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To people saying LRMs are fine because they were fine in Beta...


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#41 Calmon

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Posted 30 October 2012 - 04:34 AM

View PostBelisarius1, on 30 October 2012 - 04:15 AM, said:


Congratulations on totally not reading my post.

The best teams use direct fire. They do not use LRMs, because LRMs lose to direct fire. If a coordinated team using nothing but LRMs will lose to direct fire, you can guarantee that a bunch of trials with the occasional LRM10 will also lose to direct fire. They're not as good as you think they are.


Why should LRM lose against direct fire? LRM bots move and you hardly are able to focus with direct fire. LRM is best for focus because its indirect fire (over hills, etc.) and usually hit when locked (even better with TAG).

I agree very very good teams find some ways to protect. But compare this to anything else:
- Using LRMs and hit with it I rate: "easy"
- Protect from LRM and prevent it I rate: "hard"

This is why LRM dominates the battlefield. I don't say its see only OP thing. Light Mechs are as well very problematic especially over time (150 speed Jenners).

#42 Atheris

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Posted 30 October 2012 - 04:37 AM

I don't see a problem but they could make LRM ammo more expensive, then people might conserve it more.

#43 Krondor

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Posted 30 October 2012 - 04:39 AM

My 2nd primary mech is an LRM Cat. Against a good team I waste at least 300-500 rounds, bouncing off buildings, mountains, AMS, and losing lock as my target manages to get to cover before the rain falls. That's nearly 50% of my payload.

The best way to learn the weaknesses of LRMs? Go play LRMs for a while. You'll learn where the firing lanes are on the maps, where the good perches are, etc. You'll learn just how much ammo it takes to bring down an Atlas (hint: it's more than many people think).

You'll also learn one of the best counters LRM players have to contend with: the mid 5-figure cost to re-arm the thing.

LRMs are useful, but they're far from OP. My team has dropped against LRM heavy teams on several occasions and we have yet to lose to one. Where LRMs are incredibly powerful is against LoneWolfs who like to wander out into the open.

#44 Joseph Mallan

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Posted 30 October 2012 - 04:39 AM

View PostBelisarius1, on 30 October 2012 - 04:15 AM, said:


Congratulations on totally not reading my post.

The best teams use direct fire. They do not use LRMs, because LRMs lose to direct fire. If a coordinated team using nothing but LRMs will lose to direct fire, you can guarantee that a bunch of trials with the occasional LRM10 will also lose to direct fire. They're not as good as you think they are.

The best teams use all the weapon types. My LRMs soften up the enemy for my brawlers to clean up and to keep the enemy runnig for cover so my brawlers can reach the enemy. I regularly get 5-7 assists and maybe 1-2 kills. I do my job effectively

Quote

Using LRMs and hit with it I rate: "easy"
Have you tried to keep your cross hairs over a Jenner running 130+KpH while your flight tries to reach it? Not easy.

Edited by Joseph Mallan, 30 October 2012 - 04:41 AM.


#45 Firion Corodix

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Posted 30 October 2012 - 04:45 AM

View PostAtheris, on 30 October 2012 - 04:37 AM, said:

I don't see a problem but they could make LRM ammo more expensive, then people might conserve it more.


Something has to be done on the ammo costs for sure, you always get 75% for free if you don't re-arm so just carry a few extra tons of ammo to compensate and your totally ammo costs for every single match will be exactly 0. Ammo is totally free if you sacrifice a few tons.

Edited by Firion Corodix, 30 October 2012 - 04:45 AM.


#46 Cataphract

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Posted 30 October 2012 - 04:46 AM

I love my C1 Cat but I also believe that LRMs are just too powerful at the moment. I thought they were near perfect at 1.7 damage per missile. 2 per missile now has just made them too effective at stripping armor off pretty much anything. At this rate Artemis Fire Control which is coming with the CN9-D in a few weeks is going to make them even more insane. Near pinpoint lrm strikes..... yeah just wrong.

#47 Belisarius1

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Posted 30 October 2012 - 04:47 AM

"They don't use mass LRMs" would have been more correct.

Regardless, they're clearly not OP.

#48 Calmon

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Posted 30 October 2012 - 04:52 AM

View PostBelisarius1, on 30 October 2012 - 04:47 AM, said:

"They don't use mass LRMs" would have been more correct.

Regardless, they're clearly not OP.


Well lets wait for 2 month and see what happened :)

#49 Joseph Mallan

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Posted 30 October 2012 - 04:54 AM

View PostFirion Corodix, on 30 October 2012 - 04:45 AM, said:


Something has to be done on the ammo costs for sure, you always get 75% for free if you don't re-arm so just carry a few extra tons of ammo to compensate and your totally ammo costs for every single match will be exactly 0. Ammo is totally free if you sacrifice a few tons.

It's supposed to be 25% repair and reload for free not 75%. That is a glitch! :)

#50 Haeso

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Posted 30 October 2012 - 04:56 AM

View PostRedHairDave, on 30 October 2012 - 04:18 AM, said:

the pugger plan of spreading out and ramboing off is going to make lrm's seem strong. as long as you stick together, and use ams, then there is no problem.

now all trial awesomes vs all trial awesomes, would be silly. huge lrm swarms and no ams.


How do I put AMS on my trial mech?

#51 Joseph Mallan

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Posted 30 October 2012 - 04:58 AM

It is unfortunate that you cannot. But the plus side is you do not have to pay for repairs of the Trail Mech either. kinda balances out.

#52 Robdillard

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Posted 30 October 2012 - 05:02 AM

I am just grateful that all my team would be using "r" then. Such a feat was never accomplished in closed beta.

Also the premades are out in full force and bet your *** they have the coordination for just on atlas missile boat to make your life a living hell.

#53 MechZ1lla

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Posted 30 October 2012 - 05:09 AM

Posted Image


Yeah. I'm sayin' it. LRM boats are beatable. You just need an anti-boat. Granted, the Guasskitty shouldn't exist, but it certainly does...

#54 HumptyWasPushed

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Posted 30 October 2012 - 05:19 AM

Does anyone else realize that lrms are the only weapon to be as effective as they are in tt. Their damage is doubled compared to every other weapon.

#55 EDMW CSN

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Posted 30 October 2012 - 05:21 AM

To be honest, I have died exactly 2 times to LRMs due to own stupidity. Rest of my deaths were with people getting all in my face.

#56 Haeso

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Posted 30 October 2012 - 05:21 AM

View PostJoseph Mallan, on 30 October 2012 - 04:58 AM, said:

It is unfortunate that you cannot. But the plus side is you do not have to pay for repairs of the Trail Mech either. kinda balances out.


It balances out by making me lose, but it's okay because I don't lose money when I do? Have you just not thought this through, or are you really that out of touch with the average player?

#57 Sarevos

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Posted 30 October 2012 - 05:23 AM

to the op,

People feel its a problem only because many are in trials all of which are devoid of ams meaning if you even think about leaving cover an lrm quickly backhands you to the face. once they get their speed demon lights or dual ams-ing atlas it will be less of a problem they should however feature atleast one trial with ams as to alleviate the majority of the constraint on new players.

#58 ThePaLaDiN101

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Posted 30 October 2012 - 05:24 AM

Oh hai there newbies, get on a team and like use AMS. kai? kai!

#59 MCXL

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Posted 30 October 2012 - 05:26 AM

LRMs are not a problem, and I have had many matches where 6-8 people had LRMS on each side. The reason they feel strong now, is because the hit detection on direct fire weapons is really poor right now, leading to a DPS loss. I know you got banned from closed beta for breaking the NDA so you haven't been around that much Hashinhin, but it's K man.

#60 Kraven Kor

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Posted 30 October 2012 - 05:49 AM

View Postnitra, on 29 October 2012 - 11:30 PM, said:

they can stay in the back with their 2 or 3 defenders and fire 1000 lrms all day long .

if some one comes in and does try and shut them down they are quickly eliminated.


I don't have that problem.

Or, rather, not on most matches. We (FWLM premades I run with) have lost a few matches to LRM spam, but I wouldn't call it "overpowering."

There are just tactics that work, and counter-tactics that work against them.





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