

Question: What's up with WarShips?
#21
Posted 03 April 2012 - 02:25 PM
But no, the guys have answered well and fully, and I'm content for the most part. Except:
In that list, there seem to be way too many Zechetinu IIs, not enough WoB ships (they looted a Star League mothball yard called the Ruins of Gabriel, hidden in the edge of the Thorin system), the Comstar fleet was NOT entirely eliminated at Terra, and the Capellans had several ships, mostly upgraded to Clan-killer levels. (Hate Capellans, love the Feng Huang 2.0 version)
#22
Posted 03 April 2012 - 02:38 PM
Marowi, on 03 April 2012 - 12:03 PM, said:
Yet, at the same time, neither of these states has more WarShips than Clan Jade Falcon? In fact, only the Clans seem to have any naval assets at all--there are almost 270 canon Clan WarShips accounted for, but barely 100 from the Successor States? I don't get it. How do two economic powerhouses with 300-500 colonized planets and upwards of a trillion citizens fail to have a Navy? Or at least a navy as big as a power that for most of its history had 5 planets and had to share them. Someone with more knowledge of this universe than I please explain, otherwise, Clan insistence on single-combat on the ground looks pretty silly.
Warships are OBSCENELY expensive, and put a huge amount of eggs into a single basket - this is, IMO, the reason they're not so common.
It takes the resources of a great house or a clan to field the things, and yet all it takes is a single warship vs warship engagement to destroy them.
You can toss a significant amount of the GDP of entire houses and clans into the toilet in a single battle.
#23
Posted 03 April 2012 - 02:52 PM
#24
Posted 03 April 2012 - 03:25 PM
Lyon, on 03 April 2012 - 02:25 PM, said:
But no, the guys have answered well and fully, and I'm content for the most part. Except:
In that list, there seem to be way too many Zechetinu IIs, not enough WoB ships (they looted a Star League mothball yard called the Ruins of Gabriel, hidden in the edge of the Thorin system), the Comstar fleet was NOT entirely eliminated at Terra, and the Capellans had several ships, mostly upgraded to Clan-killer levels. (Hate Capellans, love the Feng Huang 2.0 version)
The number of Zechetinu IIs seem to match FM:U's numbers. Oh, and the Ruins of Gabriel were in the Odessa system, not Thorin.
#25
Posted 03 April 2012 - 03:58 PM
Quote
I really need to buy a copy of FM:U, then. And Odessa...you are right.
#26
Posted 03 April 2012 - 07:11 PM
Anyway, the REAL reason there aren't any real "navies" in the BT/MW universe is because it would detract from the AWESOMENESS that is mech warfare, simple as that.
#27
Posted 03 April 2012 - 07:18 PM
This is interesting because it makes the efforts of the Successor States in the 3050s somewhat moot; they invested huge amounts of effort, in producing the 31st century equivalent of WWII-style battleships when, in reality, they needed attack submarines and missile carriers. Now, I'm not so much of a WarShip fanatic as I am a statistics/analysis fanatic. A qualitative analysis of relative Naval strength for the 31st and 32nd centuries would involve, in my opinion, an accurate inventory of each state's armed-DropShip, Assault DropShip, and "Pocket WarShip" forces plus, of course, JumpShip inventories. Any idea who might win on that score?
*EDIT: I think SeDevri is absolutely right, but we're discussing a sci-fi franchise. We all engage in some level of narrative interpretation to make the universe coherent for us. Part of that is explaining the things in front of us in logical terms within the realm of certain assumptions. There are no WarShips as 'Mech combat is the shizzle (as alluded to before), but let's also try to do the case some justice.
Edited by Marowi, 03 April 2012 - 07:21 PM.
#28
Posted 03 April 2012 - 10:52 PM
Marowi, on 03 April 2012 - 07:18 PM, said:
If you want a really good book series with lots of naval combat, look up the Honor Harrington series. It has some GREAT concepts for futuristic naval combat.
#29
Posted 04 April 2012 - 11:21 AM
Marowi, on 03 April 2012 - 07:18 PM, said:
This is interesting because it makes the efforts of the Successor States in the 3050s somewhat moot; they invested huge amounts of effort, in producing the 31st century equivalent of WWII-style battleships when, in reality, they needed attack submarines and missile carriers. Now, I'm not so much of a WarShip fanatic as I am a statistics/analysis fanatic. A qualitative analysis of relative Naval strength for the 31st and 32nd centuries would involve, in my opinion, an accurate inventory of each state's armed-DropShip, Assault DropShip, and "Pocket WarShip" forces plus, of course, JumpShip inventories. Any idea who might win on that score?
*EDIT: I think SeDevri is absolutely right, but we're discussing a sci-fi franchise. We all engage in some level of narrative interpretation to make the universe coherent for us. Part of that is explaining the things in front of us in logical terms within the realm of certain assumptions. There are no WarShips as 'Mech combat is the shizzle (as alluded to before), but let's also try to do the case some justice.
While this is essentially true, I think a better comparison might be to Dreadnoughts during World War I. WarShips are still relevant in combat, and they're still the single most powerful units in the BattleTech universe, but they're so expensive that by using them in battle you often risk more than you stand to gain. In the 3050s and 3060s there was little other choice, as not much could stand up to a WarShip, but with the introduction of Pocket WarShips one can get much more direct combat power at much less cost and risk.
Still, there are a few areas where WarShips can definitely perform significantly better than any other unit, such as when executing a jump straight into combat, in which case a WarShip is capable of carrying itself and its complement of DropShips and AeroSpace Fighters into (and out of) action without risking an extremely vulnerable JumpShip, and when it comes to orbital bombardment, which Pocket WarShips can perform but much less effectively (Well, that applies to bombarding something without destroying everything else. A flotilla of Pocket WarShip can ruin a planet with nuclear weapons just as fast as a WarShip, as the Principality of Regulus demonstrated during their rampage through the FWL and Circinus Federation). So I think that WarShips would still have a fairly major role, alongside the much more numerous cheaper alternatives, if the infrastructure that built and supported them would not have taken such extensive damage during the Jihad.
As for who would win such a comparison, it's very hard to tell, as there's no direct count of anything but WarShips. The AeroSpace industries of the Lyran Alliance/Commonwealth and Draconis Combine have been heavily damaged in the Jihad, so it's safe to leave those out. The same is pretty much true for the former Free Worlds League, though some states like Regulus field a fairly sizable fleet. The Raven Alliance, Republic of the Sphere and the Federated Suns seems like pretty good contenders for strongest fleet in the post-Jihad era, though the latter's JumpShip industry has been severely mauled, so its Aerospace force is mostly defensive. There's not enough information on such matters beyond 3085 yet, so we'll have to wait to see how much things change by the 32nd century.
#30
Posted 04 April 2012 - 03:01 PM
As for the comparison... Well, 50 years is a long time, if we consider that, in aggregate, the Successor States produced a fleet of roughly 100 WarShips in the span of a decade in the 3050s and '60s. The only question is whether the Lyrans and the Draconis Combine "forgot" how to build WarShips post-Jihad, or, if not, how long it will take them to rebuild their production capacity for WarShips (given the loss of Alarion and... Galdeon V, I think?). My immediate assumption is that, since they clearly lacked the capacity pre-Clan invasion, and were then able to get it running within eight years, that a similar time span isn't inconceivable. Of course, this depends on how thoroughly savaged the Lyrans/DC were, but either way it seems like only a matter of one decade or a few. I suppose the same applies to the Federated Suns, but perhaps to a more favorable extent. As for the FWL and the Capellans, I can't make any guess. I don't know whether the Capellans rode out the Jihad any better than anyone else or just had less to lose, and given the collapse of the Marik state, it's possible the FWL lacks the necessary organization for such undertakings (when a single corvette-type WarShip costs as much as 1,600 Atlas BattleMechs). If it were up to me, I'd say just leave it at JumpShips (a Star Lord-class is only 75 Atlases) and sublight combat vessels.
#31
Posted 05 April 2012 - 05:58 AM
Marowi, on 04 April 2012 - 03:01 PM, said:
The maximum size and mass of DropShips is what limits the Pocket WarShip's ability to execute orbital bombardment as effectively as WarShips. You can't fit any full scale Capital weapons on DropShips besides missiles, and because of the restriction of only long ranged weapons being capable of orbital bombardment, the only direct-fire weapons they can use for that are the SCL/1 and Light Sub-Capital Cannon, which aren't nearly as powerful as the various full-scale Capital weapons of comparable range found on WarShips.
Marowi, on 04 April 2012 - 03:01 PM, said:
The knowledge of building WarShips hasn't been lost, so most factions could theoretically rebuild their shipyards and start building WarShips within a few years if they wanted, but the focus shifted to Pocket WarShips given the immense cost of restarting and continuing WarShip production.
#32
Posted 05 April 2012 - 09:03 AM
Thorn Hallis, on 03 April 2012 - 12:39 PM, said:
Word of Blake just plain stole a large number of the FWLN's warships during the Jihad, so numbers are likely to be unclear. There's also the matter of the Secret Fleet (salvaged/mothballed Star League-era warships recovered with WoB's help).
#33
Posted 05 April 2012 - 10:17 AM
#34
Posted 09 April 2012 - 07:14 AM
#35
Posted 09 April 2012 - 08:49 AM
Marowi, on 09 April 2012 - 07:14 AM, said:
The FTL drive of a WarShip has a compact core. A standard jump core, as found in most JumpShips, can only jump twice its own mass, meaning JumpShips basically amount to a K-F Drive, a station-keeping engine and as little of everything else as possible. A WarShip's compact core, on the other hand, can transport 6 times its own mass, which allows a WarShip to carry its own transit drive, fuel, armour, weapons and attached craft. So the technology is not really the same.
Edited by Arctic Fox, 09 April 2012 - 08:51 AM.
#36
Posted 09 April 2012 - 10:21 AM
Edited by Marowi, 09 April 2012 - 10:28 AM.
#37
Posted 10 April 2012 - 11:58 AM
#38
Posted 11 April 2012 - 10:27 AM
Marowi, on 09 April 2012 - 10:21 AM, said:
It's a bit hard to tell the exact amount because of the dates of the maps found in most of the Handbooks, but the amount of worlds that are depopulated (and therefore vanish from ComStar's maps) during the first three Succession Wars is in the hundreds. Maybe now that we have a full map of the Inner Sphere in the 28th century in Liberation of Terra, Volume 1 it will be possible to make an exact count of how many worlds were turned into wastelands or otherwise died off.
Anyway, I wasn't arguing that the LosTech concept necessarily makes sense. I think it makes enough sense considering the situation in the Succession Wars so as to be not totally unbelievable, but I can see why one could think otherwise. I was mostly responding to what The Smith said about entire worlds needing to be destroyed and millions of scientists killed, which is exactly what happened.
Edited by Arctic Fox, 11 April 2012 - 10:28 AM.
#39
Posted 11 April 2012 - 02:05 PM
I think the widespread assassination of scientists would probably have more to do with it--since it seems we didn't nuke every populated world in the Known Universe. I suppose my issue remains that, save for the FTL issue, it doesn't seem that hard to build a WarShip. A Nimitz-class carrier displaces ~100,000 tons, so that's basically half a Fox-class corvette right there (of course, granted, a substantial WarShip like a Mjolnir-class battlecruiser would be more comparable to building the entire U.S. nuclear carrier fleet, which took decades to do in the 20th century). Provided you save at least one compact-FTL scientist's life, it seems like you should be able to do it. Perhaps, then, the shipyards, themselves, take an inordinate amount of time and expense to build--maybe even on the order of decades or so. Well, if this is the case, why isn't the location of every shipyard capable of producing WarShips a closely-guarded state secret? It's fiction, so it doesn't have to be logical, but I'll be damned if BattleTech doesn't have one of the more interesting naval space battle depictions out there.
#40
Posted 12 April 2012 - 05:27 PM
SeDevri, on 03 April 2012 - 07:11 PM, said:
Anyway, the REAL reason there aren't any real "navies" in the BT/MW universe is because it would detract from the AWESOMENESS that is mech warfare, simple as that.
money actually is the reason.
Why hasn't any first world country today done away with infantry and moved solely to tanks and jets and battleships? humans are cheaper and more plentiful. Also, you need presence to hold something.
If you want to just nuke the planet to death, thats fine, but then it defeats the purpose of taking it. if you want a dead planet you can just easily find one that needs to be terraformed, and spend less money. Or nuke a planet and spend more for the ships and more for the terraforming gear, which now needs to decontaminate an entire planet.
because of all these reasons, dominance forces such as infantry and mechs will never fall by the wayside to pure navy. attacking is about taking control of reasources, access to females, spreading your ideology, since the dawn of time. If you nuke the planet or make it uninhabitable, then you've destroyed tons of its more complex resources like food, water, human labor, etc, and reduced it to radioactive mineral resources.
The only time you want to completely wipe out something is if you don't care about getting any return out of it.
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