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Open Beta next week (Monday October 29th) - Here's what you can expect.


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#201 Landsharkk

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Posted 27 October 2012 - 02:13 PM

View PostxMEPHISTOx, on 27 October 2012 - 01:12 PM, said:

This thread exemplifies why they are going into beta.
They need new fresh unjaded people playing and testing at this point.
And for those who get refunds on their founders, I wish they would remove them from the beta and the beta forums as they simply shat on the game with their lofty game ideologies and 'i work on games, so i know what im saying' BS.
Yes there is still a lot of work to be done on this game and PGI will have their plates full for many months to come. I for one feel they have addressed the community and the games issues very well, more so than many games I have played beta in. But unfortunatley we are in the age of entitlement and as such we experience more whining than ever in the past.
Again...This thread exemplifies why they are going into beta.



Are you suggesting the only people that should be allowed in beta are founders, because they are going to contribute the most to the beta? If so, can you please provide me some statistics or facts or something to back up that claim?

Whether I have a founders tag or not doesn't prevent me from supporting MWO through testing, reporting bugs, etc.

Having a founders tag doesn't entitle anyone to know more, say more, or anything like that.

#202 xMEPHISTOx

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Posted 27 October 2012 - 02:56 PM

Take it how you will twist it to your own liking...im not concerned.

I do however take issue with the lack of constructive feedback...as opposed to the whine and slam. If your confidence in this game and the devs is so low then move on for all of our sake and your own.

#203 Luighseach

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Posted 27 October 2012 - 03:05 PM

View PostToong, on 26 October 2012 - 04:24 PM, said:

Nope.avi



This is a beta, not a launch. Fluff is unnecesary. The mechanics we have now work reasonably well, and an injection of fresh eyes is precisely what this game needs.


Yes we need fresh people and yes its not launch, but most people need to understand that when a game that is F2P goes open beta people think that means its done except for a few tweaks and I think we can all agree that this game is missing Game Modes, Maps, and Features.

#204 Enig

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Posted 27 October 2012 - 03:10 PM

Meanwhile, in the Planetside 2 beta!

Posted Image

#205 Phelan Ward-Kell

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Posted 27 October 2012 - 03:41 PM

View PostLandsharkk, on 26 October 2012 - 04:30 PM, said:


I use to be a founder too.

Also, next week anyone can play, founders time starts (if you choose), and PGI takes your money. In the eyes of the public, that IS launch.


Used to be a founder means you don't get to complain anymore about spending money on a product you don't feel is ready for launch.

As for Open Beta, it's not launch. No amount of ******** from you or any other person will change this.
If the public things Open Beta = Launch, than I'm glad to know what category I can put them into: The players who will fluff up my KDR. :P

Beta means Beta. If you get to play with a BETA of a cell phone, and there's glitches, do you expect those glitches to be present when it launches?
If you get to test a software beta that's missing features the developers have blatently stated will be put in at some point, do you "shout" how crappy they are at the top of your forum-trolling fingers?

If you answered "Yes" to either of those questions, you are unfortunately not the kind of person we need in this amazing, diverse and understanding community. So long, thanks for all the fish, don't let the dropship bay door hit you in the *** on the way out.

#206 Nintenja

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Posted 27 October 2012 - 03:48 PM

View PostEnig, on 27 October 2012 - 03:10 PM, said:

Meanwhile, in the Planetside 2 beta!

Posted Image

lol. That game is a mess and they plan to launch in a month. What do you expect when SOE puts Smedley on the job. He killed SWG, now he will kill PS2 with he poor decision making skills.

#207 S3dition

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Posted 27 October 2012 - 04:22 PM

Quote

Think the game is ready for release to the public and for PGI to start taking your money?

Here's what to expect:
  • No item descriptions/stats
  • no in-game tutorial,only 1 out of game tutorial thats only 10 min long
  • only 4 maps, buggy maps
  • few mech chassis(variants are nice but still basically the same mech)
  • PGI removes mechs/variants with no warning (Where did the Centurion CN9-AH go? - replaced with a real money mech)
  • horrible mech lab implementation(tab system made it worse), buggy mech lab
  • netcode fails to properly register fast moving objects(now with no collisions)
  • questionable pilot xp system(should be options against grinding different variants of what is essentially still the same mech)

  • unbalanced weapons
  • few weapons/systems(narc?beagle?)

  • DHS not working as originally intended
  • Horrible match-up system
  • Only one game mode (8 vs 8 team deathmatch/capture the base hybrid - PGI admitted this was their 'test' game mode)
  • Economy is unbalanced(spend money on MC to buy mechs that you cannot afford to repair)
  • crashes to desktop
  • random fps drops
  • no in-game computer voice(all systems nominal, heat levels critical, outside mission parameters, etc.)
  • no music
  • not fully implemented in game voice chat system(havent tried this so not 100% sure on this)
  • no chat room, no ability to communicate post-match
  • no fix to prevent players from quickly grinding for c-bills using a method that I am not even allowed to discuss on the forums(lets just say that its very detrimental to others enjoyment of gameplay)

  • I think PGI needs to do some full disclosure here. This game is not ready for open beta/release to the public/giving them your money.

    Your thoughts?

  • They're pretty self explanatory and not fully necessary for a beta
  • You needed a tutorial to figure it out? Most people just look at the key map :/
  • Many PVP games have very few maps. F2P games tend to have very few)
  • Wait, they don't have more mechs than what they've announced? (shock). How many classes are there on BF3 again?
  • It sucks. Hopefully they'll restore it. But I doubt it will happen after open beta because there are no more resets.
  • That's 100% opinion. I haven't found it overly difficult, but I would like a few more options, such as reset armor to default, max armor, min armor.
  • Collisions were removed temporarily to fix some issues with them to minimize breaks in the beta. Netcode has been under repair since initial beta and has been getting better.
  • I somewhat agree with this. I like the idea of a bonus for maxing out all variants of a mech, but I don't want to have to buy and use 3 - 5 mechs to get all of my normal perks.
  • More weapons than the battletech game launched with and the weapons are way more balanced now than 2 months ago. ML spam is gone and tweaking is ongoing. Balance will ALWAY BE AN ISSUE IN EVERY GAME.
  • They haven't even been live in the game for very long. Give them a chance to review the data at least.
  • Not excusing PGI, but I have yet to experience a good match making system. In my experience, they're never quite fair. Plus, a beta is more about testing than padding your K/D ratio.
  • You're intentionally skewing that to make it look like they're trying to hide something. The current game mode is not going anywhere, and was used during internal testing. More modes will be added later.
  • This is intentional. It will become more important when the metagame is introduced, and you have to choose between dropping into battle with a damaged mech or stock variant when a critical battle is underway. It's also a reason not to rambo yourself into the enemy base.
  • Windows crashes to nothing. Which is worse?
  • I haven't experienced this yet, so I can't comment on it. It might be a hardware issue. I also haven't been able to play much recently, so I don't have a firm opinion on this.
  • And none of those are necessary for a beta.
  • http://mwomercs.com/...perpulse-radio/
  • http://www.teamspeak...page=teamspeak3
  • This is never necessary, even in a finished game. I'll take a log of game events/results long before watching people badmouth me and my lo-wang while waiting for the next game.
  • And I'm sure this fix is in the works. It's not like PGI is going to benefit from people exploiting the game.


In other words, about the same as WoT and already has more maps than LoL?

By the way, open beta != gold. They've been straight forward about everything they plan to do and great at patch logs.

#208 UnexpectedDmg

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Posted 27 October 2012 - 05:10 PM

View PostLandsharkk, on 26 October 2012 - 04:30 PM, said:

I use to be a founder too. Also, next week anyone can play, founders time starts (if you choose), and PGI takes your money. In the eyes of the public, that IS launch.


that about sums it up, and I AM A FOUNDER...and yea...the OP is right with regard to issues.

when they want to pull the trigger on letting folks in is their call, and they have made it.
the risk is theirs and I am sure they have struggled with the decision, sadly, as you can see from my founders tag I do want them to succeed, but the game really is lacking for an ability to keep people playing rather than driving them away with frustration.

#209 rythex

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Posted 27 October 2012 - 08:02 PM

I give the game a week before there is a aimbot or cbill macro to auto rejoin games either trial mechs and farm bill'swhen you''re at work/school

#210 DeathNoise

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Posted 27 October 2012 - 08:11 PM

View PostLandsharkk, on 26 October 2012 - 04:16 PM, said:

Think the game is ready for release to the public and for PGI to start taking your money?

Here's what to expect:


-No item descriptions/stats
-no in-game tutorial,only 1 out of game tutorial thats only 10 min long
-only 4 maps, buggy maps
-few mech chassis(variants are nice but still basically the same mech)
-PGI removes mechs/variants with no warning (Where did the Centurion CN9-AH go? - replaced with a real money mech)
-horrible mech lab implementation(tab system made it worse), buggy mech lab
-netcode fails to properly register fast moving objects(now with no collisions)
-questionable pilot xp system(should be options against grinding different variants of what is essentially still the same mech)
-unbalanced weapons
-few weapons/systems(narc?beagle?)
-DHS not working as originally intended
-Horrible match-up system
-Only one game mode (8 vs 8 team deathmatch/capture the base hybrid - PGI admitted this was their 'test' game mode)
-Economy is unbalanced(spend money on MC to buy mechs that you cannot afford to repair)
-crashes to desktop
-random fps drops
-no in-game computer voice(all systems nominal, heat levels critical, outside mission parameters, etc.)
-no music
-not fully implemented in game voice chat system(havent tried this so not 100% sure on this)
-no chat room, no ability to communicate post-match
-no fix to prevent players from quickly grinding for c-bills using a method that I am not even allowed to discuss on the forums(lets just say that its very detrimental to others enjoyment of gameplay)


I think PGI needs to do some full disclosure here. This game is not ready for open beta/release to the public/giving them your money.

Your thoughts?


Thanks, Im gonna check the Hawken instead

#211 Akaryu

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Posted 27 October 2012 - 08:16 PM

i know what i can expect a horde of new assault mech pilots thats have not the slightest clue how to pilot a mech and for me that means i will be spoiled with easy and amusing kills heres hoping it doesnt affect my performance against a real assault mech pilot that knows what they are doing.

#212 Qayos

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Posted 27 October 2012 - 08:22 PM

View PostAlienInvader, on 26 October 2012 - 04:26 PM, said:

I used to be a founder.


And then you took an arrow to the knee?

#213 Akaryu

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Posted 27 October 2012 - 08:30 PM

View PostQayos, on 27 October 2012 - 08:22 PM, said:


And then you took an Arrow IV to the knee?

fixed it for ya

#214 Bishop Steiner

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Posted 27 October 2012 - 08:37 PM

View PostLandsharkk, on 26 October 2012 - 04:16 PM, said:

Think the game is ready for release to the public and for PGI to start taking your money?

Here's what to expect:


-No item descriptions/stats
-no in-game tutorial,only 1 out of game tutorial thats only 10 min long
-only 4 maps, buggy maps
-few mech chassis(variants are nice but still basically the same mech)
-PGI removes mechs/variants with no warning (Where did the Centurion CN9-AH go? - replaced with a real money mech)
-horrible mech lab implementation(tab system made it worse), buggy mech lab
-netcode fails to properly register fast moving objects(now with no collisions)
-questionable pilot xp system(should be options against grinding different variants of what is essentially still the same mech)
-unbalanced weapons
-few weapons/systems(narc?beagle?)
-DHS not working as originally intended
-Horrible match-up system
-Only one game mode (8 vs 8 team deathmatch/capture the base hybrid - PGI admitted this was their 'test' game mode)
-Economy is unbalanced(spend money on MC to buy mechs that you cannot afford to repair)
-crashes to desktop
-random fps drops
-no in-game computer voice(all systems nominal, heat levels critical, outside mission parameters, etc.)
-no music
-not fully implemented in game voice chat system(havent tried this so not 100% sure on this)
-no chat room, no ability to communicate post-match
-no fix to prevent players from quickly grinding for c-bills using a method that I am not even allowed to discuss on the forums(lets just say that its very detrimental to others enjoyment of gameplay)


I think PGI needs to do some full disclosure here. This game is not ready for open beta/release to the public/giving them your money.

Your thoughts?

I am glad that you are here with your immense business acumen to give PGI, and IGP the go ahead on when they can do things, as well as making them accountable to you. I am not sure what we, the Mechwarrior community would do with out your leadership.

#215 Bishop Steiner

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Posted 27 October 2012 - 08:40 PM

View PostLandsharkk, on 27 October 2012 - 02:10 PM, said:


I'm not sure I understand how you can't take me seriously about that?

1) PGI said one thing (offered in their agreement)

2) I spent my money based on the one thing. (based on the agreement details)

3) PGI changed that one thing (changed their agreement details)

Is it really that hard to understand? I figured you being a lawyer it should be pretty easy to understand the concept.


what exactly, oh dear professor at law, is that "one thing"?

So far your arguments have been as enlightening as a Romney/Obama debate.

#216 M4NTiC0R3X

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Posted 27 October 2012 - 08:51 PM

I could provide a link to PGI's future goal of the game & can't stress enough the word BETA.

The game will continue to evolve so it's good to voice your opinion & the state of the game but sooner than later it will be a whole new playing field.

I for many have extremely high hopes for the future of this game.. even though many of you have a hard time seeing all that encompasses

Edit: If you're a true fan of the series, it's hard to see what's missing... except all of what's to come :(

Edited by M4NTiC0R3X, 27 October 2012 - 08:54 PM.


#217 Streeter

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Posted 27 October 2012 - 09:09 PM

What I reckon is a little strange is that if Landsharkk hates the game so much and has demanded a refund and already been paid out, why lurk around on the forums paying out on the game?

There are many games around, dont like MWO, spend your time doing something you enjoy, unless you enjoy just being a troll?

#218 AvatarofWhat

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Posted 27 October 2012 - 09:10 PM

Since, the op posted this list with no argument supporting it for why Open Beta should be delayed here my original post from the beta forums.

--------------------------------------------------------------------------------------------------------------------------------------------

Thank you for addressing the community Russ.

I would like to start by saying that I appreciate the hard work everyone at PGI has been putting into this game in order to make it a success. On that note I would like to address some of your comments.




Quote

Oh no it can’t be Open Beta because the game still does not have X Feature or Y piece of content, I can’t believe MWO will not said feature or content – I think all of us get caught up in the retail product mentality. Just because MWO is going Open Beta in no way means we are finished making the game or that we will even slowdown in the slightest. We already have nine months of work lined up in front of us and frankly there is no end to the work in sight. We could easily delay Open Beta endlessly to just wait for one more feature or one more piece of content which could easily become a black hole.





I realize that this is an ongoing process. However the problem is not one or two or even five specific features or pieces of content.

Here are some of the current issues with the build off the top of my head, reposted from another thread.

-No item descriptions/stats
-no in-game tutorial,only 1 out of game tutorial thats only 10 min long
-only 4 maps, buggy maps
-few mech chassis(variants are nice but still basically the same mech)
-horrible mech lab implementation(tab system made it worse), buggy mech lab
-netcode fails to properly register fast moving objects(now with no collisions)
-questionable pilot xp system(should be options against grinding different variants of what is essentially still the same mech)
-unbalanced weapons(machine guns? gauss rifles vs. everything else?)
-few weapons/systems(narc?beagle?)
-DHS not working as originally intended
-Horrible match-up system(the single most asked for improvement)
-Only one game mode
-Economy is unbalanced(spend money on MC to buy mechs that you cannot afford to repair)
-crashes to desktop
-random fps drops
-no in-game computer voice(all systems nominal, heat levels critical, outside mission parameters, etc.)
-no music
-not fully implemented in game voice chat system(havent tried this so not 100% sure on this)
-no chat room, no ability to communicate post-match
-no fix to prevent players from quickly grinding for c-bills using a method that I am not even allowed to discuss on the forums(lets just say that its very detrimental to others enjoyment of gameplay)

This is turn bring us to:



Quote

I love MechWarrior and I want the whole world to love it too, but if it goes out too soon that may not happen – This is a great point of passion that we share with you, but there are just limits to what we can do and how long we can hold off on launching the product. But let’s not lose sight of the fact that the core MWO experience is a ton of fun. All of the media previews from PC Gamer to Penny Arcade agree, the core experience is extremely addictive and fun - we already have what most games never end up finding. Now we just need to add more content and more features, that’s great we can do that and will.




Yes I agree that the core MWO experience can be a ton of fun. However the issues I have listed detract from that experience and will turn off casual players from the experience. These are not only issues like "x feature is not implemented" there are still very serious game breaking bugs. How many times will the average player crash to desktop before he just gives up on the game. How many players will stop playing once they realize that the economy does not allow them to repair a mech that he spent 30 dollars on unless he plays a trial mech every other game to make up the c-bill difference? How many new players will be willing to go to the forums just to search for what a specific piece of equipment does? These are not small forgivable issues, and despite this being a move into another stage of beta, this is the first exposure that the game will have to the average consumer. First impressions are the most important, and its how many will think of the game for years to come. The fact that you can spend money on it and there will be no more wipes only reinforces the fact. Reviews will start pouring in, friends will be told to join, and if they are anything like my friends they wont give it the time of the day because at the moment the game feels less complete then many community developed mods out there.

Open Betas are generally feature complete. This game doesn't even have its memory leak issues solved yet. Despite the solid gameplay at the core, players and reviewers alike will learn what to expect from the open beta. Once they see the current game they will learn to expect very little. Mechwarrior online may seem to the average player like a solid game at first glance... until they realize how little there actually is to do, in between the fps drops and the crashes to desktop and the clunky mechbay.

Previews dont mean much because they dont address the games bugs and lack of implemented features. They judge mostly based on planned features and how well the features that have been implemented work. No one is denying that the game has solid core gameplay but when all the other issues are brought to light come review time, I doubt that the reviewers will be anywhere near as friendly about it.

The argument "but it's still in beta" won't mean much to the average gamer once they realize just how many problems there are with the game. By releasing it to everyone you are giving them their first impression of what MW:O will be like. You need to realize that for open beta is considered by many players to be very close to the final product. If the game had about 1/3rd of the issues presented(not mentioning the ones I haven't thought to include) then yes maybe some of these new casual players could convince themselves that since its just beta these things will be resolved but right now there are too many issues with the game that don't involve features that have not been implemented yet.

Quote




Quote

We just can’t ask more of our closed beta testers - The closed beta testers have done an amazing job, but many of you - including many founders - are just plain fatigued at having their data wiped. In fact according to our data we even have 10’s of thousands of Founders that are just waiting for Open Beta to play again so that their play time is not wasted. It is time for us to get into Open Beta and stop the data wipes.





You are saying we are fatigued from getting our data wiped and that's why your moving to open beta? Well how about you stay at closed beta and promise not to data wipe anymore after this next one? It's not like the game will be any more or less complete then it currently is. As for the 10's of thousands of founders, same deal, send them an email, put out an announcement, "come back guys, we are not wiping data anymore." Whether you guys move into open beta or not should have nothing to do with whether your wiping the data. If it's decided that data does not need to be wiped anymore then that's not a good enough reason by itself to go into open beta.

Quote


Quote


We can’t effectively test certain things any further with our current community – In many ways we can’t effectively test systems both in back end infrastructure and game systems without both more and different types of players. We need to bring in new non-core players to determine what aspects of MWO interface, etc need to be changed and exactly how they should be changed. We can’t make proper headway in these areas without Open Beta.





Fair enough, but how about you guys fix any number of things from the list above first. It seems to me you guys have your priorities wrong. Even without non-core players many of the issues I have listed can be fixed. Fix the game breaking bugs first, work on appealing to a larger audience later.

On a closing note I would like to add a few things. First of all thank you for recognizing the dedication and loyalty of this community. That simple acknowledgment gave me the fuel I needed to make this post. I know many people out there will flame me for trying to influence PGI in this direction but I do it for no other reason then the fact that I love mechwarrior, I love battletech, and I want you guys to succeed. You appreciate us, so please listen to us. At this very moment there is a thread that has a poll. The poll asks if you think the game is ready for open beta. At this point there is a 72.63(edit- now 67.25) percent majority saying no. http://mwomercs.com/...-for-open-beta/

Please, we closed beta testers represent the more hardcore gamers and if hardcore dedicated mechwarriors like ourselves don't think that this game is all that great at the moment, the casual gamer probably will never even want to touch it.

Once again, thank you PGI for all of your hard work and I hope that no matter what happens MW:O is a huge success.

Sincerely,
AvatarofWhat

#219 Dracol

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Posted 27 October 2012 - 09:13 PM

Just a few questions for both sides to consider.

PGI's customer service: When was the last time you were able to by a PC game from Best Buy (or other retail outlet) and then return it after opening it up and playing it? Most likely never. What does that say about PGI's customer service?

What beta means in the F2P biz model: Farmville and Frontiersville where at open beta status for a very long time were they not? How much did they suffer from going to open beta in an incomplete state? Are they successful now?

Performance: what other F2P games can you name that utilize such a high end game engine like cryengine3? Compared to other, older game engines, what benifits or risks did PGI take by choosing such a new and resource intensive game engine? With so few games created using cryengine 3, how much information and experience is availbleto help the devs overcome technical challenges?

Just some things for y'all to mull over.

#220 Matrixcvd

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Posted 27 October 2012 - 09:46 PM

uhm moar wines than necessary here. Its a solid game, its the only mech game out there, yes bugs, yes winey losers, yes critics, yes dipsh1t team killers....

its got everything an online game needs. what more can you ask for? argue over everything, or go make your own game.





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