Currency Model, Founder Feeling a bit Ripped off
#1
Posted 01 November 2012 - 09:53 AM
That said as a founder I expected my MC to go a little farther. Around 6 mechs for 80 dollars of MC 0_o!
I don’t think I have unreasonable expectations. I know the industry is suffering because player expectations and cost of development is too high. That said 80 dollars of MC is a lot of money. In a game like League of Legends I could buy a starter pack with 30+ champs. I’d expect to get all the mechs in the game at “Ship” for 80 dollars of MC.
Also the business model is just not good for new players. Let’s compare to World of Tanks. In WOT you start with a tank that’s your own and can customize right from the start. In MWO you get a trial Mech and are forced to play a crap ton of missions before you get any reward other than Cbills going up. This is not good FTP design and alot of new players are going to leave before they hit their pay point.
Lastly I think the dual currency model doesn’t work well in this game and would suggest a triple currency. 1 for Mechs say "scrap", 1 for customizing Mechs "c-bills", and 1 for premium content/quicker Mech purchases MC. My reasoning is that in the current model the progression curve for customizing and buying mechs is tied together and thus can’t be balanced separately plus the real money cost for mechs has to be tied to an in game price. (doesn’t make sense if lights are “just as good” as heavies)
#2
Posted 01 November 2012 - 09:54 AM
I feel its a great value. But I also recognize they are not here to give us stuff for free and not make money, else the game goes bye bye.
#3
Posted 01 November 2012 - 09:56 AM
And I agree that certain Mechs cost too much. $15-$20 for an Assault mech is ridiculous. All mechs should be around 2000-3000 MC ($8-$12) at most. Either that or there should be a way to earn MC for free like most other free to play games.
Edited by Khobai, 01 November 2012 - 10:20 AM.
#4
Posted 01 November 2012 - 10:00 AM
Dogtoy, on 01 November 2012 - 09:53 AM, said:
That said as a founder I expected my MC to go a little farther. Around 6 mechs for 80 dollars of MC 0_o!
I don’t think I have unreasonable expectations. I know the industry is suffering because player expectations and cost of development is too high. That said 80 dollars of MC is a lot of money. In a game like League of Legends I could buy a starter pack with 30+ champs. I’d expect to get all the mechs in the game at “Ship” for 80 dollars of MC.
Also the business model is just not good for new players. Let’s compare to World of Tanks. In WOT you start with a tank that’s your own and can customize right from the start. In MWO you get a trial Mech and are forced to play a crap ton of missions before you get any reward other than Cbills going up. This is not good FTP design and alot of new players are going to leave before they hit their pay point.
Lastly I think the dual currency model doesn’t work well in this game and would suggest a triple currency. 1 for Mechs say "scrap", 1 for customizing Mechs "c-bills", and 1 for premium content/quicker Mech purchases MC. My reasoning is that in the current model the progression curve for customizing and buying mechs is tied together and thus can’t be balanced separately plus the real money cost for mechs has to be tied to an in game price. (doesn’t make sense if lights are “just as good” as heavies)
Don't forget the 4 Mechs given to you with 25% C-Bill Boosters, 4 additional open Mechbay slots. It really isn't that bad.
I plan on using my MC for Mechbays and other things I can't get with C-Bills (like a Hero Mech or small detail add-ons). Regular mech Chassis will be C-Bills only.
#5
Posted 01 November 2012 - 10:03 AM
#6
Posted 01 November 2012 - 10:05 AM
In the end it's just what the individual is willing to part with, but I agree with the OP.
#7
Posted 01 November 2012 - 10:07 AM
I already have 3 Catapults and 3 Jenners, all via cbills... there is no need to spend MC on non-hero mechs unless you just feel like blowing money.
#8
Posted 01 November 2012 - 10:10 AM
Edited by MeiSooHaityu, 01 November 2012 - 10:10 AM.
#9
Posted 01 November 2012 - 10:13 AM
#10
Posted 01 November 2012 - 10:15 AM
One mech, two months of boost, 20,000MC for 60 dollars. The price of a new game, which I was going to spend anyway if this was MW5.
There is only one thing in the game right now as MC only, Yen Lo. There is only one thing arguably MC-worthy - converting XP to unlock the modules (except they're all overpriced to install). Everything else should be purchased with CB.
I don't group much, so I'm not pretending grinding is fast. But it is free. I'm saving all my coin for the off chance that a special mech comes out I like; and the likely chance that they will release snazzy mech camo, unit insignias, and various inflammatory decals like a cheese wheel.
#11
Posted 01 November 2012 - 10:18 AM
Dogtoy, on 01 November 2012 - 09:53 AM, said:
That said as a founder I expected my MC to go a little farther. Around 6 mechs for 80 dollars of MC 0_o!
I don’t think I have unreasonable expectations. I know the industry is suffering because player expectations and cost of development is too high. That said 80 dollars of MC is a lot of money. In a game like League of Legends I could buy a starter pack with 30+ champs. I’d expect to get all the mechs in the game at “Ship” for 80 dollars of MC.
Also the business model is just not good for new players. Let’s compare to World of Tanks. In WOT you start with a tank that’s your own and can customize right from the start. In MWO you get a trial Mech and are forced to play a crap ton of missions before you get any reward other than Cbills going up. This is not good FTP design and alot of new players are going to leave before they hit their pay point.
Lastly I think the dual currency model doesn’t work well in this game and would suggest a triple currency. 1 for Mechs say "scrap", 1 for customizing Mechs "c-bills", and 1 for premium content/quicker Mech purchases MC. My reasoning is that in the current model the progression curve for customizing and buying mechs is tied together and thus can’t be balanced separately plus the real money cost for mechs has to be tied to an in game price. (doesn’t make sense if lights are “just as good” as heavies)
I think the problem is that you bought too early. PGI might see down the line if sales aren't where they want, that they will run sales or drop the prices of Mechs, but you bought early for the gratification of having it sooner than later. Not anyone's fault, it's just one of those quirks about economies. Where they say "Buy low, sell high", you may have been buying high.
#12
Posted 01 November 2012 - 10:18 AM
I do feel that mech prices are insanely over-inflated, and wish PGI would sell us "More for Less" rather than "Less for More."
Give me three Atlas Variants for $25 and we'll talk. One Atlas Variant for $25? I'll save my money and grind it out and spend MC only on Mechbays.
#13
Posted 01 November 2012 - 10:20 AM
Dogtoy, on 01 November 2012 - 09:53 AM, said:
Also the business model is just not good for new players. Let’s compare to World of Tanks. In WOT you start with a tank that’s your own and can customize right from the start. In MWO you get a trial Mech and are forced to play a crap ton of missions before you get any reward other than Cbills going up. This is not good FTP design and alot of new players are going to leave before they hit their pay point.
i agree with this point.. that you can not customise your trial mechs is a big failure..so there is nearly no progress then earning some c-bils and you dont get a personal relationship to your mech
#14
Posted 01 November 2012 - 10:24 AM
Quote
Agreed. Legendary just wasnt worth the extra $60. All you really got was an extra month of premium and 3 founders mechs I wasnt gonna use anyway.
#15
Posted 01 November 2012 - 10:26 AM
#16
Posted 01 November 2012 - 10:31 AM
#17
Posted 01 November 2012 - 10:42 AM
Khobai, on 01 November 2012 - 10:24 AM, said:
Agreed. Legendary just wasnt worth the extra $60. All you really got was an extra month of premium and 3 founders mechs I wasnt gonna use anyway.
Well, again, I feel those of us that went Legendary did so not for the mechs or the premium time - that was just a small in-game "Thanks" for us "helping fund the game."
And I use everything but the Founder's Catapult, on occasion. The Atlas not so much, right now, but mostly because I've been having a blast in mediums and heavies.
Dogtoy, on 01 November 2012 - 10:31 AM, said:
My feelings as well.
I think everything else feels the right price, premium time and mechbays and such, but I agree that mechs just cost too darn much.
I might - might - use MC for mechs if they run like half-price sales. But not at current pricing. And, again, I had no problem dropping $120 of my hard earned dough to go Legendary and support PGI / the game.
Edited by Kraven Kor, 01 November 2012 - 10:43 AM.
#18
Posted 01 November 2012 - 10:43 AM
You got 1 Mech for free WITH a permanent boost in addition to 80$ worth of MC. You only paid 60 for all this. Wtf do you have to feel ripped off about? Oh and I forgot the 2 free months of Premium.
The people who are being ripped off are the ones that couldn't get a Founders before it ended or just didn't. They aren't getting the same MC per dollar ratio that we got unless they buy 100$ worth. They also aren't getting Premium, Mechs, or boosts on top of it. For 100$ all you'll get is MC. For 120$ I got 3 months of Premium, 4 Mechs, 80$ worth of MC, skins, and 4 boosts. There's no comparing the fantastic value us Founders got vs the now wretched shop value for MC.
Edited by Bluten, 01 November 2012 - 10:46 AM.
#19
Posted 01 November 2012 - 10:44 AM
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Well if you have $120 to just give away thats great. I personally dont give away my money so easily without expecting something of value in return.
#20
Posted 01 November 2012 - 10:44 AM
V/R Dinochrome
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