

LOS Radar
#1
Posted 02 November 2011 - 09:16 AM
That and possibly Satellite Uplink a la MW 2 style--which requires you to switch to another fullscreen mode to see it so you can't run it constantly.
#2
Posted 02 November 2011 - 09:32 AM
#3
Posted 02 November 2011 - 09:33 AM
Scouting mechs could have a real impact in team settings...
#5
Posted 02 November 2011 - 09:39 AM
#6
Posted 02 November 2011 - 09:40 AM
Edited by john clavell, 02 November 2011 - 09:40 AM.
#7
Posted 02 November 2011 - 09:49 AM
#8
Posted 02 November 2011 - 09:57 AM
A bunch of trees should have only a slingt impact, 50m of earth and stone (eg a small hill between you and your target) should block your radar far more, and a building constructed from cement and steel should have the worst impact on your radar.
And it should have far more impact on what data you get, depending on distance between you and your target and what lies between you. For example:
- Seeing nothing if there is too much interference.
- Only showing "unknown contact"
- Knowing at least the rough estimate on how big it is (something between 20 and 50 tons)
- More detailed information on enemy weight. (between 30 and 40 tons)
- Exact weight.
- And lastly, knowing what mech it is only if you're relatively close and have a clean LOS.
Edited by DFDelta, 02 November 2011 - 09:58 AM.
#9
Posted 02 November 2011 - 10:34 AM
omegaclawe, on 02 November 2011 - 09:49 AM, said:
Well right. Also, LOS implies that if there is a BIG mech in front of me, everything behind it will be a shadow, i.e. won't show up on the radar due to it being blocked by the mech too. Terrain shouldn't just block the radar, but objects should as well.
#10
Posted 02 November 2011 - 11:37 AM
Mr_Blastman, on 02 November 2011 - 09:39 AM, said:
+1 I'm all over LOS radar as gameplay will be way better.
#11
Posted 02 November 2011 - 11:46 AM
Mechs are supposed to have lots of different sensors. thermal vision, nightvision, radar, seismic sensors, magnetic resonance, and so on. the mech's computer takes all this input and creates a composite display showing the situation around the mech.
so have an omniscent display. any mech or vehicle coming into it's range shows up. but anything not in LOS of the mech would show up with a fainter icon and less information displayed. say, no target ID, weight class, or whatever. create a fog of war.
#12
Posted 02 November 2011 - 12:08 PM
brixx, on 02 November 2011 - 09:32 AM, said:
LOS radar makes the game much more tactical. In MW4, with the optional line-of-sight radar rules, it's possible to sneak up on an enemy with something like a Hunchback, blast them in the back, then sneak back behind cover and come in from a different angle. Radar upgrades would allow the enemy to see you through buildings so long as you don't have ECM.
Without line of sight rules, they would always detect you at exactly 500 meters, so sneaking up was next to impossible.
#13
Posted 02 November 2011 - 12:13 PM
john clavell, on 02 November 2011 - 09:40 AM, said:
I'd love to see all of those things.
#14
Posted 02 November 2011 - 12:16 PM
saber15, on 02 November 2011 - 12:08 PM, said:
Without line of sight rules, they would always detect you at exactly 500 meters, so sneaking up was next to impossible.
Of course it makes it more tactical. Theres just two hearts beating in my body.

#17
Posted 02 November 2011 - 03:32 PM

With that said, this game absolutely needs LOS radar, without it, I don't see how scout mechs would be in any way useful.
#18
Posted 02 November 2011 - 03:52 PM
mithril coyote, on 02 November 2011 - 11:46 AM, said:
Mechs are supposed to have lots of different sensors. thermal vision, nightvision, radar, seismic sensors, magnetic resonance, and so on. the mech's computer takes all this input and creates a composite display showing the situation around the mech.
so have an omniscent display. any mech or vehicle coming into it's range shows up. but anything not in LOS of the mech would show up with a fainter icon and less information displayed. say, no target ID, weight class, or whatever. create a fog of war.
That would all rock. Mostly I'm hoping that scout mechs have there intended purpose and everything else would be a bonus.
#19
Posted 02 November 2011 - 04:02 PM
brixx, on 02 November 2011 - 12:16 PM, said:
Of course it makes it more tactical. Theres just two hearts beating in my body.

Year 3049 or not, you can't get around physics. There are twenty or so odd constants that govern our physical universe and as such, they are set and there is no changing them. You also can't get around physical laws, either (unless they are proven invalid). Sure, by 3049 mankind might find something new but as of right now, we don't know how and contextually speaking, any assumptions made in regards to radar technology should fall within these known laws insofar.
While most matter might be empty (and we know not what is nothing--no one has properly defined it), electromagnetic waves do have issues penetrating certain densities and those that _can_ penetrate these densities, would not reflect back to allow you to gather a sensor reading--so you'd still see nothing.
I'm not going to bore you with physics unless you want me to--but I can.

#20
Posted 02 November 2011 - 08:43 PM
Just because it's more realistic doesn't mean it's more fun.
Edited by Mitchpate, 02 November 2011 - 08:45 PM.
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