

Lots of Invicible Light Mechs
#1
Posted 04 November 2012 - 10:18 AM
#2
Posted 04 November 2012 - 10:19 AM
#3
Posted 04 November 2012 - 10:21 AM
#4
Posted 04 November 2012 - 10:21 AM
#5
Posted 04 November 2012 - 10:26 AM
Not the way I play them.

Mustrum "It is player skill, I am not good at using my lag shields" Ridcully
#6
Posted 04 November 2012 - 10:27 AM

#7
Posted 04 November 2012 - 10:27 AM
#8
Posted 04 November 2012 - 10:30 AM
@above - Oh yea... Ive also noticed a large increase in ssrm usage.
Edited by Teralitha, 04 November 2012 - 10:31 AM.
#9
Posted 04 November 2012 - 10:35 AM
Situational awareness is so important in this game, and it all the medium and light mechs are too busy brawling each other to protect their bigger, slower, heavy and assault mechs from the enemy scouts, well, then they shouldn't be whining when they lose.
#10
Posted 04 November 2012 - 10:36 AM
#11
Posted 04 November 2012 - 11:05 AM
Yes, hitboxes are usually messed up, but this one takes the cake.
It was a Commando, nothing special, the pilot was trashy at best, he barely dodged anything with cover or good turning unlike some of the good light pilots i saw before. But he left his hitbox at their base or something, you couldn't hit him even when he was running in front of you in a straight line.
I've tried every trick in the book.
- Tried aiming directly at him, just in case his hitbox is somehow where he appears to be
- Tried shooting him while leading the target on various distances
- Sweeping through with my lasers to guess where his invisible hitbox is from his damage model
- Shot Streaks at him when he had no cover so they would surely hit him
- Pulled him back to our main group. Since no other enemy mech was around that time a whopping amount of 6 mechs were shooting at him constantly for 1 minute.
The whole fight between him and me took around 5 minutes and i couldn't ignore him since he always followed me around. I literally tried to aim everywhere, even behind, above and below him after i got desperate, still nothing. He eventually chewed off my shield arm and i couldn't defend my torso anymore so he killed me after that while he had yellow armor due to a lucky LRM shot from the beginning of the game.
Edited by Bloody Moon, 04 November 2012 - 11:06 AM.
#13
Posted 04 November 2012 - 11:19 AM
aspect, on 04 November 2012 - 11:11 AM, said:
It will be a pleasure to try it out on your light if you have one.

So far it worked every single time (over the course of 180 games since the OB) except with this guy so i'm willing to test it against anyone.
#14
Posted 04 November 2012 - 11:20 AM
#15
Posted 04 November 2012 - 11:23 AM
Bloody Moon, on 04 November 2012 - 11:19 AM, said:
It will be a pleasure to try it out on your light if you have one.

So far it worked every single time (over the course of 180 games since the OB) except with this guy so i'm willing to test it against anyone.
I do not, sir. Just hunchbacks atm.
I'm guessing CN9-A w/ 3x SSRM2, 2x MPL and an ac/2 or something along those lines?
Edited by aspect, 04 November 2012 - 11:24 AM.
#16
Posted 04 November 2012 - 11:29 AM
The only positive thing that I get out of my 2x Med pulse/TAG 125kph Commando is being able
to hop back into a trial mech to grind for cbills after my 1-2 minute match.
that and being able to outrun most LRM barrages is pretty cool too
#17
Posted 04 November 2012 - 11:36 AM
Kinjikai, on 04 November 2012 - 11:29 AM, said:
First. You need broken netcode/hit detection.
Second. You need laggy players connecting from around the world who expect performance as if the server was in their backyard.
Third. You need people that can't aim even without any netcode or lag issues.
Finally. You need firing delays and weirdness from various weapons.
Add those together at the same time and you are pretty much invincible.
#18
Posted 04 November 2012 - 11:51 AM
#19
Posted 04 November 2012 - 11:56 AM
Mediums the workhorse of the battlefields. Lol. They are the weakest. Too slow to run from lights, too slow to really bother assaults.
Speed is going to kill this game. Mech warrior is not meant to be a twitch shooter and it is with the current light speeds.
#20
Posted 04 November 2012 - 12:04 PM
Teralitha, on 04 November 2012 - 10:18 AM, said:
It's coming back? Oh, that would be awesome! It was the only equalizer for light mechs. It's ridiculous that in a game I should think "Forget shooting that Jenner, he will take FOREVER to kill. Now this Atlas on the other hand..."

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