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Team Coloring?


51 replies to this topic

Poll: How should team colors be handled? (154 member(s) have cast votes)

How should team colors be handled?

  1. Force each team to have the same color (ie. Red vs Blue) (2 votes [1.30%] - View)

    Percentage of vote: 1.30%

  2. Allow each player to paint his 'mech however he wishes, and let the radar sort them out (112 votes [72.73%] - View)

    Percentage of vote: 72.73%

  3. Force each team to have the same unit colors (ie. House or Mercenary colors) (25 votes [16.23%] - View)

    Percentage of vote: 16.23%

  4. Allow each lance to have their own color scheme, but force all lancemates to share that scheme (15 votes [9.74%] - View)

    Percentage of vote: 9.74%

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#21 Jason Phoenix

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Posted 03 April 2012 - 11:04 AM

As a Medium/Recon Mech Pilot, plz let me choose my own Paint Job...

Nothing more frustrating to try and sneak up on a lance of Heavies in a Desert or a Jungle with a Flashy Red/Yellow/Blue Paint Job...

#22 warner2

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Posted 03 April 2012 - 11:10 AM

Initially I thought there are more important things to worry about than team colours but yeah you're right, it would be nice to be able to choose which paint-job to take into a drop (from a list, like Mechwarrior 4).

#23 Karl Streiger

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Posted 03 April 2012 - 11:11 AM

Sneak? In a Mech? Powered by a Fusion Engine? Are you kidding me?
The paint shop shouldn't give you any bonus in a battle - pride pilots will always choose their regimental colors - so i expect that a lance of the same unit will have the same colors.

I never thought that I'm puristic but the idea alone that when droped on a Kurita planet as part of a Steiner strike force - some one in my team paint his mech in the colors of the second sword of light ...don't have words for this

Edited by Karl Streiger, 03 April 2012 - 11:13 AM.


#24 Trevnor

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Posted 03 April 2012 - 11:16 AM

Custom paint jobs for mechs please... If you are part of a house of unit, the only thing that should be required of you is to wear the insignia of that unit/house on your mech, and possibly the correct color scheme, depending on your unit. But beyond that, fully customizable. My two C-bills. :D

#25 Vexgrave Lars

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Posted 03 April 2012 - 11:17 AM

We drive bright red parade mechs... I am in recon, I definitely want to be able to get a paint job PRIOR to going into combat.

o7

#26 Tannhauser Gate

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Posted 03 April 2012 - 12:20 PM

For most matches, people should be able to choose their own skins...
Because mercs and lone wolves will be fighting beside the faction players but they will not want to be forced to wear faction colors.
Because mech vanity skins and items will be one of the ways that PGI makes money so why force players to not use the stuff they paid for.

BUT there should be a predrop option for the team leader to force team skins.
Because some matches will be faction vs faction (or mixed) and it simplifies match set ups
Because it allows faction players to fight in their unit's proud colors. (MW4 never allowed for unit skins in Multilpayer until Mektek Pack 3 (iirc) and it was still a pain in the arse.

Forcing players into Red vs Blue suuuuuuuuuuucks. Why even have skins if you cant wear the skin that you like and that people know you and fear you in.

Edited by LakeDaemon, 03 April 2012 - 12:22 PM.


#27 Cochise

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Posted 03 April 2012 - 01:03 PM

Yuck, no forced anything! Friend or Foe? That's what radar and eyeballs are for. There should also be friendly fire. This is a sim, not asteroids!

The only thing that might be cool is your lances emblem painted somewhere on the mech.

#28 Der Kopfsammler

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Posted 03 April 2012 - 04:14 PM

As long a people dont paint them with way too active colors... or else next time bring a disco ball too and dance in front of the enemy while LRMs flies trough your cockpit.

#29 Oswin Aurelius

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Posted 03 April 2012 - 04:30 PM

View PostDer Kopfsammler, on 03 April 2012 - 04:14 PM, said:

As long a people dont paint them with way too active colors... or else next time bring a disco ball too and dance in front of the enemy while LRMs flies trough your cockpit.


I, for one, look forward to facing Captain Fabulous and the Man Van (a bright pink Jenner, IIRC). XD

#30 SovietKoshka

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Posted 03 April 2012 - 04:59 PM

BEWARE MINE LIGHTISH RED ATLAS OF DOOOOOOOOOOOOOOOOOOOOOOM lol. FREEEEEEEEEEEEEEEEEEDOOOOOOOOOOOOOOOOOOOOM
but really it just would be as much fun if ya cant kick an *** in a rediculusly faboulus paint scheme (sorry for my spelling english is my least favorite thing to do, its just not as fun as whisky.

Edited by SovietKoshka, 03 April 2012 - 05:07 PM.


#31 rollermint

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Posted 03 April 2012 - 05:02 PM

I don't see the problem with allowing individual colours.
So many ways to tell targets apart.

1) Radar differentiation (Not Blue Shoot It)
2) Press E To Cycle Only Enemy Targets
3) Big X on your crosshairs whenever its on an ally.

Although for house factions, I actually expect faction players to only be allowed to don faction colours and camos. Thats the price for being in a faction and have access to maybe faction rewards and perks.

Edited by rollermint, 03 April 2012 - 05:03 PM.


#32 Motionless

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Posted 03 April 2012 - 05:05 PM

I'd say warrior choose, but that being said -- if you're fighting with equipment provided to you by an orginization you're fighting for, I could see a few reasons why not everyone would end up with this luxury.

#33 Bluey

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Posted 03 April 2012 - 05:06 PM

Let the hud do its job leave the colors alone <.<

#34 Karl Streiger

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Posted 03 April 2012 - 09:32 PM

What will happen when you sensors get critical? - (interesting question...is there already a topic?) -
No IFF - no green or red dot's on your HUD - and the guys in your team look in the same way the guys in the other team look like? Only option is to wait and see if the other guy is shooting at you.

#35 Azkar Almsivi

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Posted 03 April 2012 - 10:01 PM

View PostKarl Streiger, on 03 April 2012 - 09:32 PM, said:

What will happen when you sensors get critical? - (interesting question...is there already a topic?) -
No IFF - no green or red dot's on your HUD - and the guys in your team look in the same way the guys in the other team look like? Only option is to wait and see if the other guy is shooting at you.


View PostKarl Streiger, on 03 April 2012 - 09:32 PM, said:

What will happen when you sensors get critical? - (interesting question...is there already a topic?) -
No IFF - no green or red dot's on your HUD - and the guys in your team look in the same way the guys in the other team look like? Only option is to wait and see if the other guy is shooting at you.



Very good call there. I would want at least a partial uniform among house units and the such.

#36 Jason Phoenix

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Posted 03 April 2012 - 10:01 PM

View PostKarl Streiger, on 03 April 2012 - 09:32 PM, said:

What will happen when you sensors get critical? - (interesting question...is there already a topic?) -
No IFF - no green or red dot's on your HUD - and the guys in your team look in the same way the guys in the other team look like? Only option is to wait and see if the other guy is shooting at you.


Exactly... I mean whats the point of Electronic Warfare if you force Blue/Red Paint Job...

View PostKarl Streiger, on 03 April 2012 - 11:11 AM, said:

Sneak? In a Mech? Powered by a Fusion Engine? Are you kidding me?


Not all Battlefield will be huge Wastelands without any Terrain elements (hopefully...). I wouldnt mind facing you on my 1st Drop :).

View PostKarl Streiger, on 03 April 2012 - 11:11 AM, said:

The paint shop shouldn't give you any bonus in a battle - pride pilots will always choose their regimental colors - so i expect that a lance of the same unit will have the same colors.

I never thought that I'm puristic but the idea alone that when droped on a Kurita planet as part of a Steiner strike force - some one in my team paint his mech in the colors of the second sword of light ...don't have words for this


1) In a Sim you must use your Head.
2) I will be playing as a Mercenary for Hire. Lone Wolf, no strings attached. Selling my services to the highest bidder (that is if the dev make a cool Merc system).
3) Using the Paint Job of the Enemy for Infiltration is like one of the most Basic Tactics to take your opponent by surprise (anyone ever heard of the "Trojan Horse" ?!?).

#37 Oswin Aurelius

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Posted 03 April 2012 - 11:51 PM

View PostJason Phoenix, on 03 April 2012 - 10:01 PM, said:

1) In a Sim you must use your Head.
2) I will be playing as a Mercenary for Hire. Lone Wolf, no strings attached. Selling my services to the highest bidder (that is if the dev make a cool Merc system).
3) Using the Paint Job of the Enemy for Infiltration is like one of the most Basic Tactics to take your opponent by surprise (anyone ever heard of the "Trojan Horse" ?!?).


This. All of this.

#38 SweetJackal

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Posted 03 April 2012 - 11:59 PM

I swear, I will DFA the head off of any bright pink Atlas mechs I see, FRIEND OR FOE.

#39 Motionless

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Posted 04 April 2012 - 12:07 AM

View PostSuckyJack, on 03 April 2012 - 11:59 PM, said:

I swear, I will DFA the head off of any bright pink Atlas mechs I see, FRIEND OR FOE.

Now you've fallen into my trap.

#40 Der Kopfsammler

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Posted 04 April 2012 - 07:12 AM

View PostBluey, on 03 April 2012 - 05:06 PM, said:

Let the hud do its job leave the colors alone <.<


Exactly. At least it never brought any problems in the World of Tanks MMO. And everybody on both teams drives tanks from different nationalities and (limited) colors to the battlefields. Why would make any difference in MW:O?

What is the computerized high-tech HUD for anyways? xD





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