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we feel that information warfare will bring a new level of realism to the fight and help enforce the idea of team based multiplayer even more.
Oh hell yes. Team play mechanics, sensor warfare, tactical movement, deception, counter info warfare - great stuff - excitement!
Then it followed with this:
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Another aspect of Mech Warfare, something that we can do with new technology, is urban combat. The battlefield is no longer open areas with mile long sightlines. . Tactical manoeuvres will be required now more than ever and the key to success is using InfoTech alongside great team play
Urban combat. OK - that’s fine, I like some good urban maps at times, but long sightlines gone?
The best games I ever played in MW4 and all it's iterations were on various terrain maps not the more urbanised ones. The tactical manoeuvring when playing as a team on these maps ways WAY more tactical and interesting that urban maps which frequently turned into close in bash fests (nothing wrong with that but not highly tactical)
The ability to use cover, scouts, sensors, and all aspects of the terrain to position - reposition - decoy - outmanoeuvre the enemy was the best thing about matches.
I really hope they do not make 90% of the maps urban. There needs to be a mix of terrains, even on the same map. Mile long sightlines are fine as long as they are not the only way to advance on the enemy and they rarely are.
I hope I am just over reacting but the wording seems a bit off putting.
However then they continue with this:
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The newly implemented Battle Grid will give commanding units a bird’s eye view of the battlefield and scouts will be able to feed real time recon information to them. The battlefield commander will be able to call in air strikes, artillery strikes and other support unit requests.
Oh heck yea - that’s the goooood stuff again
