Just tossing in an idea I'd like to see, in the form of "strategic" capabilities. I'm sure we'll see some in the form of "information warfare" such as UAV-type things for detecting enemy units, but it'd also be cool to see things like orbital bombardments/long-range artillery strikes (NOT like WoT, but an area-saturation effect, including variations such as smoke screening, EM pulse to temporary disable sensors, etc), a "tactical drop pod" ability that allows a lance to deploy anywhere on the map via a small drop pod instead of starting in their team's spawn area, and other expensive, one-off abilities that spice things up a little bit.


"Strategic" Abilities
Started by zverofaust, Nov 02 2011 07:05 PM
3 replies to this topic
#1
Posted 02 November 2011 - 07:05 PM
#2
Posted 02 November 2011 - 07:07 PM
The current 'Game' link at the top has a bit on that and seems to suggest those sorts of things will be included so fingers crossed

#3
Posted 02 November 2011 - 07:08 PM
Every time I hear strategic assets it makes me think fkn COD.
We already have artillery. It's called a Long Tom.
We already have artillery. It's called a Long Tom.
#4
Posted 02 November 2011 - 07:23 PM
Elucid Ward, on 02 November 2011 - 07:08 PM, said:
Every time I hear strategic assets it makes me think fkn COD.
We already have artillery. It's called a Long Tom.
We already have artillery. It's called a Long Tom.
CoD rewarded players with high kills with even more kills.
I was thinking more like Battlefield 2 or 2142 where a comander can spot, assisat with vehicle drops, and also artilliery certainly. A system designed to give leverage to the players through careful use ... not like CoD agreed, that was horrible.
I still believe that such assets need to be captured or held on the battlefield though which makes it even more strategic.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users