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Double Heat Sinks Fixed?

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#21 Hayashi

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Posted 29 October 2012 - 09:02 PM

Not yet. As some posters have already said, the tentative fix date is 6 Nov, and the problem is that while all normal heat sinks are doubled, engine heat sinks behave as single heat sinks, even after applying the upgrade.

IIRC, the heat meter on the MechLab takes the doubling into account, though. So if you apply the upgrade, you'll be given a falsely optimistic outlook on your heat management.

#22 Pagan Steel

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Posted 31 October 2012 - 07:56 PM

Jenner still broken... So maybe another week to go before I can run my Jenner, before a patch that might fix the heatsink problem, and might make the heatsinks act as double heatsinks. And still no definitive word on that.

remember it is still in Beta...

#23 Kalenn

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Posted 31 October 2012 - 11:06 PM

View PostHayashi, on 29 October 2012 - 09:02 PM, said:

Not yet. As some posters have already said, the tentative fix date is 6 Nov, and the problem is that while all normal heat sinks are doubled, engine heat sinks behave as single heat sinks, even after applying the upgrade.

IIRC, the heat meter on the MechLab takes the doubling into account, though. So if you apply the upgrade, you'll be given a falsely optimistic outlook on your heat management.

I can confirm this is true. Had several builds today that according to the ML should have been heat-neutral or at least very manageable and were actually unable to sink heat faster than 2%/s on Caustic.

#24 Dominatrix420

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Posted 01 November 2012 - 05:11 AM

View PostCromwill, on 29 October 2012 - 04:08 PM, said:

Curious if the double heat sinks have been fixed before I spend money on them?

Thank you,

Cromwill


Hoping for the fix in the Nov. 6 patch. It's supposed to be a big patch. We shall see,

#25 lceman

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Posted 03 November 2012 - 07:44 PM

A proposed fix.

Engine heat sinks to not get doubled, but rather get bumped to 1.6-1.7.
Other slotted double heat sinks get doubled.

Keeps gauss kitties from being able to run 4 medium lasers, still gives the upgrade of reduced heat with engine heat sinks, doesn't make DHS's over-powered. Also gives some builds a good reason to use SHS's (mainly assaults), while still keeping with making DHS's a means to make more builds viable.

Bryan's fix was to make engine heat sinks 2.0 and the other slotted ones 1.4. This is a terrible idea in the case of some builds: eg. the gauss kitty. They could easily do doubles in the engine, slot 4 medium lasers, or possibly even 2 larges, and be able to fire them way more often than once every minute or more. Imagine getting sniped with 2 gausses and 2 larges. Or having them brawl with you and do 50 point alphas with pinpoint accuracy/damage. Yikes!

#26 Team Leader

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Posted 03 November 2012 - 07:50 PM

View Postlceman, on 03 November 2012 - 07:44 PM, said:

A proposed fix.

Engine heat sinks to not get doubled, but rather get bumped to 1.6-1.7.
Other slotted double heat sinks get doubled.

Keeps gauss kitties from being able to run 4 medium lasers, still gives the upgrade of reduced heat with engine heat sinks, doesn't make DHS's over-powered. Also gives some builds a good reason to use SHS's (mainly assaults), while still keeping with making DHS's a means to make more builds viable.

Bryan's fix was to make engine heat sinks 2.0 and the other slotted ones 1.4. This is a terrible idea in the case of some builds: eg. the gauss kitty. They could easily do doubles in the engine, slot 4 medium lasers, or possibly even 2 larges, and be able to fire them way more often than once every minute or more. Imagine getting sniped with 2 gausses and 2 larges. Or having them brawl with you and do 50 point alphas with pinpoint accuracy/damage. Yikes!

Good idea Iceman

#27 Hayashi

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Posted 03 November 2012 - 08:26 PM

I had the impression Bryan's fix was to make them ALL 1.4.

The double heat efficiency of heat sinks is balanced out by the usage of THREE critical slots per heat sink already, so personally I don't really see the need to reduce it to 1.4 for external heat sinks. It is, however, true that the engine free heat sinks have no balancing factor.

So why not...

Let externals still work at 2.0. Let the additional engine heatsinks per step above engine rating 250 work at 2.0. But let the standard heatsinks in the engine given free work at 1.0.

After all, the engine's not getting any bigger!

So if you want to run a lot of double heat sinks, like in a PPC Awesome, it would only really make a difference if you are going to add a lot of external heat sinks. Which can be blown off. And deny the Awesome the usage of Ferro Fibrous and possibly Endo Steel internals.

#28 BA Dillard

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Posted 03 November 2012 - 11:18 PM

View PostDiewell, on 29 October 2012 - 04:16 PM, said:

there was mention from the PGI dev apologizing for the missed bug and there will be a DHS FIX ON NOV 6, 2012.

They missed something that made the DHS work like SHS..


This. The DHS in the Engine, double or single, are acting as single. I believe that is the problem, and should be fixed this coming patch on the 6th.

'Crosses fingers.'

#29 Squid von Torgar

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Posted 04 November 2012 - 01:47 AM

***I posted this orginally in the general forums, pasting here at the advice of the mod in the hope of some feedback***

A member of our unit mentioned something that I think may of been overlooked in the debate surrounding DHS.

Let me explain

Bryan posted this explination on HS

Quote

First, let’s take a look at a Standard Heat Sink. It’s a pretty basic piece of equipment that weighs 1 ton, occupies 1 critical slot. Each Standard Heat Sink equipped on your Mech cools it by 0.1 heat/sec and increases the maximum heat threshold before you shut down by 1.

A Double Heat Sink also weighs 1 ton, but it occupies 3 critical slots. This means that you’re unable to fit them in a Mech’s head, center torso, or legs. The upside is that each one cools your Mech by 0.2 heat/sec and increases your maximum heat capacity by 2.


Now the interesting part is that HS increase your shutdown threshold. From that I can clearly see that having that value set to 2 per DHS would actually be terrible. It would totally be OP.

However the question is this:

Is the reduced effectiveness of DHS (the 1.4 value) applied to the threshold increase or the cooling rate or both?

If its just the threshold, I can see this working well, you still have to manage your heat but you cool twice as fast. That to me is how DHS should work anyway.

If its both (threshold and cooling) then it is a terrible decision and really needs looking at again.

I hope you agree we could be arguing over nothing or actually be facing a major game breaker. So can anyone confirm which it is?

Edited by Squid von Torgar, 04 November 2012 - 01:49 AM.


#30 Cest7

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Posted 04 November 2012 - 03:07 AM

I guess to PGI double only means x1.4





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