You know the writing is on the wall...
#1
Posted 27 October 2012 - 08:06 PM
Five tons between the dragon and the catapult but it may as well be forty. Am I asking for a nerf? no not at all but as a dragon pilot I believe the solid and reliable dragon needs some love. Maybe allow the dragon to pack a LRM15.. it is supported in canon. I really am not sure what can be done but as the game is now there is simply no reason to ever pick a dragon over a catapult other than preference. The catapult is superior or can be made superior in every way.
#2
Posted 27 October 2012 - 08:08 PM
#3
Posted 27 October 2012 - 08:11 PM
If things get fixed so that lights can actually be hit, you'll see streak cat frequency drop back to how they were before the patch.
Edited by PanchoTortilla, 27 October 2012 - 08:12 PM.
#4
Posted 27 October 2012 - 08:25 PM
So I guess to sum things up, the dragon isn't really a killer as it is a supporter. It can take a lot of damage and maneuver the field quickly. It's designed to be a team player rather than team killer.
Plus they look amazing!
#5
Posted 27 October 2012 - 08:34 PM
.
The way things were in MWO it was almost like if a Fatlas farted at my Jenner from 10 meters away I'd fall over.
Dragon has a speed advantage for its weight but that's not really enough to compensate for most of the firepower being concentrated in one easy to remove location & that firepower either needing to be very heavy ballistics (AC/LBX) or very useless ballistics (you know what I'm talkin' 'bout) all of which tend to grab nearby enemies attention & focus on the Dragon. It needs to be made into a highly stable platform, solid around the core & have the potential to use all of those qualities as a battering ram. Then at least if you lose the arm or even if you don't you can catch up to & plow into things with more favorable results for the Dragon. Even if you run full tilt 'n' boogie into a Fatlas I think the Dragon shouldn't go down & the leg or that big ol' ball sack on the Fatlas should be damaged more than the CT of the Dragon.
Hopefully there will be high priority objects that will need to be transported in the game & something like the Dragon will have more value with its hand & high speed for its size. Say'n?
Edited by Freeride Forever, 27 October 2012 - 08:53 PM.
#6
Posted 27 October 2012 - 10:40 PM
Lamenter captain, on 27 October 2012 - 08:06 PM, said:
Five tons between the dragon and the catapult but it may as well be forty. Am I asking for a nerf? no not at all but as a dragon pilot I believe the solid and reliable dragon needs some love. Maybe allow the dragon to pack a LRM15.. it is supported in canon. I really am not sure what can be done but as the game is now there is simply no reason to ever pick a dragon over a catapult other than preference. The catapult is superior or can be made superior in every way.
The dragon is just fine, I use it a lot. Your are a just a bad player and need to re-evaluate your game. As for missiles, they are lame skilless weapons that do not belong in any video game in existence. Any real gamer will promote skill and balance.
#7
Posted 27 October 2012 - 10:50 PM
Freeride Forever, on 27 October 2012 - 08:34 PM, said:
.
The way things were in MWO it was almost like if a Fatlas farted at my Jenner from 10 meters away I'd fall over.
Dragon has a speed advantage for its weight but that's not really enough to compensate for most of the firepower being concentrated in one easy to remove location & that firepower either needing to be very heavy ballistics (AC/LBX) or very useless ballistics (you know what I'm talkin' 'bout) all of which tend to grab nearby enemies attention & focus on the Dragon. It needs to be made into a highly stable platform, solid around the core & have the potential to use all of those qualities as a battering ram. Then at least if you lose the arm or even if you don't you can catch up to & plow into things with more favorable results for the Dragon. Even if you run full tilt 'n' boogie into a Fatlas I think the Dragon shouldn't go down & the leg or that big ol' ball sack on the Fatlas should be damaged more than the CT of the Dragon.
Hopefully there will be high priority objects that will need to be transported in the game & something like the Dragon will have more value with its hand & high speed for its size. Say'n?
Second post, just wanted to say that this dude is the coolest guy ever. Want to hang out? We should be friends.
#9
Posted 27 October 2012 - 11:13 PM
At least you can slap a high end XL engine on that thing without much sacrifice in the way of durability, and maybe one or two arm-mounted Gauss Rifles, if you're feeling adventurous, and would prefer a 'Mech that's more accurate and responsive than a K2.
Edited by Lorcan Lladd, 28 October 2012 - 11:39 AM.
#10
Posted 28 October 2012 - 12:16 AM
#11
Posted 28 October 2012 - 01:20 AM
CHWarpath, on 27 October 2012 - 10:40 PM, said:
The dragon is just fine, I use it a lot. Your are a just a bad player and need to re-evaluate your game. As for missiles, they are lame skilless weapons that do not belong in any video game in existence. Any real gamer will promote skill and balance.
Thanks for the flame, worthless answer from a bloated snob.
Jacmac, on 27 October 2012 - 10:54 PM, said:
I are seeing a lot of players make statements like this lately, it seems like a reflex action for some people.
I agree, just the snobs bloviating. It's easy to be a jackass on an anonymous forum.
#12
Posted 28 October 2012 - 05:10 AM
After Open Beta, they're going to be very expensive to field if you're trying to grind money. My latest A1 repair bill is over 157k, and that was with a win/survival. That's a very slim profit margin as compared to say, 50k to repair a double heatsink 8 MLS Swayback.
#13
Posted 28 October 2012 - 05:39 AM
CHWarpath, on 27 October 2012 - 10:40 PM, said:
The dragon is just fine, I use it a lot. Your are a just a bad player and need to re-evaluate your game. As for missiles, they are lame skilless weapons that do not belong in any video game in existence. Any real gamer will promote skill and balance.
I may be a bad player but that does not somehow make the dragon "just fine". The fact that the dragon is easy to hit in any torso or arm position while the cat is not is the first advantage to the Cat followed by the weapons restrictions that allow the Cat to be a brute and the dragon to be much more difficult to make an impact with. I do not agree that LRMs are skillless but I do think that currently they are doing too much damage. Anytime i see a premade it is a number of LRM boats backeed by Jenners with maybe a Cat K2 or two in the mix or it is a swarm of SSRMCats.
Which do you pilot CHWarpath? I pilot a dragon 1N with LRM10 and ERPPC with enough DHS to chainfire. I do ok. My point is that when everyone is using the same mech and loadout you have to seriously evaluate why, If the SSRMcat is so good you either bring other mechs up or you balance the cat down. Personally I would like to see my dragon made a bit more flexable. Would be nice to have a missle or ballistic hardpoint in the torso areas. Right now most of out hardpoints are arm which makes us fragile. Our center torso is a huge target as is out left and right and the 10-20KPH advantange is not so that big of a deal.
Dragon pilots do so as a labor of love. Just asking for a little love from PGI.
#14
Posted 28 October 2012 - 06:11 AM
Espetialy compared with the dragon.
The main point i could carve free of the whining and noobrage when reading through the many many "oh pleaz buffz drogonz because i kant rofflspompz anymore" posts is the dragon was nearly un-topable before the last patch, because the colision mechanics were simply broken. Now they are simply taken out of the Game for revision and reconstruction (read the last implementation of beta discussions on this)
Many players that were used to the dragon as brawler simply overrun an enemy and melted the now topeled foe to ashes.
Now this taktik ( by the way what was simply exploit using / bugusing ) isn't available anymore and this very players discover the Dragon isn't realy a standup fighter/brawler by concept but a fast, light armored, med range, fire support mech.
The Dragon is no Hitman. Never was intended so.
Regarding to SSRM Catas, yea its a pity.
So many players are unable to simply line up the SSRMers for free Headshots.
Even a Comando can do that with the right pilot.
Not to speak of Laser Hunchies, PPK / Gauss Atlases, or AC Boats.
Oh wait that were nearly all Mechs, right ?
Again just target slightly above the Windscreen of the Cat stay calm and give him. Atemping to go brawl in a Cat is just hilarious. As soon as there are more seasoned players around their use will diminish. Or when the weapons lag, the server lag or other things get smoothed out so using weapons like SSRM in masses gets cost ineffective compared to other weapons.
#15
Posted 28 October 2012 - 06:19 AM
just smile.. and well he has to pay the bill.. oh and btw.. i hate to fight dragons with my streakcat. no clue but i pump so much ammo into then.. they are fast and you get alot of hits on the arm.
so if they change the hitdetection for ssrm... i would realy like it... because this focus fire is 50% of the time, not very handy..
if you have a good and skilled enemy.. it can be that you destroy everything of him.. but hes still alivejfi .. not saying .. and you just lost 30-40% of your ammo.
jfi .. not saying that a streakcat in good hands is a killer. ... but what i dont get... since all complaining about lrm´s.. why not take them out before they come even in range ... hola............
#16
Posted 28 October 2012 - 06:50 AM
Back to the dragon, sure the dragon is a medium range support mech but with the way hit boxes work the dragon is at a disadvantage to the catapult mainly having to do with hit boxes and hardpoints.
Of course if PGI would impliment a Griffin, Shadowhawk, or Wolverine I would drop the dragon and move to one of them.
#17
Posted 28 October 2012 - 06:55 AM
So streaks to me are worthless unles su have an er large laser to back it up
#18
Posted 28 October 2012 - 07:01 AM
But that doesn't necessarily mean the fotm or the parts it consists of have to be nerfed. Quite often the reason can be found in certain circumstances. You know, the old cause/symptom thing.
Remove the cause (lag, lots of light mechs, etc.) and the symptoms (streak srm) will go away.
If you try to fix problems at the wrong point, you'll just end up with a completely broken system.
Imagine there will be no lag or for some other reason light/fast mechs will be easier to hit. But you previously tried to 'balance' the ssrm
Players will switch to more effective weapons to combat fast targets and the ssrm ends up broken, because it's too expensive and inefficient.
The ssrm already is inefficient (or at least should be), but somehow it's major trait seems to offset this. Find the cause, eliminate it, and all should be fine.
If a balance that should work, doesn't work, you should search for some major game mechanic flaws instead of band-aiding and creating a big messy patchwork you'll have to completely rework eventually.
Edited by John Norad, 28 October 2012 - 07:02 AM.
#19
Posted 28 October 2012 - 07:05 AM
#20
Posted 28 October 2012 - 07:14 AM
CHWarpath, on 27 October 2012 - 10:40 PM, said:
The dragon is just fine, I use it a lot. Your are a just a bad player and need to re-evaluate your game. As for missiles, they are lame skilless weapons that do not belong in any video game in existence. Any real gamer will promote skill and balance.
yeah.. ok...
how you liking that gausscat?
dragons aren't as effective as they should be..
lights should be able to be knocked down (the bigger problem was having them trip larger mechs to stall for hunting medium groups
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