

X52 Display support
#1
Posted 31 March 2012 - 07:38 AM
#2
Posted 31 March 2012 - 07:49 AM
Having it set from the manufacturer would be a first for PGI!
#3
Posted 31 March 2012 - 08:58 AM
#4
Posted 31 March 2012 - 09:04 AM
#5
Posted 31 March 2012 - 09:06 AM
#6
Posted 31 March 2012 - 10:21 AM
I've been playing back through MW4Mercs, trying to get used to this... and wow, it is a hella srs difference between mouse & keyboard.
I'm thinking of getting a Nostromo gamepad for my left hand, and running the FLY5 in my right.


#7
Posted 31 March 2012 - 10:44 AM
Imho, it should be up to the game controller developer to get in touch with the game Developer team to get the ball rolling on MFD support.
#8
Posted 31 March 2012 - 10:58 AM
#9
Posted 31 March 2012 - 12:48 PM
#10
Posted 31 March 2012 - 01:55 PM
Lethal Sting, on 31 March 2012 - 10:58 AM, said:
i'm actually not sure about the normal X52, though i'm leaning more towards the X52 Pro. and at MAX, i was thinking that maybe a great idea for TrackIR would be to aim the arms, like on an Apache helicopter...
#11
Posted 31 March 2012 - 05:08 PM
I will be using the 2 FLY5s for the multiple axsis of the torso twisting and also having individual control of the arms. So one is going to control the arm axsis and the other for torso. When I get my peddles the will be for forward and backward movement and throttle.
#12
Posted 01 April 2012 - 10:26 AM
Lethal Sting, on 31 March 2012 - 10:58 AM, said:
I have the standard x52, and it does not really have an integrated display. All my mdf shows is the time, which profile I've selected, and using the clutch to tell me what I've programmed each button as.
Edited by HeIIequin, 01 April 2012 - 10:41 AM.
#13
Posted 01 April 2012 - 10:31 AM
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