"The reward system has a component coming called Combat Score. Combat Score is an aggregate system that rewards player performance. The current CB values awarded reflect the AVERAGE Combat Score rewards once it goes into play. So good players will earn above par and vice versa for average players."
This sounds like a great way to ruin team play and mercenary unit tactics. Nobody will be willing to play sqad positions if they are not going to get good rewards because their damage or kill ratios are low. You can't really measure "good" and "bad" play so PLEASE STOP TRYING. You can't even get the mech bay to work correctly how can you think to judge player performance?
Better players already do more damage and get more kills and die less, therefore they already get more rewards. To warp this further I fear will cause everyone to run ammok with no regard to team play. I saw it in Battlefield 1942 where nobody cared if they won or lost as long as they topped the kill charts.
Edited by Raven Star, 21 October 2012 - 10:48 AM.