the same speed/armor/weaponry of a Locust, but it weigthed as 2 Locusts. this game is departing more and more from the tabletop game (sadly, to me, of course).

#27 Kurayami

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Posted 27 October 2012 - 03:07 AM

op? nah its just slightly more armored jenner without JJ.
kinda agree with Suskis - original was worthless and my first thought was "this one gonna suck hard time" but im glad that they managed to make it ok even if this means departing from tt.

overall i can say only 3 words about cicada - "lots of fun".

Edited by Kurayami, 27 October 2012 - 03:07 AM.


#28 maxx2504

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Posted 27 October 2012 - 04:14 AM

View PostDantioch, on 27 October 2012 - 02:46 AM, said:

XL300 lol, standard 300 is an Atlas engine so its lol for a 40 ton mech and 4 to 6 meds or med pulse on a Mech this small and fast, thats simply BS


You are maybe right. But its not fault that this setup is possible. Same with the Gaussapults (the mechs i don't really like :o )

maxx

#29 Odanan

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Posted 27 October 2012 - 08:50 AM

View PostThontor, on 27 October 2012 - 04:25 AM, said:

the Cicada itself is not overpowered, but the fact there are no knockdowns at the moment, makes all fast mechs seem overpowered


Exactly where did they depart from "the original Cicada". the only thing i can think of is moving the machine guns from the legs to the torsos in the 3C


They didn't depart from TT. It's the same mech. The difference now is speed AND SKILL really matters. In TT, speed makes hitting you slightly hard (but don't make your mech to completely avoid fire), and the small mechs (without jump, which is overpowered in TT) can't stand a chance against bigger ones.

Now speed and maneuvering itself is armor and weapon.
I like it.

PS: but I want the knocking collisions back.

#30 Lorcan Lladd

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Posted 27 October 2012 - 09:02 AM

It hasn't any arms, has it?

#31 Cache

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Posted 27 October 2012 - 09:03 AM

I'm not going to call it OP. It is a bit of a beast right now. The lag shield is terrible just as with the Jenner and Commando, but when knock-downs/tripping come back it should even the field a bit.

#32 Jeral Strongblade

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Posted 27 October 2012 - 09:03 AM

View PostLucity, on 26 October 2012 - 12:45 PM, said:

I thought jenners were bad lol

Not if you drop enough C-Bills into them, AND use skirmisher tactics with them. Granted, "enough" is 4-5 million+ on top of the chassis price...

#33 Brenden

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Posted 27 October 2012 - 09:07 AM

Less laser, more Daka.

#34 Felicitatem Parco

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Posted 27 October 2012 - 09:09 AM

I think the Cicada is the perfect Mech for anyone who runs their Jenner without Jump Jets.

#35 Sean von Steinike

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Posted 27 October 2012 - 09:11 AM

Fun? Yes. Dangerous? Yes. OP? No, not any more so than anything else in the game. It really comes down to pilot style or skill.

#36 Bogsveigir

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Posted 27 October 2012 - 03:52 PM

I've been looking forward to the Cicada since I heard it would be in the game. I have loved the fast Scout / Scout-Hunter mechs since TT back in the early 90s.

I still enjoy running around in my Jenners and Commandos, and will continue to do so while learning the differences with this mech.

I don't believe the mech is overpowered, no more than the Gauss-Cats or missile boats (LRM/SRM/SSRM), or what have you. Sure they pack a punch, but they're not all that. If they catch you sleeping, you're toast. If they are a crack-shot, you're toast. If you don't understand 'Situational Awareness', you're toast. If you know their limitations, you can survive just fine, and if their teammates don't back them up, you might take them out. The Cicada is similar . . . It can pack a punch, move quickly, and carry decent armor. It has limitations as well. (I'll leave that for interested parties to figure-out . . . I'm a non-suiscout, after all . . . ) I've taken-out 3 mechs, and neutered a fourth in one match. It was a fluke. Two guys let me stand behind them and core them while they stood still and sniped at my teammates.

I'll reserve final judgement for when the net-code handles the speed better, and when the collisions are back in effect. So far, I enjoy it as much as my other lights, and I look forward to eventually piloting the FireMoth / Dasher from time to time.

Play, enjoy, even the frustrating bits.
Practice radical Lagom, y'all.

#37 Bogsveigir

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Posted 27 October 2012 - 03:59 PM

View PostDantioch, on 27 October 2012 - 02:46 AM, said:

XL300 lol, standard 300 is an Atlas engine so its lol for a 40 ton mech and 4 to 6 meds or med pulse on a Mech this small and fast, thats simply BS


What about the "Locust IIC 8"? 25T (Clan Ghost Bear) 300XL and a ER Large Laser . . . Run quickly, and carry a big flashlight. I am sure there are other examples of 'hot rod mechs', but that is the only one I remember off-hand. Was fun to run.

Edit: The Scorpion weighs only 15 tons more and runs a 330XL; there was a lot of usable weight lost to the larger Gyro, and additional actuators, etc. to make it work as a Quad. A quick look as Sarna.net shows a number of mechs in the weight range, slightly lighter and heavier, that run engines around the 280-340XL range. Don't focus on them (us) being possibly harder to kill; focus on being a better pilot or shot, and enjoying the game.

Edited by Bogsveigir, 27 October 2012 - 04:12 PM.


#38 A 143

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Posted 27 October 2012 - 07:59 PM

I wont go out and say the cicada is overpowered, but i can see why people would complain. But lets be honest wouldn't be so annoying if the faster mechs on your team actualy did there job and flanged them down.

Edited by A 143, 27 October 2012 - 08:00 PM.


#39 Taki1980

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Posted 27 October 2012 - 09:52 PM

View PostMel Mad Dog Winters, on 26 October 2012 - 12:40 PM, said:

Fast mechs are supposed to have some very significant advantages, but I'm thinking of the old Battletech board game when I say that. I know that nothing I say about the board game need necessarily have anything to do with this game but I remember it being fairly straightforward to go after a lone slow heavy mech in most kinds of fast mechs. You'd have to be patient, but with superior movement you gain a tactical advantage and could deny them good shots while setting up your own (with the right moves and some luck at least). If that heavy is in a lance that is staying tight or has a fast escort, you can't do that. Dancing around a big slow heavy and slowly chopping them down happens when they get cut off from proper support. Though a PUG that doesn't help a teammate would be much the same thing I guess.

Now, I always favored playing fast jumpers, so I'm biased. However, if they didn't gain an adavantage from that movement, then why give up all that armor and firepower that you could have had instead?

It sounds to me like you are playing well and capitalizing on both the mech's most notable weapon (its speed) and on moments where you could take advantage of an enemy mistake (getting split up, a heavy off by itself, etc). I haven't played for a while and only returned for a little bit yesterday (all had time for), but that's my impression.


All over i would say yes. but the Cicada in Game has alot of Firepower and even more Armour. Had to hit one with 5!! Medium Pulse 4Salvos and it still was Running. They where all Pinpoint in a Hunchback and on the 4th Salvo it wasnt dead yet. So compare that to the CBT....

I think its OP. Too much standing Power, no Falling atm, confusing and a big Strategic Value for the Team because it can distract 1-2 enemy Mechs because it has so much Firepower to hit you in your Backtorso that you simply cant ingnore it.

#40 CHWarpath

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Posted 27 October 2012 - 10:43 PM

View PostCountess, on 26 October 2012 - 11:34 AM, said:

Personally for me, It's waaay overpowered. I own one and I kill 3-4 people per match, mostly Heavy and Medium Mechs. I can play with them by just running around and when they stop dead and turn around (basic tactic) I shoot with 4 small lasers and Ultra AC-5 to their backs. Repeat a few times and boom. Dead or critical damage and my mech is almost untouched.

Okay, that variant is worth 7,137,507. But it's mostly because of the XL Engine (actually, it's pretty helpful, it's hard to die on the sides, I always die on the center or head)

It's fast, it's efficient, it has double heat-sinks, it has ferro-fibrous (original comes with Standard armor), it has Endo-Steel Internal Structure (original comes with Standard Internal Structure), it has AMS, and it sure kills a lot with that combo.

Don't get me wrong, I'm not bragging about it or anything. Its just that with Light Mechs I die pretty often, and I kill (usually) 1 per 2 matches, and with this new mech I practically kill a hell of a lot easier.

Maybe its because of the setup, I've seen other cicadas with bad setups dying faster than a steady jenner in the center of the arena.

What are your opinions about this new mech? is it that overpowered for you?

Cheers!


Next time don't exaggerate when you steal a few kills. The lights are having an easier time with double heat sinks and they cannot be knocked over right now. Using a hunchback with an upgraded engine or dragon to run lights over and face roll them will be coming back soon enough.





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