

PGI First to Fix in MWO
#1
Posted 26 October 2012 - 09:48 PM
1) Gotta be the netcode
2) Reported Bugs
3) Competitive play which lines up with lobby and Grouping
4) Lobby
5) Grouping
Netcode needs to be tweaked. Anyone who plays regularly realizes this.
Bugs that have been reported for the longest time.
3, 4, 5 - They need to start building community or the fans won't play.
Competitive play gets us there the quickest and it's still in line with the fundamental aspect of the game. Team play is important and PGI should embrace the concept of league play. If nothing else, its free advertisement.
Lobby - seriously, get the people talking and grouping. The more time they spend in the MWO client, the less time they will spend in other games. It'll help capture the audience.
Grouping - playing in a pickup group is fine, but PUG vs TEAM is horrible. I'm sure we've all been on both sides of that and we know that in order for the open beta to be successful, TEAMs will turn off new players. Why oh why do you put us through this PGI when the fix seems to be something as simple as allowing organized grouping. The competitive players all want this. The PUGs don't want to have to play against TEAMs and constantly loose. NOT fun either way.
MWO Community, what are your thoughts?
#2
Posted 27 October 2012 - 09:41 AM
2.Private matches/game lobby
#3
Posted 27 October 2012 - 09:51 AM
2. bugs
3. grouping
4. private matches
5. lobby
imho gameplay related issues come first before the community additions
#4
Posted 27 October 2012 - 09:54 AM
Also DHS doesn't seem to work and I spend like 1 mil on that T_T
#5
Posted 27 October 2012 - 10:03 AM
Uncle Monkey, on 26 October 2012 - 09:48 PM, said:
1) Gotta be the netcode
2) Reported Bugs
3) Competitive play which lines up with lobby and Grouping
4) Lobby
5) Grouping
Netcode needs to be tweaked. Anyone who plays regularly realizes this.
Bugs that have been reported for the longest time.
3, 4, 5 - They need to start building community or the fans won't play.
Competitive play gets us there the quickest and it's still in line with the fundamental aspect of the game. Team play is important and PGI should embrace the concept of league play. If nothing else, its free advertisement.
Lobby - seriously, get the people talking and grouping. The more time they spend in the MWO client, the less time they will spend in other games. It'll help capture the audience.
Grouping - playing in a pickup group is fine, but PUG vs TEAM is horrible. I'm sure we've all been on both sides of that and we know that in order for the open beta to be successful, TEAMs will turn off new players. Why oh why do you put us through this PGI when the fix seems to be something as simple as allowing organized grouping. The competitive players all want this. The PUGs don't want to have to play against TEAMs and constantly loose. NOT fun either way.
MWO Community, what are your thoughts?
Well at least matchmaking with premades at 4 max will start monday...
Rabbi OsesMoses, on 27 October 2012 - 09:54 AM, said:
Also DHS doesn't seem to work and I spend like 1 mil on that T_T
economy too...

Yeah and since i'm sure someone is gonna ask for my source. There it is.
http://mwomercs.com/...n-ekman-closed/
Edited by Gabz, 27 October 2012 - 10:04 AM.
#6
Posted 27 October 2012 - 10:04 AM
#7
Posted 27 October 2012 - 10:10 AM
#8
Posted 27 October 2012 - 10:12 AM
superepicgecko, on 27 October 2012 - 10:10 AM, said:
Again it's a easy fix that will be implemented with open beta
#9
Posted 27 October 2012 - 10:14 AM
SergalBait, on 27 October 2012 - 10:04 AM, said:
This too, the one patch that was supposed to "improve performance for minimum spec players" actually dropped me from ~30 FPS down into near unplayability, and subsequent patches have all but made it a slideshow...
Fix this and the economy first, please!
#10
Posted 27 October 2012 - 10:16 AM
- Netcode
- Major Bugs
- Minor Bugs
- Economy
- Mechlab
#11
Posted 27 October 2012 - 11:05 AM
Gabz, on 27 October 2012 - 10:03 AM, said:
Because we all know that THIS is a great solution to keep people interested in that game + it will solve so many problems.
Gabz, on 27 October 2012 - 10:03 AM, said:

Yeah and since i'm sure someone is gonna ask for my source. There it is.
http://mwomercs.com/...n-ekman-closed/
I gotta ask. Where exactly did someone stated that the economy system is about to change with the start of the open beta?
Been rolling through the first pages and haven't found any clues.
#12
Posted 28 October 2012 - 01:59 PM
#13
Posted 28 October 2012 - 02:14 PM
2) multiple framerate issues ( its fast, framerates are irritating to play with)
3) major bugs
4) minor bugs
5) economy adjustments
6) new content
#15
Posted 28 October 2012 - 05:37 PM
UH that covers everything. That would even cover the ultimate question with the answer of 42.
Edited by Hexenhammer, 28 October 2012 - 05:42 PM.
#16
Posted 28 October 2012 - 05:50 PM
2. Netcode.
3. Lobby.
4. DHS.
5. Other bugs.
#17
Posted 28 October 2012 - 07:09 PM
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