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The starting grind


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#1 Lunchie

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Posted 27 October 2012 - 11:52 PM

Hey all

So I just started playing a couple days ago and something struck me. WOW... this game is very boring in the beginning.

I watched all the vids of different builds and cool mechs on the NET and thought cool!, im going to make a sniper mech. So i jumped in and found, much to my appointment that the only mechs I could play were the 4 trial ones and that if I wanted to upgrade I would have to spend atleast $30USD to buy a new one or earn 1,700,000 credits. At first this seemed ok but then I realized that that 1,700,000 only got me the smallest of the small mechs with a pathetic load out of weapons and even then I only earn around 60k per match so it will take me at least 20 matches to be able to buy this tiny thing. I just dont get it, why cant I customize the trial mechs? why do I have to wait for days just to be able to experience the game properly?

Am I doing something wrong? why cant I play the game properly instead of constantly picking 1 of 4 mechs that seem to get their butts kicked by custom mechs and am I right in saying that if you dont have $ to spend then the only option is to save up the 1.7mil and start out in some tiny scout mech?

For a lifetime fan of the mech warrior franchise I just dont get why the game is SO SO slow to allow you to do or buy anything?

#2 Skion06

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Posted 28 October 2012 - 12:01 AM

Yeah it sucks. Hated the game until I bought my first mech. Game is much more fun when you get into customizations though.

My advice is just tough it out, maybe skip the commando mechs and get a raven or jenner. By the time you find a loadout you like for your light class mech you will start getting enough money to buy mediums.

Or just spend a couple bucks and buy whatever mech you want.

#3 Sean von Steinike

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Posted 28 October 2012 - 12:09 AM

Yeah, huge mech combat is boring........

#4 CobraFive

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Posted 28 October 2012 - 12:15 AM

The new player experience is really poor right now, I was hoping they would have worked on it by the time it went open beta.

They said they are going to improve the new player experience, they didn't say how or when though.

#5 Fl3tcher

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Posted 28 October 2012 - 12:53 AM

One of the problems is that there is no staged combat system, a player new to MW:O starts his first battle in the same lineup as someone with a thousand games under his belt. Not so good as this game dosn't play like your average shooter, and the controls (no matter what you use) have the weight of a mech behind them so it suprises people with the lack of response (which is ok, you are piloting a huge hunk of armour and weapons after all) So yes, people get knocked out piecemeal by more experianced players for the first five or ten battles, or, until they buy a mech of their own and outfit it to make it more competative on the battlefield. Nothing is more tedious than losing battle after battle right? :(

Monday is going to be a massive culture shock for alot of people, MW:O doesn't feel or play quite like any other mech game before it and the player new to the beta is going to be taking the field in his or her first match alongside people with alot more experiance than they have and mechs that are somewhat better that the ones they are using.

My advice for non founders and people who aren't willing to buy the Hung Wang or whatever it's called is make the most of the trial mechs, they don't make as much money as a regular mech, and make no xp what so ever, but you also don't pay for repairs so any credit you make goes 100% towards that shiny new mech you always wanted.

And, most important of all. .

Don't play once and declare that the game is a pile of crap, when you get used to the controls and the heat curve, you'll enjoy it just as much as I do.

See you in the Wars.

Edited by Fl3tcher, 28 October 2012 - 12:55 AM.


#6 Redshift2k5

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Posted 28 October 2012 - 05:06 AM

As a lifetime fan of the franchise, I spent money on the game to give me a solid starting point.

This is a business, and they are using the FTP business model. It's a battle between time and money. You will have to spend time or money to get ahead, if you want to play for free you will have to spend more time to get all the goodies you want to get.

#7 Balzak

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Posted 28 October 2012 - 05:17 AM

Got to invest time or money. Whichever is preferable to you.

#8 Chief 117

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Posted 28 October 2012 - 05:41 AM

Commando costs like 5 bucks honestly, the heaviest of the heavy (basically the most powerful thing you can possibly get) costs 30 but when you do own an Atlas you own the battlefield. I would suggest you invest like 40-60 bucks into this game (an average price of a retail game) to get the stuff you want.

This is not your average f2p game, playing for free will get you almost nowhere, the idea is that you play for free to get the feel for the game so that you know that you can
a) run it on your PC
b ) find out if you enjoy the flow of the game
c) find out if you can stick with it for a while
If your answer to the above question is yes then I seriously recommend you invest some money.

Edited by Chief 117, 28 October 2012 - 05:46 AM.


#9 siLve00

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Posted 28 October 2012 - 06:11 AM

stick with the smaller mechs.. like the raven... get better with it.. and you will make more cbills as with the bigger once ( for arround 20k each match ).

+ the last days economy is crazy.. they will fix it.. so it will be hopefully easier..
atm premium isnt worth it.. since well you wont be much faster.

skipp the commando ... and buy a nice laser jenner.. phew phew its way more fun.. and since you know how to handle a light mech.. its great fun ;)

#10 HertzDontit

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Posted 28 October 2012 - 06:12 AM

Stick with the trials until you find a mech that suits your style and the weapons you like,, no point in wastin credits on huge mech that you mightnt like ie. borin,, plus give you a chance to learn how to drive and shoot before havin to pay for repairs AND get ya butt kicked.. still remember my first games,, drive and shoot like mr mcgoo,, stick with it

#11 The Basilisk

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Posted 28 October 2012 - 06:33 AM

Its true at start there is little in instant gratification / satisfaction for new players.
But owning a bigger mech won't change that much.
In contrary if you suck with a big mech your repair bill will be even bigger.
Beeing an Atlas on the battlefield will make you one thing.
A big slow moving target.
If you don't know how to survive the lights and mediums will tear you to pices like a bunch of rabid wolves a wounded buffalo.
Customization won't help you if you can't realy handle what you are stearing.
This realy isn't a standart ftp shooter. New players will be forced on a realy realy steep learning curve in this game.
Even tossing out money won't help you. BTW the only thing you are realy able to buy with money are bigger chassis. Not weapons.
So you would have to earn money to buy Weapons and equipment.
Without proper playing skill you will lose so much money you can't afford maintaining or buying them.
The gap in piloting skill, battlefield awareness and tech expetise is HUGE in this game.
Maybe to much. ;)

Edited by The Basilisk, 28 October 2012 - 06:36 AM.


#12 Overlord Klein

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Posted 28 October 2012 - 07:07 AM

Come on man, you can do 20 matches in a couple of hours. You make it seem like you're gonna be grinding trial mechs for a couple of months or something. This game has one of the easiest grinds in any FTP game or MMO game I've ever played before.

I'm more worried about the lack of tooltips for weapons and the inability to set weapon groupings outside of combat, etc. Those things are what are going to hurt the new player experience, not having to actually play the game for a couple of hours before they buy their first mech.

#13 Spectre 6

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Posted 28 October 2012 - 07:25 AM

I dont want to be forced to spend real money(MC) to get the things I want. You should be able to buy all content with C-bills as well. I know its about making money,but that being said anyone whos willing to pay real money has an advantage the way its set up now. I dont even mind grinding c-bills to get say the Yen low wang. I do have a problem with the pay to win thing. Just my opinion.

#14 De La Fresniere

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Posted 28 October 2012 - 07:27 AM

It normally takes a few hours of play on various trial mechs to get the hang of things. By the time you have a reasonable idea of game mechanics, you'll already have a few million available.

Additionally, that's if you really don't want to spend any money at all. If you want a mech bad enough you have the option of buying it, and it'll cost you a lot less than what it usually takes to buy a brand new game (a lot of them still sell for 60 dollars).

Combine those two concepts and you'll also realize you probably want to have a good idea of how the game works before actually spending any resources (virtual or otherwise) on a mech you may or may not like, so playing a few hours on trial mechs is a good idea either way.

If the idea of playing trial mechs for a few hours sounds like "grinding" to you, you probably just don't enjoy this type of game in the first place.

#15 christophermx4

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Posted 28 October 2012 - 07:28 AM

Don't worry about building that uber Mech, and just have fun. By the time you've earned enough C-Bills to buy that sniper Mech, you'll actually know how to use it.

#16 Spectre 6

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Posted 28 October 2012 - 07:35 AM

Yea Ive been in the beta a couple months already. So I have the experience of using trial mechs. Im also a big fan of the franchise,have been since the table top game,way back in the 80s. I just dont want to have to pay cash to get content. I just think all content should be able to be bought with C-bills or MC.

#17 De La Fresniere

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Posted 28 October 2012 - 07:41 AM

View PostSpectre 6, on 28 October 2012 - 07:25 AM, said:

I dont want to be forced to spend real money(MC) to get the things I want. You should be able to buy all content with C-bills as well. I know its about making money,but that being said anyone whos willing to pay real money has an advantage the way its set up now. I dont even mind grinding c-bills to get say the Yen low wang. I do have a problem with the pay to win thing. Just my opinion.


I'll agree that it's irritating to not have access to everything without paying; they could just have priced the Hero mechs at 100 million each or something, thus encouraging players to buy it with money rather than C-bills (but still making them accessible to everyone, with enough work).

In the end however, people who pay do not get a power advantage, so the "pay to win" argument doesn't work. Hero mechs aren't any stronger than regular ones. At worst, the players who pay might get access to some slightly better mech configurations slightly early (before non-paying players get the C-bills to afford for those same configurations), and on top of everything else, that's very temporary.

EDIT: typo!

Edited by De La Fresniere, 28 October 2012 - 07:54 AM.


#18 S3dition

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Posted 28 October 2012 - 07:49 AM

Okay, first off: Small != bad. This is not battletech. Right now, small mechs are terrorizing the battlefield. The atlas is just a huge target for AC's and gauss rifles.

Second, you're just playing the game. It's not like you're in an entirely different game for the first 30 matches. No, you can't customize, but it's so expensive to customize that its better to focus on learning to play the game for the first 30 - 50 matches than design losing "blow myself up" builds right out of the gate. And yes, the vets have seen that happen :lol:

#19 RadimentriX

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Posted 28 October 2012 - 07:57 AM

i was able to make money with the centurion (-A and -AL) before the patch. after the patch i had to switch to an XL-engine and that ferro-armor, now this thing makes me poor. it's ridiculous that a med-mech can't hold itself. even with a win i often just make ~10-20k but with a lose i have to pay ~60k

#20 Paul BlackJack Cady

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Posted 28 October 2012 - 08:08 AM

How do I download the game guys....

I can't find a single post that talks about downloading this game.





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