

Double Legged, but still alive
#1
Posted 14 March 2012 - 10:35 PM
#2
Posted 14 March 2012 - 11:01 PM
A leg-less 'mech can still prop and fire torso-mounted (and the opposite arm) weapons; it can also crab around to change its firing arcs (1 hexside per turn).
I actually pulled off a DFA attack with a one-legged Wasp once, it was pretty epic.

#3
Posted 14 March 2012 - 11:38 PM
#4
Posted 15 March 2012 - 12:20 AM
#5
Posted 15 March 2012 - 02:48 AM
#6
Posted 15 March 2012 - 02:58 AM
but seriouly, having no legs should not be instantly leathal. it may not be smart, but you can stick around taking pot shots, just waiting for some one to come by and finish the job. another reason to have an "eject!" button
#7
Posted 15 March 2012 - 04:07 AM
That Guy, on 15 March 2012 - 02:58 AM, said:
but seriouly, having no legs should not be instantly leathal. it may not be smart, but you can stick around taking pot shots, just waiting for some one to come by and finish the job. another reason to have an "eject!" button
Eject while laying down? Wouldn't that be a bad idea? You could do what one of my friends did and eject in to the side of a cliff. He survived tho.
#8
Posted 15 March 2012 - 04:39 AM
Maybe turn this into a poll?
#9
Posted 15 March 2012 - 04:52 AM
#10
Posted 15 March 2012 - 08:45 AM
S3dition, on 15 March 2012 - 04:52 AM, said:
Naturally. I, for one, perfectly understand how harder it would be to implement all that. But just think about how awesome it would be. It would really make MWO to stand out as an in-depth BT mech sim. So I really hope MWO dev team would ultimately find the resources to fully implement this. Not necessary at the initial release, but at some point in the future.
#11
Posted 15 March 2012 - 08:50 AM
I would love to see it, but I can understand why we won't see it.
#12
Posted 15 March 2012 - 09:40 AM
#13
Posted 16 March 2012 - 08:23 PM
Quote
Mechwarrior IS Battletech, or more specifically, an occupation within the Battletech Universe. We enjoy Mechwarrior because it does follow the Battletech canon. Now I realize changes need to be made here and there. What works in books and dice rolling does not always work in a simulation. But the more changes that are made, the further away we get from the Canon, and then it's no longer Mechwarrior, it's something, well, less interesting. People are here because they want Battletech, that's what this community is. Not to make a big fuss I just think a double legged mech should still be in the fight. Few things are more satisfying than winning a match while taking a nap

#14
Posted 16 March 2012 - 09:37 PM

@Ian McLeary
Are you sure about the three limb thing? It's been a long, long time since i played but I don't recall the three limb rule or the 5 points of damage rule.
#15
Posted 17 March 2012 - 09:51 AM
Total Warfare states on page 128 that a BattleMech is destroyed "if its MechWarrior dies or the ́Mech suffers three engine hits (remember to count engine slots in the side torso if that torso is destroyed); the destruction of the head, cockpit, or center torso has the same effects and renders a ’Mech destroyed."
Also, "leg destruction" is discussed on page 122 of Total Warfare, but it only discusses the case of having lost one leg (and of a quad losing up to three of its four legs); it seems silent on the issue of losing all of a BattleMech's legs...

#16
Posted 17 March 2012 - 10:30 AM
Ian MacLeary, on 14 March 2012 - 11:01 PM, said:
True, but not all mechs are capable of doing that, i.e. Jenner or Catapult with both legs destroyed won't be able to prop or crab around. TT never bothered to have this distinction (afaik) - all mechs could do that, while MW games went the other way and no mechs could do that.
Honestly, either way is fine by me, and I am sure developers have more presing things to do right now than making those prop and crawl animations. Maybe they will add this sort of stuff in the future though - would be a nice touch.
#17
Posted 17 March 2012 - 03:07 PM

#18
Posted 17 March 2012 - 03:27 PM
#19
Posted 17 March 2012 - 04:00 PM
@Lycan: Well, the only times I've played recently have been tournament-style, so that may just be a tournament rule. But it's still a pretty valid criterion.
Edited by Ian MacLeary, 17 March 2012 - 04:03 PM.
#20
Posted 17 March 2012 - 04:34 PM
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