Edited by Purplefluffybunny, 30 October 2012 - 02:39 AM.
[Discussion] Overheating intentinoally to get C-bills
#21
Posted 30 October 2012 - 02:39 AM
#22
Posted 30 October 2012 - 03:40 AM
Exploiting is grounds for a ban. Companies that do not follow through with cheaters, fail to maintain the trust of their subscribers and get kicked to the curb for companies who favor fair play.
The fact that suicide exploits have not been eradicated in the last 4+ months is as telling as the "stay logged in" forum feature that has never worked. You would have thought that the millions of Founders bucks would have paid for a programmer or two.
#23
Posted 30 October 2012 - 03:41 AM
#24
Posted 30 October 2012 - 03:54 AM
Cervantes88, on 30 October 2012 - 03:41 AM, said:
It's always given a reward if you were already dead when you quit, and that's a good thing[Edit: as long as you've done something to earn the reward that you got]. The exploit occurs because you are rewarded for dieing in a mech that doesn't cost anything to repair. Those free mechs are always available and not fun to play. I assume that it takes too long to graduate to your own mech organically, and that is why people suicide past the horrible bit so that they can get a mech of their own.
Edited by Buckwylde, 30 October 2012 - 03:56 AM.
#25
Posted 30 October 2012 - 03:59 AM
Well, I for one like the trial Raven. It's really a decent mech, you just have to learn how to manage your heat.
And the trial Awesome is a good long-range support mech I guess.
The other ones seem a bit lacking though, especially the Centurion.
#26
Posted 30 October 2012 - 04:48 AM
#27
Posted 30 October 2012 - 05:01 AM
GanjiBubbles, on 29 October 2012 - 11:04 PM, said:
One of your teammates was foolish... and decided that walking over the fallen enemy was a good idea, at which point the LRMs you already had en route to target (now targeting the target's last known location) hit your teammate.
Good teammates, those who know they have LRM support fire incoming, know to avoid this situation.
#28
Posted 30 October 2012 - 05:04 AM
Have trial-mech pilots pay for the repairs to (but not the rearming of) the trial mechs, but with a 'cap' on the repair bills. Make the minimum earnable amount something positive, so that it's still possible to earn one's way to purchase of a personally-owned mech, but small enough that actually going out and making a difference for your team (in the way of bonuses for kills, assists, spotting, and base capture) is where trial-mech pilots would REALLY earn their cash.
#29
Posted 30 October 2012 - 05:21 AM
Xendojo, on 30 October 2012 - 04:48 AM, said:
How could you tell rambo from inexperienced scout who took wrong turn and faced entire enemy team or from just total newb still knowing little about teamwork, maps topology and 'mechs abilities to produce and tolerate damage?
BTW I prefer to call this tactic "Banzai charge" because it's more historic analogue than Rambo and because it insults Dracs.
Until PGI uns*ck the trials (allow at least limited customisation or massive overhaul of heat generation/dissipation ratio back to TT values), I hope they will always be forced to spend more money on futile attempts to prevent trial grind exploits than they get from MCs purchased to buy a way out of this ordeal.
#30
Posted 30 October 2012 - 05:22 AM
#31
Posted 30 October 2012 - 06:01 AM
Will the Devs punish people who die in the first 3 minutes of a match? That`s funny because my group often steamrolls the newbs in a couple of minutes.
So PGI is going to ban potential customers before they get to the fun part?
People are smart. They adapt to the rules. If the trial mechs are unfun and unfair, they choose the obvious solution: to skip them.
To all the people that say that Trial mechs are fine: they are not, because they are taken straight from TT game, and MWO rules changed so much, that those designs are ineffective.
If you put a new player in an optimized build against a new player in a trial mech, guess who will win?
It`s like buying a street bike and race against supersports on a a track, against people with months of experience working in groups of 8. Or taking a normal car to a nascar race.
I want the trial mechs to be so fun, that people will organize "trial only" tournaments.
Trial mechs are the irrefutable proof that PGI destroyed the balance once found in TT game.
Edited by Kmieciu, 30 October 2012 - 06:05 AM.
#32
Posted 30 October 2012 - 06:07 AM
#33
Posted 30 October 2012 - 07:35 AM
Xendojo, on 30 October 2012 - 05:22 AM, said:
Suicide grinding by overheat - devs patched that out weeks ago. You get NO CB for suicide via overheat, falling, ammo explosions, etc. Anything that causes "<you> killed <you>" gets no CB/XP.
Banzai rushes are certainly a viable means to grind out CB, as the difference between winning and losing in a trial aren't great enough to overcome the instant release of a trial mech for another run immediately after quitting the previous match. Over time, banzai rushes are far more profitable than actually playing. Once match-making is implemented, I am certain those folks will end up paired with each other and very low-skilled players.
*edited, mis-read thought you suggested posting users' names in forum as 'reporting', sorry.
Edited by Madoc Owain, 30 October 2012 - 07:38 AM.
#34
Posted 30 October 2012 - 07:55 AM
Really need a mechanism to get one's first mech significantly faster.
#35
Posted 30 October 2012 - 07:57 AM
ZigZagJoe, on 30 October 2012 - 07:55 AM, said:
Really need a mechanism to get one's first mech significantly faster.
They have one....its called MC.
#36
Posted 30 October 2012 - 08:45 AM
Xendojo, on 30 October 2012 - 07:57 AM, said:
They have one....its called MC.
Wondered how long it'd take for this post to show up. Funny thing, you realize that the only people that are going to buy MC are people that are actually interested in the game, right? The battletech fanbase that was going to spend money by and large already has done so and won't be a significant source of income in the future. So, it's down to new player experience.
This is what's happening for the vast majority of players: Random pubbie signs up. Random pubbie logs in. Random pubbie plays 3 games. Random pubbie is not having fun. Random pubbie does not purchase MC. Random pubbie quits game. Random pubbie uninstalls.
The current state of the game is not conducive for getting players hooked on the game and spending $$$.
EDIT: Especially seeing as $7 gets you a craptastic light mech and must spend $15 to get a medium.
Edited by ZigZagJoe, 30 October 2012 - 08:49 AM.
#37
Posted 30 October 2012 - 09:01 AM
Hayashi, on 29 October 2012 - 10:28 PM, said:
spoilerd to keep the thread clear
more money for stuff like 1000 total damage with some kind of laser/ppc/ac/LRM ... the more total damage done with the weapon, the more cash you get
free equipment ... like a "free" ES/FF/DHS vaucher (maybe only DHS, because the others are based on mech weight and armor value)
exp for combat actions:
every second you TAG or narc someone, you get a small amount of EXP
everytime someone fires at your target, you get a bigger amount of EXP (the other player who fires get some more too, for the team play)
keeping visual to an enemy should give an exp bonus for the time, and not simply for "target spotting"
also higher EXP reward when team mates use this information for some LRM shower
ASM bonus for shooting enemy missiles (CASH AND EXP, because you were smart enough to stay close to your team mates!)
adds also with my first poinst for 1000, 10.000, 100.000 and so on missiles destroyed ... maybe well dunno, TONS of steps in these
payday the heist did a great job with this stuff, Call of Duty Moder Warfare too ... and most people like it.
#38
Posted 30 October 2012 - 09:24 AM
2. slightly increase the cbill gained from spotting, damage, kills, etc.
3a. if your team loses take money earned from step 1 and 2 and then apply premium, founders, hero, etc bonus.
//3a1. if your in a trial mech and your team loses then you don't get money from step 1. Take cbills from step 2 and then apply premium bonus if it exists. (maybe not do this step? I'm torn on it. On the one hand trial mechs don't need to rearm or repair but on the other hand you want people to earn money and buy their own mechs)
3b. if your team wins take money earned from steps 1 and 2 and then multiply it x2. Then apply founder, premium, hero, etc bonus.
4. give cbills to mech pilot.
*edit 1*Before you do anything I listed above you need to fix matchmaking.
*edit 2*Also there are lots of ideas in this thread for altering or adding bonuses in step 2. I am all for this.
Here are ideas I like:
1. Dealing AND taking damage while standing in the enemies cap.
2. Dealing damage to and taking damage from someone in your cap.
3. Killing and assisting on kills on someone in your cap should give increased rewards.
4. dealing damage, getting kills, and getting assists within a defined proximity of the cap while a teammate caps should give you a cap assist and some points towards money.
Edited by Daemian, 30 October 2012 - 09:33 AM.
#39
Posted 30 October 2012 - 11:03 AM
Deathpiggy, on 29 October 2012 - 10:01 PM, said:
Even if you stop the intentional overheating, you'll just see people zombie rushing in trial mechs, getting themselves blown up as fast as possible to make C-bills.
The core issue is that the reward system punishes team play and rewards playing at the cost of your team.
Exactly right.
The fact that you see this means that its also more fun to suicide and reconnect over an over again to get to a "real" mech than it is to actually play the game in a trial mech.
Trial mechs have sucked for a long time. The problem was brought up multiple times in closed beta. Guess what? Ignoring the problem didn't make it go away!
#40
Posted 30 October 2012 - 11:11 AM
Time to suicide through each mech:
4 mech sucicdes * 30 sec = 2min < ~6min match for each mech
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