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Anti mech Mines


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#1 chill1ray

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Posted 29 January 2012 - 11:23 PM

If there is going to be territory wars I was wondering if the defending side will get to place Anti mech mines

on the map?

How many is ok or is one too many?

We had them in our tabletop BT I was wondering if they would find a home in this game!

#2 Elizander

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Posted 29 January 2012 - 11:31 PM

If there will be defensive units such as mines, tanks and turrets that will aid a defending side, then I am sure these will already be built into the map and probably not be handled by the players.

Edited by Elizander, 29 January 2012 - 11:31 PM.


#3 Hayden

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Posted 29 January 2012 - 11:59 PM

Alternatively, it could be interesting if the players got to deploy them in some instances. Especially the mines. Maybe certain maps have mines (only a fixed number with no ability to purchase more) and the defending commander could deploy them?

#4 Axxon

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Posted 30 January 2012 - 12:15 AM

Mines are formidable weapons and can be very interesting...

some addendums:
1. you might give authority to some *commander* to command minelayer vehicles
2. if pre-set, at least make an algorithm which rearranges mine locations at each play on each map, so mine locations could not be figured out!
3. give some warning system. for example a slow moving mech v<20MPH could detect them. or some device. maybe allow <bomb squads> to be called in, so they are to disable the mines. protecting them CAN be an interesting mission.
4. make different types. frag, heat/flammables, EMP... maybe a flashbang... the flashband - known from CoD MW2 is the most annoying non-lethal in online games, up to date. People WILL consider calling in a bomb squad, in case a flashbang minefield encountered. :)

#5 Axxon

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Posted 30 January 2012 - 12:17 AM

oh, i forgot the "bear trap" type..

since we are here, how about some deployable turrets? Not by mechs, hell no, but other, summonable vehicles...?

#6 Saurok

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Posted 30 January 2012 - 02:36 AM

There is FASCAM Arrow IV warheads and Thunder LRM's if I recall correctly.

And why bother with "bomb squads" if you can just pepper the minefield with MG's or SRM's?

#7 Axxon

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Posted 30 January 2012 - 02:45 AM

View PostSaurok, on 30 January 2012 - 02:36 AM, said:

And why bother with "bomb squads" if you can just pepper the minefield with MG's or SRM's?


There can be found many situations where a mech pilot can not waste time on the mines.. OR when a mech pilot can not even detect the mines, cause, say they are too advanced state of the art or something!
OR simply you only want a small trail cut in the minefiels.

There can be many interesting reasons. For example its too close to a VIP. cannot be blown up.

But i agree the brute force method is faster and simplier! IF you can detect them. What about seismic detectors dig in soo deep in the ground that you cannot get to them..? But they still transmit your location to that ORBITAL CANNON the enemy has over your head. And thats it, youre wasted!

#8 Saurok

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Posted 30 January 2012 - 03:19 AM

True. But most cases if time is the essense, it is actually faster to just lay as much waste as possible on the area where mines should be and hope. Then cross it and hope that enough mines was destroyed. Calling bomb squad will take way too long for most scenarios where mines are spotted on active battlefield.

Also pilot with jump capable mech can just ignore the minefield and jump over it.

Edited by Saurok, 30 January 2012 - 03:49 AM.


#9 Agent CraZy DiP

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Posted 30 January 2012 - 03:24 AM

Way not just create a new weapon or module or whatever, that fires a cord into the minefield and detonates. It's quick and easy, plus it will force a team to use up a module slot.

Edit: Or it could force the commander to waste an airstrike or artillery strike onto the location.

Edited by Agent CraZy DiP, 30 January 2012 - 03:26 AM.


#10 Harrah

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Posted 12 May 2012 - 01:01 PM

How about a Scout/Sapper mech that lays out mines to make minefields that can redirect enemy mechs or use for ambush.
Then you can send coordinates to friendly mechs of the location of the minefield or individual mines and marking them with a flag visible on the screen.

#11 Felicitatem Parco

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Posted 12 May 2012 - 01:44 PM

Maybe a year or two from now... it'd be cool to have Thunder LRMs. I would see people using them to mine an enemy's retreat path while springing an ambush...

#12 Dirk Le Daring

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Posted 12 May 2012 - 01:56 PM

If , (and I doubt they will be), mines are brought into the game they had better be like the real ones. Indescriminate.

#13 MarauderDeuce

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Posted 13 May 2012 - 03:17 AM

Yes, I've thought this a few times. Since the game is going to involve planets being invaded and taken from factions then it seems like the defensive team should have the chance to establish some defences.

No matter how many mechs I have under my command, as a unit commander I'd want a well trained team to lay mines and demolition charges and so on. The mech may rule the battlefield, but the King can be brought down by a well positioned pawn.

Not that I expect to see it initially but the chance to place some kind of extra defensive equipment when defending would be great.

#14 Siilk

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Posted 13 May 2012 - 11:33 AM

Mines? Hell, no. Such things would make camping even more appealing for many players and slow the game down.





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