ammo would be more likely to cook off in the weapons barrel from extended fire, and cause a "run away gun" (weapon just keeps firing because the chamber is so hot)
so yeah, mechs dont have a realistic portrayal of heat management.
HOWEVER, the way BT has implemented heat is a great game-play mechanic. its fairly simple and easy to understand, and it limits what players can do in a fun challenging way. (in this case i would say stick closer to the TT heat rules for funs sake)
I am also hoping the PGI will implement more harmful heat effects more gradually. heat should not only cause your mech to slow down, but the arms and torso should also start to slow. additionally weapon convergence should slow as well.
past MW games heat really was a non issue (except for the LL and PPC boats that would risk shut down after everyshot). in MW2 i dont remember any negative effects beyond exploding if you stayed red too long, MW3 you would slow down once you reached about 60% (yellow, orange on the heat scale) with chances for ammo explosions (that never did anydamage, even with out CASE). MW4 heat really is a joke, with the only negative effect at like 80% heat, with a slow down and flickery hud.
In MWO I hope that even a low heat levels there is a slight and linear decrease in movement speed, aiming speed and convergence speed.
for example (these numbers are purely arbitrary and are only for presentation purposes, not actually well thought out)
- loss of -1%kph per point of heat above 10 (on a scale of 50)
- -.05% loss of convergence speed per point of heat above 20
- -.1% loss of extremity (arms and torso twist) speed per point of heat above 30
- .05% chance per second for fusion reactor to "stall" (spontaneous, non-overridable reactor shutdown) above 45 heat. takes some significant time for reactor to come back online, and might cause damage that needs to be fixed with C-Bills
- .05% chance per second for minor ammo explosion (few rounds pop, they break feeds, break links, misalign cartridges, cause stoppages, cause no structural damage, but you cant use that ammo bin anymore) when heat above 40. chance for ammo explosion increases at a +.5% chance per additional point of heat
- .02% chance per second for minor ammo explosion to become catastrophic ammo explosion when heat above 40 (we all know and love it, BOOOOOM)
a good heat system is the balancer for the energy weapons
Edited by That Guy, 01 April 2012 - 11:32 AM.