Basialy ties are stupid. It should be resolved on who has captured the mosts of the enemy base.
I just played a game where I lost ALL my weapons, everyone was distroyed except me and one other mech. I managed to almost completely capture the enemy base allone and stay alive while the last opponet shot at me for over 3 mins... to be rewarded with a tie..... The enemy hadn't got nearly half of what we had captured....
Easy 2 line code change but would eliminate a silly case.
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Game should not tie
Started by Firewuff, Oct 27 2012 04:48 AM
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