Anti mech Mines
#1
Posted 29 January 2012 - 11:23 PM
on the map?
How many is ok or is one too many?
We had them in our tabletop BT I was wondering if they would find a home in this game!
#2
Posted 29 January 2012 - 11:31 PM
Edited by Elizander, 29 January 2012 - 11:31 PM.
#3
Posted 29 January 2012 - 11:59 PM
#4
Posted 30 January 2012 - 12:15 AM
some addendums:
1. you might give authority to some *commander* to command minelayer vehicles
2. if pre-set, at least make an algorithm which rearranges mine locations at each play on each map, so mine locations could not be figured out!
3. give some warning system. for example a slow moving mech v<20MPH could detect them. or some device. maybe allow <bomb squads> to be called in, so they are to disable the mines. protecting them CAN be an interesting mission.
4. make different types. frag, heat/flammables, EMP... maybe a flashbang... the flashband - known from CoD MW2 is the most annoying non-lethal in online games, up to date. People WILL consider calling in a bomb squad, in case a flashbang minefield encountered.
#5
Posted 30 January 2012 - 12:17 AM
since we are here, how about some deployable turrets? Not by mechs, hell no, but other, summonable vehicles...?
#6
Posted 30 January 2012 - 02:36 AM
And why bother with "bomb squads" if you can just pepper the minefield with MG's or SRM's?
#7
Posted 30 January 2012 - 02:45 AM
Saurok, on 30 January 2012 - 02:36 AM, said:
There can be found many situations where a mech pilot can not waste time on the mines.. OR when a mech pilot can not even detect the mines, cause, say they are too advanced state of the art or something!
OR simply you only want a small trail cut in the minefiels.
There can be many interesting reasons. For example its too close to a VIP. cannot be blown up.
But i agree the brute force method is faster and simplier! IF you can detect them. What about seismic detectors dig in soo deep in the ground that you cannot get to them..? But they still transmit your location to that ORBITAL CANNON the enemy has over your head. And thats it, youre wasted!
#8
Posted 30 January 2012 - 03:19 AM
Also pilot with jump capable mech can just ignore the minefield and jump over it.
Edited by Saurok, 30 January 2012 - 03:49 AM.
#9
Posted 30 January 2012 - 03:24 AM
Edit: Or it could force the commander to waste an airstrike or artillery strike onto the location.
Edited by Agent CraZy DiP, 30 January 2012 - 03:26 AM.
#10
Posted 12 May 2012 - 01:01 PM
Then you can send coordinates to friendly mechs of the location of the minefield or individual mines and marking them with a flag visible on the screen.
#11
Posted 12 May 2012 - 01:44 PM
#12
Posted 12 May 2012 - 01:56 PM
#13
Posted 13 May 2012 - 03:17 AM
No matter how many mechs I have under my command, as a unit commander I'd want a well trained team to lay mines and demolition charges and so on. The mech may rule the battlefield, but the King can be brought down by a well positioned pawn.
Not that I expect to see it initially but the chance to place some kind of extra defensive equipment when defending would be great.
#14
Posted 13 May 2012 - 11:33 AM
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