Anyone remember Battletech MU*s?
#1
Posted 02 November 2011 - 06:32 PM
The big sites were BattleTech 3056 in 1993, an atttempt to create the entire battletech universe, then Luthien and Bryant MUCKs in 1993-1995, tne the rapid turnarounds of 3065, the simulator site.
Just wondering if anyone here remembers playing them, and if any of it should try to be incorporated here.
#2
Posted 02 November 2011 - 07:13 PM
Personally, i believe they should incorporate the simulator pods for training and practice missions with your own corp members.. to get experience.
~Taka
Edited by Takashi Fuchida, 02 November 2011 - 07:14 PM.
#3
Posted 02 November 2011 - 07:17 PM
#4
Posted 02 November 2011 - 07:18 PM
#5
Posted 02 November 2011 - 07:50 PM
#6
Posted 03 November 2011 - 04:36 AM
I also played on one of the Solaris type MU*s, won a tourney and got to design a custom mech for the game, was the Porcupine.
#7
Posted 03 November 2011 - 04:43 AM
Grei
#8
Posted 03 November 2011 - 04:44 AM
#9
Posted 03 November 2011 - 04:55 AM
Some were mostly about the mechs, others were mixed units of mechs and vehicles. One of my favorite scenarios (and my memory sucks for not remembering which MU* it was) had been mixed unit combat, but I specialized in naval and tanks on that one. Loved the Seawolf boat that I adopted as my own.
I kind of dropped out after the scenarios started losing their appeal and the grind on the Solaris MU*s got annoying, plus I had been trying to build my own game (had the code about 95% complete) when interest started waning. Ended up moving on to Star Trek MU*s after that--much of the skills I used in Btech RealSpace combat transitioned well over to Trek.
I did a search last night, only came across BattleTech: The Frontier Lands as having any real active people but haven't gotten past relearning what I used to know to really get a feel on how things are there.
Grei
#10
Posted 03 November 2011 - 05:00 AM
#11
Posted 03 November 2011 - 05:10 AM
On the MU*s you are limited to what your sensors in your cockpit tell you (much like the designers of MWO are going for) and what your teammates tell you. The detail on the MU*s in regards to fog of war is a bit more in depth than MegaMek...since you can change your sensors to run in vislight, infrared, electromagnetic, etc.
There's more to it than that though. And the learning curve is quite steep, unfortunately--though it looks like they've got a fairly complete wiki that explains a lot of the things we used to have to learn through trial, error, and word of mouth.
Maybe Bianca or Taka can explain better than I have since I've been out of the community for a decade or so. Bianca was a legend back in the day--all of us got blown up by her at least once, sometimes (like in my case) repeatedly.
Grei
#12
Posted 03 November 2011 - 05:12 AM
#13
Posted 03 November 2011 - 06:55 AM
Game name over MU* was Yakko aka Dechan Fraser and also ran WD as Jaime Wolf on 3056.
Also more widely known as Jazz via 3030.
#14
Posted 03 November 2011 - 07:00 AM
Trying to figure out what precisely is special or unique about them is difficult to quantify, but I think it is a combination of the timing, the interaction with the game, and honestly...the camaraderie. Being a small group of enthusiasts is fun...though like any family, there are a lot of personalities and conflict is part of the game.
I highly recommend it for anyone who really loves BattleTech and wants to take their play to the next level. It's difficult to learn, but once you do, it's a great game.
Join in at btmux.com port 2950
-AJ
Edited by Akira Jones, 03 November 2011 - 07:05 AM.
#15
Posted 03 November 2011 - 08:29 AM
If you have never played one of the MU* before you should give it a try. The learning curve is great, but the payoff is so worth the effort.
#16
Posted 03 November 2011 - 09:59 AM
#17
Posted 03 November 2011 - 04:49 PM
Grei: thanks for the complement on my glory days. My reflexes aren't what they used to be, sadly. Modern MU*s also use solaris style variable recycle times, so my old, old tactic of firing ERPPCs at 22.9 hexes and jumping away until I'd recycled aren't QUITE as viable as they used to be. On the other hand, maps are smaller these days. No more walking across 5 200x200 maps in an AWS-8Q for 5 hours to get to a fight! (ah, the free time we had back in college!)
and the BJ-3 ascended back into real fandom, though the model we got wasn't QUITE the jumping baby Warhammer of the MU*s....2 PPC arms, 4 ML in the side torsos, max armor, and 11 double heat sinks, with endo steel. Was a FINE, FINE ride. My personal crowning moment came in that mech... 7 kills.
Edited by Bianca Flowers, 03 November 2011 - 04:51 PM.
#18
Posted 03 November 2011 - 08:00 PM
#19
Posted 03 November 2011 - 09:21 PM
Bianca Flowers, on 03 November 2011 - 04:49 PM, said:
**** right that was a wonderful little brute
My St.Ives stint put me in the BJ-3 almost exclusively... ahhh memories.
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